Skill prune 2.0 is almost here, and with it lots of familiar skills, talents and glyphs are being removed or altered. Good riddance, I say. In prune 3.0, whenever that happens, they should take it even further in my opinion. A system can have a lot of complexity and flexibility without being cluttered. I think they should aim for the following numbers per specialization:
- 5 active abilities (skills and spells that you use)
- 5 passive abilities (skills and spells that function in the background and require no input)
Then you could remove the skillbars from the game and instead have it play like a modern RPG, coupled with the new action camera. On top of this, a whole new market would open up on console.
Naturally, there can still be a ton of complexity and class customization behind the scenes. Skills can be manipulated and altered using glyphs or skill points, and specializations as well as talents can still provide an additional layer of skill customization.