1. #4901
    You'll want to add HEAL_ABSORB, HEAL_CRIT_ABSORB and PERIODIC_HEAL_ABSORB.

    PS: Try adding the following line below the ##Title in your TOC:
    Code:
    ## Dependencies: Blizzard_CombatText
    UI & AddOns expert | Interface & Macros moderator - My work

  2. #4902
    Quote Originally Posted by Treeston View Post
    You'll want to add HEAL_ABSORB, HEAL_CRIT_ABSORB and PERIODIC_HEAL_ABSORB.
    Thank you.

    Quote Originally Posted by Treeston View Post
    PS: Try adding the following line below the ##Title in your TOC:
    Code:
    ## Dependencies: Blizzard_CombatText
    Weird, when I first added that line it did nothing, but after several restarts it began working. I'm none the wiser.

  3. #4903
    Quote Originally Posted by o03o View Post
    While fighting Malkorok I get absolutely spammed by healing absorb messages like "+0(54321 absorbed)." I'm currently using this macro to disable all the other incoming heals and it has served me well so far:
    Code:
    /run local t=COMBAT_TEXT_TYPE_INFO;t.HEAL.show=nil;t.HEAL_CRIT.show=nil;t.PERIODIC_HEAL.show=nil;
    /run MainMenuBarLeftEndCap:