Code:/run if InCombatLockdown() then SetCVar("autounshift",0) end /use [@player,mod:shift][@target,help]Healing Touch /console autounshift 1
When you use an ability that requires you to be in caster form while shapeshifted, the client checks a console variable called "autounshift". If that variable is 1 (true) then it will automatically cancel your form and then cast the ability, if it is 0 (false) it will not unshift you and the ability cast will silently fail.
Since Predatory Swiftness (or Nature's Swiftness) allows the ability to be cast in form, the cast line only succeeds when the player has either of those buffs up.
A simpler form would be to simply set the variable to 0 using the console slash command, then cast the spell, then set it back to 1. The macro I provided is a tad more complicated and instead only sets the variable to 0 if you're in combat, that way you can freely pre-cast a Healing Touch outside of combat without manually having to shift out.
I need a macro that casts DK's gargoyle, then 2 seconds after that casts all my cooldowns. Why? Because the gargoyle takes a couple seconds to fly down and start casting
Basically: how to you add a two second delay to a macro?
Alright, here's a super-basic question that pretty much anyone not retarded (unlike me) could probably answer...
I'm looking for a macro that will attack my target with spell X if I don't have a focus. If I DO have a focus, I want it to attack my focus instead.
I just need that modifier that swaps to the target instead. I already have /cast [@focus] X
If my memory serves me, it should be as simple as this (however, if not - then let me know)
I'm at work so I can't test before answering.
Code:/cast [@focus, exists] X; X
Yes, that should work, although you can simplify it a little:
It's also a good idea to replace "exists" with either "help" or "harm" depending on if you're casting a helpful or harmful spell respectively, that way it won't try to cast on an invalid target if you're doing something different with your focus.Code:/cast [@focus, exists] Spell
Would a macro like this be possible: Cast X damage spell if I have Y buff on me, if not then cast spell Z.
Question: when I try to heal, I use mouse binds to cast stuff. For example, ctrl+right mouse button casts Binding Heal on my mouseover. I want to keep casting this way, but I have a big problem: when I try to cast Binding Heal on myself by accident, or try to cast any spell on a dead person, the game does not register a target but still tries to select the spell, resulting in a blue cursor (if you know what I mean). Then I have to get rid of it by right-clicking somewhere off my frames, costing valuable time. Is there any way to prevent this from happening?
Depends on what method you're using to achieve that.
If you're using mouseover macros (or an addon solution that supports a custom macro) the latter problem should be easily solvable, you would want to make sure your spell casts use the "nodead" conditional. Something like this:
For Binding Heal, there's not quite as easy a way to work around that because there's no way to compare to units to see if they are the same (at least using a macro). If you're using your unitframe addon to keybind, it's probably possible in theory to make it not accept the keybind on your own frame but I'm not sure if any frames support that functionality.Code:/cast [@mouseover, help, nodead] Flash Heal
Alright thanks, I am using clique, but already binding everything to custom macros. I will use 'nodead' then to prevent most of it, and just try to be smart enough to not try and Binding Heal myself
I need a macro that lets me cast Cenarion ward on myself without clearing my current target.