1. #1

    The future of Marksmanship.

    A lot of people seem to be poopooing the changes as far as they pertain to the Marksmanship Spec. So as an avid Marks hunter(and my guilds Hunter Lead) I have been doing some testing on the 4.0.1 PTR this morning since my main arrived early on the test realm. (after poking around last night with a new toon to get used to the focus mechanic.)

    A lot of people seem to think that MM's future is in jeopardy for various reasons but let me assure you it is not. Your previous play style with which you've grown accustomed to however is. Gone are the days of macroing a dozen or so off-globals to all of your shots. Here are some important changes to your shot priority.

    Kill Command: Has a short cooldown and is on global, and is back to its old form. It's now a pop it when you got it cooldown shot.

    Aimed Shot: Will be your major dps cannon, but you will be working around the Master Marksman talent to use it in a raid situation, which has a 60% chance to gain a stack and at 5 stacks it is replaced with a buff called "Fire!" (your aimed shot on your action bar will also light up in a very conspicuous manner.) Fire! reduces the cast time and focus cost of your next aimed shot by 100% (it lasts 10 seconds). Because it rolls from one buff to another, unlike maelstrom weapon you can't take advantage of a partial stack of master marksman in any way. One thing you will have to learn is not tapping aimed shot during your dps rotation unless Fire! is up.

    Arcane Shot: You would think that the removal of armor penetration would make this a more desirable shot to put back into your rotation but it is not. Keep Arcane shot kicked to the curb. In cataclysm raiding when Aspect of the Fox is available you will likely not feel compelled to hit Arcane shot either.

    Chimera Shot: This shots role becomes a little different. The secondary shot from Serpent sting is gone. I tried it with the improved Serpent Sting talent (serpent sting now does instant damage) but it does not in fact proc any instant damage when serpent sting is refreshed. Also the lack of the secondary shot is a bit of a nerf to our burst damage(ontop of the fact that aimed is no longer available for trash, the duration of master marksman is too short to really carry it on between targets) and makes Glyph of Serpent Sting completely useless to MM. It does however still do a massive amount of damage and should be fired every time it's up. The self heals are small but are likely there to give marksmanship improved continuity while grinding should you choose to use this spec.

    Silencing Shot: No longer deals damage so it becomes a pick and choose talent based upon the availability of other interrupts for your guild runs.

    Pet Suggestions and raid buffage: Your wolf pet now provides the 5% crit buff, which is good. However I would also recommend getting a Hyena as well for the 30% bleed debuff, which is often missing in 10 man groups and is probably still worth a good portion of overall damage. I do believe there are a few new sources of the 5% crit buff which could render the wolf somewhat obsolete. Trueshot Aura does not stack with the attack power from blessing of might, which means that physical classes can now be 'fully buffed' with a single paladin in the group.(gift of the wild also becomes the same buff as blessing of kings, so in theory no paladins are actually needed in a group anymore.

    The other two buffs that are important are Windfury(which now also increases ranged attack speed) and Strength of Earth Buffs, both of which are available from various sources.

    Good News: haven't verified it with an accurate timer yet but our global cooldown now seems to be 1 second. This increases the usefulness of haste significantly as the steady shot haste cap is now 1 second.

    Rotation/shot priority:

    Your rotation and shot priority will likely be somewhat as follows:

    You'll engage the target with a serpent sting and pop kill command and chimera shot right away. It then becomes the task of watching your cooldowns and master marksman while you spam steady shot. In theory arcane shot could be used as a focus dump but then that reduces the number of steady shots (thus less haste gains from improved steady shot and less procs of master marksman).

    Results:
    Target Dummy with self buffs: 8.3K DPS maximum.
    Raid buffed in Naxx10 (did 2 bosses) about 10K
    These numbers are with having just learned a new rotation, and room for significant glyph and talent improvements and with many screw ups in the rotation. (and without speedy actions addon which appears to be broken now). This is with full 264 gear plus 277 bracers and Exalted Ring, and also without any addon support for helping to spot the "Fire!" buff.

    So in conclusion I would have to say that with a little bit of relearning things Marksmanship's future as a strong raiding spec is still alive and well.
    Last edited by unillenium; 2010-09-12 at 06:12 PM. Reason: fixed kill command section.

  2. #2
    Deleted
    That's really interesting, I currently have 100% arp and some 277, including weapons and both DBW and the Halion one. Today I did the undying naxx 10. And I had about 9kdps. This would mean that the build you have actually improves dps. But tell me, if Chimera Shot still refreshes Serpent Sting, would it be a greater gain to throw Chimera Shot on the dump and just go with the instant dmg caused by Serpent Sting? Also, the Rotation for MM sounds even more dull than the current one..

  3. #3
    Quote Originally Posted by Setsu View Post
    Also, the Rotation for MM sounds even more dull than the current one..
    This is my main concern. In essence, it's a 4-button rotation with one extra skill at the beginning and some few cooldowns to pop. It just seems a bit lackluster.

    Did you by any chance try weaving in Trap Launcher? While traps are more of a Survival thing, I'm imagining it could be useful, say, on the move with Arcane Shot on cooldown.

  4. #4

  5. #5
    The ingame power auras works just fine with Fire!

  6. #6
    Using Arcane Shot seems to be entirely viable, as I was managing just under 10k on the dummy weaving an Arcane Shot between Steady Shots. What I would do is after popping Chimera Shot and Kill Command, I would then fire off one arcane shot, then two steady shots, another arcane shot, then steady shot until Chimera and Kill Command are back up. I'd repeat this until Master Marksmen built to 5 stacks. It generally would not take too long, but did feel a little bit overly random. Thing is, Arcane Shot hits pretty damn hard compared to Steady now. To avoid using it at all just to build up stacks misses out on quite a bit of damage.

    That said, I actually enjoyed BM more than MM.

    Also, Mushroombomb, it's definitely no longer a rotation, so if it sounds lackluster, it probably would be if it weren't actually more of a priority system with procs.

    EDIT: Also, with trap launcher costing 30 focus, it's arguable whether working it into the rotation is helpful. And actually, trap launcher is LESS useful for Survival, thanks to Black Arrow. I still find Black Arrow stupid, since it eats the cooldown on fire-based traps.
    Last edited by Herecius; 2010-09-13 at 01:20 AM.

  7. #7
    Deleted
    I would love to put that to the test, but unfortunately the waiting time for copying a char at this moment, is said to be 4 days. No clue when my char will actually be available.

    I enjoy MM very much, but I'm a total DPSMonger, and if BM beats MM.. I don't know if I could enjoy my hunter as much as I used to.
    Last edited by mmoc94e917d723; 2010-09-13 at 02:08 AM.

  8. #8
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    Quote Originally Posted by unillenium View Post
    Arcane Shot: You would think that the removal of armor penetration would make this a more desirable shot to put back into your rotation but it is not. Keep Arcane shot kicked to the curb. In cataclysm raiding when Aspect of the Fox is available you will likely not feel compelled to hit Arcane shot either.
    Isn't arcane doing more damage that Cobra/Steady? Atleast thats what i'm seeing on Beta. Meaning you would use it on top of KC as a focus dump.

    ---------- Post added 2010-09-13 at 03:51 AM ----------

    Quote Originally Posted by unillenium View Post
    In theory arcane shot could be used as a focus dump but then that reduces the number of steady shots (thus less haste gains from improved steady shot and less procs of master marksman).
    Nvm, completely neglected this. It looks like the damage gained from MasterMarks and Imp SS will out weight Arcanes damage.
    Last edited by Agrivat3d; 2010-09-13 at 02:52 AM.

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  9. #9
    Quote Originally Posted by Setsu View Post
    I enjoy MM very much, but I'm a total DPSMonger, and if BM beats MM.. I don't know if I could enjoy my hunter as much as I used to.
    Trust me when I say that BM is absolutely NOTHING like it currently is on live.

  10. #10
    Quote Originally Posted by Herecius View Post
    Trust me when I say that BM is absolutely NOTHING like it currently is on live.
    So as to not derail this thread, any chance you can make a thread about BM and how it works (or just PM me, whatever) at the current time? I've understood the basics of both Survival and Marksmanship at the moment, but BM is still a bit hazy since people keep telling me that BM is totally changed.

  11. #11
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    It sounds like I will be sticking with marksmanship. It might be interesting to see if we will use arcane shot or not. No matter what the dps difference or the playstyle difference, I can't see myself ever going beastmaster. Unless I suddenly decided I wanted a corehound or a t-rex as a pet.

    Let's see how it rolls at 85. If it is worth weaving in arcane shot, then so be it. That just makes it a little more interesting, as you consider whether you should fire off that arcane to dump some focus and cause a GCD or blow your Fire! instant aimed shot proc before your next chimera.
    For the Alliance!

  12. #12
    Quote Originally Posted by MushroomBomb View Post
    So as to not derail this thread, any chance you can make a thread about BM and how it works (or just PM me, whatever) at the current time? I've understood the basics of both Survival and Marksmanship at the moment, but BM is still a bit hazy since people keep telling me that BM is totally changed.
    On it

    And on topic here, MM will definitely be my offspec. The proc mechanic of Master Marksmen is pretty fun and defintely helps turns MM from a static rotation into a reactive spec.

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