here's a spell re-design for you -
EARTHQUAKE - summons the ex-WWF wrestler earthquake to make all your enemies within a 10 yard radius tremble in fear
here's a spell re-design for you -
EARTHQUAKE - summons the ex-WWF wrestler earthquake to make all your enemies within a 10 yard radius tremble in fear
Likely it is just a bug and will be corrected to Nature damage at some point.
Edit: Even if it isn't, as long as it scales properly with spell power it could prove to be an interesting mechanic even though Blizzard would have to go that extra step to make it comparable in damage output (which it shouldn't be by the way because as a talent it should be vastly more powerful) to other Aoes.
Last edited by conscript; 2010-09-16 at 01:45 PM.
From what I recall a fanboy is someone who is unable to look at the bigger picture and would chose ignorance over fact.
I'm going to go out of my way and guess you're one of those people that say resilience sucks? Whether or not you think it is more fun is purely subjective, but you cannot ignore the HUGE bugs and imbalances that made the game annoying to play. I bet you never tried to play a ret or prot paladin pre-bc for example.
HAHAHA
Eat it you mindless purge spamming facerollers.
They said dispells would cost a crapton of mana to discourage all the idiots who mindlessly spam that crap,forcing blizz to put in stupid talents that 'reduce the chance for xxxxx to gbe dispelled'.
So please, feel free to hammer that purge button all that you like, the folks who are capable of watching buffs and selectivly removing the important ones will enjoy watching you ruin yourself.
well to all bether know ppl here in evry single fantasy rpg game Earth = nature well simple go out and hit earth elemental with nature spel ..............
So what. Stack Armor Penetration. Oh wait :/
The school of the spell has nothing to do with how it scales. Look at paladin abilities, some of them cause holy damage and still scale with attack power (and sometimes spellpower too).
I'm sure it will scale with spell power. It's still odd that it's physical I think. Everything else can be fixed by number tweaking and otherwise it is totally compareable to druids hurricane. Except that it is the 31pointer for elementals. And if you monitored the recent development of starfall from "meh" to "omg run a balance druid" it still can get a buff :P (because yes, 31pointer should be useful most of the time)
Selective is far from how it works currently or on the PTR, input and server lag makes sure of that I can sssure you. However I do endorse the high cost of Dispells both self/target.
EQ needs a big chubby fix, currently on PTR and all the way through beta I opened tickets notifying the powers that be of the issues I had with its usefulness and the damage it did not scaling correctly (as I see it) - Fact remains as the beaver is saying, it is not fit for the 31pt talent in the tree, Elemental's other problems are almost all removed aside from survivability but some beafy heals can compensate for this in part.
If a real-life earthquake hit you, would you QQ that the damage was physical and not magic?
Didn't think so..
1st of all dps on dummies itsnt final its a beta numbers arent finished , and earthquake as a 31 tp for ele is pure fail the op is right hes just realy angry
and for every 1 who looks at it from purely a pve point of view plz considir the pvp .. hell conisidir this gets replaced with 1% extra dmg on lightning bolts and it would be more of a "dps" increase ..
i love the spell the idea is good its just need some fixes for +spell power and a slighty better animation BUT i dont love it as a 31 talent point
Last edited by bladebeso; 2010-09-16 at 02:09 PM.
As someone said, earthquake can scale off spell power even if it's physical.
That it's physical also means it will scale off of things like savage combat, and also means that targets immune to nature damage will still be susceptible to your AoE (earth/air elementals, and in an expansion about elementals, that might come in handy). It will also bypass protection against magical effects, such as anti-magic shield or high resistances.
The damage may well be too low, but that has little to do with it being physical. As far high-armor targets, that's usually only a significant issue in PvP (all physical classes will have to contend with standard armor, as there's no more armor pen, so numbers will be balanced around that)... and you're talking PvP, you'll have allies. Just think about earthquake (and chance at knockdown) + Hand of Gul'Dan (with its effects), and improved blizzard, on the bridge or any other chokepoint.