Heroic Halion? It's only been the case that mana regens been solid enough/fights short enough since the 15%ish buff. Things are trivial at the moment. Please teach me how to kill the hard bosses I've already done so many times (LK/Halion). Neither are really even that hard, but they're harder then anything else in game atm.
You wouldn't actually lose haste unless you're wearing 264 legs (not optimally itemized, but with the diminishing returns on haste, it's not even noticeable cast time wise when you wear dying candles or tier legs). The notable thing you lose out on going to a 4pc bonus is 2x sockets for 20 int - so you lose ~40int. I can't really emphasize how much better at an endgame level dying candles is compared to any 264 haste/crit piece.
Also, the point of the bonus isn't directly to save someones life. Couple hundred is also overkill because even if we go with your 264 leg perspective - you only lose haste on 1 piece assuming you wear chest/helm/shoulders/legs. So you trade 96 haste (negligible at endgame gearing levels) for more overall stats and a boatload of mp5. You then trade 40 int for a bonus that would be useful on a handful of fights. Nothing says you have to always wear it - but it could come in handy during heavy tank fights where you have to move because while you're moving you're lowering the cast of your next holy light.
I'm not sure how that's hard to understand.
Not every item will be perfectly itemized. Crit/MP5 are still useful stats for holy paladins and are far from wasted. It's not like you're wearing spirit on a piece. Once you break 1K haste, the effective value you get from haste is so low that it doesn't even matter. Even if there were only crit/mp5 pieces in our tier 10, I'd still wear 2 piece because the flexibility it gives is insane.Originally Posted by Firecrest;8787178
"Stellar" is giving this tier bonus way way too much credit. It is "alright" at best. It probably just looks attractive because we're used to getting absolute trash on our tier. We got 4pt7 and that's pretty much it.
And all this without even talking about the shitty itemization they put on our gear. It's gotten worse with every set. Tier 7 gave us three pieces of our best itemization (Haste/Crit at the time), Tier 8 gave us two (Haste/Crit again), Tier 9 gave us one (Haste/MP5 after the Illumination nerfs) and Tier 10 gives us zero. Zero! It's garbage. Tier gear should be a reward. It should be itemized in such a way that you [i
If mana isn't an issue - then crit/haste is the best itemized piece (and you said, mana isn't an issue unless you play incorrectly, so correct play would support the fact that tier10 has 3x perfectly itemized pieces). I don't necessarily agree with that, I'm just following your flawed logic up.
---------- Post added 2010-09-09 at 03:09 PM ----------
Simply put, because you're moving. It's not rocket science.