1. #4821
    Pit Lord Tearor's Avatar
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    Quote Originally Posted by Velk View Post
    Hey

    I'm in a need of a mouse over AND nochanneling macro for my mage bombs.

    I use for my Arcane Barrage so I can spam it during my Arcane Missiles.

    Code:
    #showtooltip
    /cast [nochanneling] Arcane Barrage
    So Basically I need this macro but with a mouse over function for my mage bombs. Thanks!
    So what do you want it to do, still cast AB on your target in case you don't mouseover anything, or do you just need the same macro for MB with a mouseover function?
    First:
    Code:
    #showtooltip
    /cast [nochanneling, @mouseover, harm, nodead] Mage Bomb; [nochanneling] Arcane Barrage
    second:
    Code:
    #showtooltip
    /cast [nochanneling, @mouseover, harm, nodead][nochanneling] Mage Bomb
    No point mentioning these bats, I thought. The poor bastard will see them soon enough.

  2. #4822
    Blademaster Velk's Avatar
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    Quote Originally Posted by Tearor View Post

    second:
    Code:
    #showtooltip
    /cast [nochanneling, @mouseover, harm, nodead][nochanneling] Mage Bomb

    Sorry to be so vague, I was just showing the Arcane Barrage Macro as an example that I want my Mage Bomb to not cancel my Channeling and still be mouse over.

    But in the end, The second macro you linked works perfectly. Thank you very much!

  3. #4823
    Hi, I've used the search feature, but I can't seem to come up with the right keywords... Is there a way to script a macro to toggle the display of unit names (player and NPC, but not the "V" key nameplates) and possibly the combat numbers of all but my own? During a raid it's a mess of NPC and player names clogging up everything! It seems too clunky to have to change that in the menus each time...

  4. #4824
    Quote Originally Posted by SylvanElf View Post
    Hi, I've used the search feature, but I can't seem to come up with the right keywords... Is there a way to script a macro to toggle the display of unit names (player and NPC, but not the "V" key nameplates) and possibly the combat numbers of all but my own? During a raid it's a mess of NPC and player names clogging up everything! It seems too clunky to have to change that in the menus each time...
    not sure what you mean by "combat numbers" of other players but I took a guess...
    Code:
    /run local function toggle(v)SetCVar(v,1-GetCVar(v))end toggle("UnitNameOwn")toggle("UnitNameNPC")toggle("nameplateShowFriends")toggle("fctFriendlyHealers")toggle("fctSpellMechanicsOther")

  5. #4825
    WTB shaman macro.

    to purge or purify mouseover. if no mouseover then purge or purify the target.

    i want to save keybinds by having purge and purify in one bind and priority on mouseover

    ty ia

  6. #4826
    The Lightbringer
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    Code:
    /cast [exists, @mouseover, help] Purify, [exists, @mouseover] Purge, [exists, help] Purify, [exists] Purge
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  7. #4827
    Hi! thx for ur reply. I changed to the correct name purify spirit but it doesn't seem to work (dispel friendly). It's only working for purges.

  8. #4828
    Quote Originally Posted by Anna234 View Post
    Hi! thx for ur reply. I changed to the correct name purify spirit but it doesn't seem to work (dispel friendly). It's only working for purges.
    is your spec Resto?

  9. #4829
    yes resto shaman i can dispel friendly and enemy

  10. #4830
    There's probably a cleaner way to make it, but this is the one I use, and it works fine. Actually the one I use has both specs in it, so if I'm Ele I can use the same macro for Purge/Cleanse Spirit, but this is the Resto only version.

    Code:
    #showtooltip
    /cast [@mouseover, harm, nodead] Purge; [@mouseover, help, nodead] Purify Spirit; [harm] Purge; Purify Spirit

  11. #4831
    Quote Originally Posted by pnutbutter View Post
    not sure what you mean by "combat numbers" of other players but I took a guess...
    Code:
    /run local function toggle(v)SetCVar(v,1-GetCVar(v))end toggle("UnitNameOwn")toggle("UnitNameNPC")toggle("nameplateShowFriends")toggle("fctFriendlyHealers")toggle("fctSpellMechanicsOther")
    Thanks Pnut! So this will toggle the display of unit names on and off? Can you explain for the retarded (me) what each variable in this macro does, so I can understand better? Thank you SO much!
    Last edited by SylvanElf; 2013-10-08 at 03:36 PM.

