Originally Posted by
vermillionmadness
that isn't nearly as much the problem as the symptom. the developers are merely using disc's first 2 tiers to cater to the other 2 specs. So we end up with a half finished overbloated spec while they try and get the other trees in order. And then come 4.0's first raids they will figure out how badly they left us in the lurch, and at 4.2 we will finally get a redesign.
Take a look at them:
T1
*imp pws: Only disc and the only talent that improves pws output in the whole tree... Cute. Disc talent
*twin disciplines: Bonus to absorb... Not anymore, so if as they said 50% of our output is abs based... Where is my other 3%? Talent for holy and shadow.
*mental agility: 10% cost off of instants. Nice... Oh wait. Disc: 5 instants(penance, pws, ps, mend, renew). Holy: 9(coh, mend, gs, renew, 4 holywords, pws). Shadow:6(mf, swp, swd, pws, horror, silence). Oh look another holy talent!
T2
*evangelism: Shadow talent... Don't even bother trying to hide it. As disc there will be no room to use this till like t13. And why does it not include penance?
*archangel: Also shadow talent. Or holy maybe a little. 15% heal/damage is ok... Only where is the absorb.. Oh wait... Guess it is 8% for disc.
*inner sanctum: Good for pvp, ok for pve. Reasonable all around. All specs! Hurray!
*soul warding: Disc! Except if you are actually using it, you will go from 100 to 0 in 13-15 seconds! Sooo even for disc more than 1 point(2 sec cd) might be a waste.
Sweeeet huh? Or maybe they need to pull their heads from their posteriors and actually put some dev time into us.