No point mentioning these bats, I thought. The poor bastard will see them soon enough.
I've been having some trouble with my arena1,2,3 cast macro's. I want it to cast the spell at the arena target and at my current target if the arena target doesnt exist. So far I have /cast [target=arena3,exists] spell. This works like a charm in arena's and pve, but somehow it doesnt work inside battlegrounds. Does anybody know a macro that works?
Okay, I'm making a healing monk and I exclusively heal thru keybindings and mouseover macros, plus I want to use melee attacks Jab/Expel Harm/Tiger Palm to generate cha when i can. I typically have a mob targeted during combat.
I need a macro that when I hit the keybinding it casts a healing spell (help) on my mouseover target, and if I use a modifier it attacks my target with a Harm spell.
This is what I've been trying to get work, but the attack doesn't work, at least on the training dummy
#showtooltip Renewing Mist
/cast [@mouseover,nomodifier,help] Renewing Mist;
Code:/cast [@mouseover,nomod,help] Renewing Mist;[mod] Jab
Last edited by sshika; 2012-11-10 at 09:41 PM.
I'm looking for a macro to buy Justice Points (with Honor Points):
I've tried this but it doesn't work (no error message). This works for other items (i.e. Jeweler's Setting) but not Justice Points :/
Code:/run for i=1,GetMerchantNumItems() do local l=GetMerchantItemLink(i) if l then if l:find("Justice Points") then BuyMerchantItem(i, 1)end end end
I think the problem is that "Justice Points" appears on Wowhead as a currency, not an item. Additionally, it's a currency exchange (Honor for Justice) which might be another factor. So I think the macro will need to have something like BuyMerchantCurrency instead of BuyMerchantItem, I'm just not sure how to edit the macro.
Code:/run for i=1,GetMerchantNumItems() do local l=GetMerchantItemInfo(i) if l then if l:find("Justice Points") then BuyMerchantItem(i)end end end
a simple question. I'm trying to create a macro to merge some spells because I have some "physiological" difficulties with the keyboard (nothing serious but enough annoying to create me problems during the raids). The rotation of the moonkin is divided into two phases. My problem is during the first part. Too many buttons to press.
Briefly... I would like to create a macro with a simple sequence, but within this sequence there's a spell with a cooldown (3 mins). So, if I use the macro when this spell is ready, everything works. But if the spell is on cooldown, the macro stops and doesn't continue.
Question: is there a way (via scripts / variables) to ensure that the macro continues, however, even if a particular spell is not ready (cd)?
It could be fine use the command /click ActionBotton# only for this spell or the macro execute only this command without continue with /castsequence?
Any ideas or suggestions about this are welcome.
Should be something like /castsequence reset=XX seconds Spell, spell, spell
So if your CD is 3 minutes, it should say 180 seconds, if I'm not completely retarded now.
But as I said, I'm not sure if this will work in this case.
Last edited by sshika; 2012-11-12 at 10:12 AM.
I use a Nostromo and a Naga for WoW. I play more than I should (like 8+ hours a day) and I never get any pain because it's really easy and comfortable to hit all my binds. Check out at least the Nostromo, for sure.
---------- Post added 2012-11-13 at 05:50 AM ----------
/use Lightning Bolt
I admit I did not scroll through the 200 pages so this has probably already been answered, but I'll ask anyway.
In fact, I'm not sure this is even possible, but I don't see why it shouldn't:
I basically want to save some place in my bars and macro slots by having a macro that does these 3(4) things:
1. Devouring Plague at target
2. (+shift) Devouring Plague @ focus
3. (+control) Flash Heal @mouseover if friendly, Devouring plague @mouseover if enemy
Would this work? Can't log in to test it right now.
/cast [@focus,mod:shift]Devouring Plague;[@mouseover,mod:ctrl,help]Flash Heal;[@mouseover,mod:ctrl,harm]Devouring Plague;Devouring Plague
Could I have it change depending on the spec and still fit in the 250 char restriction? Having the opposite spells if I'm specced Heal?
Edit: would this do the trick for the 3 specs?
#showtooltip [spec:1/2]Binding Heal;Shadow Word: Pain
/cast [@focus,mod:shift]Shadow Word: Pain;[@mouseover,mod:ctrl,help]Binding Heal;[@mouseover,mod:ctrl,harm]Shadow Word: Pain;[spec:3]Shadow Word: Pain;[@mouseover]Binding Heal
#showtooltip [spec:1/2]Smite;Shadow Word: Death
/cast [@focus,mod:shift]Shadow Word: Death;[@mouseover,mod:ctrl,harm,spec:3]Shadow Word: Death;[@target,mod:ctrl,harm,spec:1/2]Holy Fire;[spec:3]Shadow Word: Death;Smite
Thank you for your time.
Last edited by Sinn; 2012-11-14 at 06:02 AM.
I am looking for an all in 1 Intervene/Safeguard macro.
What I have is:
/cast [nomod,@Lexisbery] Intervene
/cast [mod:shift,@Mocking Banner] Intervene
/cast [mod:alt,@Demoralizing Banner] Intervene
Considering that it is not working for mocking/demoralizing I can only assume I did something wrong or typed it wrong. I would like to keep it with the shift/alt mods. Would definitely appreciate some help.