  12. #4832
    Quote Originally Posted by SylvanElf View Post
    Thanks Pnut! So this will toggle the display of unit names on and off? Can you explain for the retarded (me) what each variable in this macro does, so I can understand better? Thank you SO much!
    UnitNameOwn: whether your own name is displayed above your head in the world
    UnitNameNPC: whether NPC names are displayed above their heads in the world
    nameplateShowFriends: whether nameplates are displayed for friendly units
    fctFriendlyHealers: whether floating combat text for heals on you shows the name of the person who healed you
    fctSpellMechanicsOther: whether you see floating combat text when other people do things like snare an enemy

  13. #4833
    Quote Originally Posted by pnutbutter View Post
    UnitNameOwn: whether your own name is displayed above your head in the world
    UnitNameNPC: whether NPC names are displayed above their heads in the world
    nameplateShowFriends: whether nameplates are displayed for friendly units
    fctFriendlyHealers: whether floating combat text for heals on you shows the name of the person who healed you
    fctSpellMechanicsOther: whether you see floating combat text when other people do things like snare an enemy
    YOU RULE!! Thanks again!!!

  14. #4834
    The Lightbringer RoKPaNda's Avatar
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    Hope this is the right thread. Anyone know the /playsoundfile script for Rook's "BRAWL WITH ROOK!" quote?

  15. #4835
    Hey all. I'm having some trouble with some Shaman macros. I'm just picking the class back up after over two years off, and I'm moderately (overly!!!) confused how to se up a macro to do the following.

    - Mouseover
    - Friendly unit - /use Cleanse Spirit
    - Enemy unit - /use Purge

    Many thanks! I tried everything possible to figure it out myself, but dang, this is killing me. Too many keybinds now that I can't set up dropping multiple totems at once.

  16. #4836
    Quote Originally Posted by RoKPaNda View Post
    Hope this is the right thread. Anyone know the /playsoundfile script for Rook's "BRAWL WITH ROOK!" quote?
    PlaySoundFile("Sound\CREATURE\RookStonetoe\VO_54_OR_ROOK_SPELL_01.OGG")
    in the wow-update-enUS-17266.MPQ file.

    ---
    Quote Originally Posted by Bison View Post
    Hey all. I'm having some trouble with some Shaman macros. I'm just picking the class back up after over two years off, and I'm moderately (overly!!!) confused how to se up a macro to do the following.

    - Mouseover
    - Friendly unit - /use Cleanse Spirit
    - Enemy unit - /use Purge

    Many thanks! I tried everything possible to figure it out myself, but dang, this is killing me. Too many keybinds now that I can't set up dropping multiple totems at once.
    Try this:

    Code:
    #showtooltip
    /cast [@mouseover,harm]Purge;[@mouseover,help][]Cleanse Spirit
    Last edited by lawomous; 2013-10-09 at 06:22 AM.

    Gershuun @ Borean Tundra US - Interface & Macros Moderator

  17. #4837
    Quote Originally Posted by lawomous View Post
    Try this:
    That worked! Now I'll be able to do some similar things for my healy spells that I really have no intention of using unless I'm REALLY desperate

    Quick question - What would I change the "mouseover" bit to on the harm portion if I just want to use spells on my target and still use a heal spell on mouseover?
    Last edited by Bison; 2013-10-09 at 08:30 AM.

  18. #4838
    Quote Originally Posted by Bison View Post
    Quick question - What would I change the "mouseover" bit to on the harm portion if I just want to use spells on my target and still use a heal spell on mouseover?
    @target, or just leave it out, because it defaults to @target anyways

  19. #4839
    Quote Originally Posted by pnutbutter View Post
    not sure what you mean by "combat numbers" of other players but I took a guess...
    Code:
    /run local function toggle(v)SetCVar(v,1-GetCVar(v))end toggle("UnitNameOwn")toggle("UnitNameNPC")toggle("nameplateShowFriends")toggle("fctFriendlyHealers")toggle("fctSpellMechanicsOther")
    Hmm... Sorry to Bug you again PNut... This toggles the "V" key nameplates with health bars; How would I change this to *only* show and hide the player/NPC names in green/red above the unit's head? Would I just removes the bolded lines below?

    /run local function toggle(v)SetCVar(v,1-GetCVar(v))end toggle("UnitNameOwn")toggle("UnitNameNPC")toggle("nameplateShowFriends")toggle("fctFriendlyHealers")toggle("fctSpellMechanicsOther")

    So it should read:

    /run local function toggle("UnitNameOwn")toggle("UnitNameNPC")toggle("fctFriendlyHealers")toggle("fctSpellMech anicsOther")

    Is this correct now?

  20. #4840
    I'm looking for a modification of this macro:

    /click CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton
    /click DropDownList1Button1

    Which is the 'world marker' macro to mark places (like on Durumu or Malkorok), but I'd like to know if there is a way to make it a random color everytime you use it.

    Which would be a total of 5 uses, until the 6th where it would clear a mark that's already been used, etc. if you catch my drift.

    Thanks in advance
    The dragons' flame sealed my fate. The world of the living can no longer comfort me.

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