Enhance Shamans would benefit greatly from a change to the current 31 point talent "Feral Spirit."
Background
In PvP our survivability and success has been almost completely defined by the ability to summon these Wolves resulting in the Specc being largely underpowered without the Wolves out. Beastcleave teams have been extremely popular recently because of this and sadly it makes all other forms of PvP a nightmare for the majority of Enhance Shamans. In a sense we are very strong with Wolves out but horrid without them.
There is even a very long thread going on about Enhance being the worst PvP specc in the game.
http://forums.worldofwarcraft.com/th...99010092&sid=1
In battlegrounds Shamans are nearly always targeted first in large groups due to our dismal survivability without wolves and any other meaningful defensive cooldowns bar Shamanistic Rage. Rogues for example have free reign to completely decimate Shamans while we are completely stunned but Permanent-Wolves would allow us to do some form of dmg and have a certain level of control even when stunned or CC'd.
Change
This would be done with the use of a glyph or a talent that makes them permanent but at the same time reduces damage done, healing done and increases the cooldown on the stun.
For Example:
Glyph of the Feral Spirit - Reduces the damage of your Ghost Wolves by ##%, increasing their duration by ##%.
We would then have Wolves that are out permanently similiar to a Mage or DK pet. A reasonable solution would be to remove the healing portion of the wolves or lower it to a negligible level (1% hp per hit? or 1% mana per hit as a way to counteract the int change?).
The stun could be an ability with a 2 minute cooldown actively controlled by the shaman to allow us 1v1 and battleground survivability. And as all damage is being rebalanced in cataclysm it would be very simple to tweak the numbers to prevent Shamans from doing excessive damage (though we all know shamans don't do excessive damage).
It is disheartening that alot of shamans tend to have too much pride to admit the dismal state of Enhance PvP which is arguably the worst PvP specc in the game. There is a perception that Shamans do not want Perma-Wolves but numerous threads made by other Shamans with this same suggestion actually prove this wrong.
http://forums.worldofwarcraft.com/th...36602522&sid=1
http://forums.worldofwarcraft.com/th...35175511&sid=1
http://forums.worldofwarcraft.com/th...61060159&sid=1
http://forums.worldofwarcraft.com/th...93119479&sid=1
http://forums.worldofwarcraft.com/th...48776695&sid=1
http://forums.worldofwarcraft.com/th...77332474&sid=1
http://forums.wow-europe.com/thread....41916803&sid=1
And there are more....
Further Information
People revert constantly to the argument that there are already enough pet classes when actually out of a total of 30 speccs only 8 of those have pets more importantly only 3 of them place a big emphasis on them.
Lorewise the Far-Seer Hero Unit in Warcraft 3 had the Wolves up all the time but for some reason this has been changed now which is frustrating.
There is obviously no risk of Enhance being overpowered and that is very clear, our mastery does not even affect our wolves. This could be an iconic and fun new ability for Cataclysm and it is really not that hard to implement. The recent focus on Totems though warranted sets back the progress of Shamans in general and an idea such as this should be considered as a valid fix to some of our concerns moreso in PvP than PvE though both would benefit.
So many of the so called "tools" Enhance needs to be viable are already and effectively worked into the wolves. The movement buff, stun and more readily available healing are all in place and the alternative would be to give enhance a stun and Maelstrom weapon stacks on damage taken.
So add a stun to an Enhance attack and allow Maelstrom weapon to proc off damage taken or just add perma-wolves? hmm...
I say perma wolves.
I'm sure I am not the only Shaman who would welcome such a change.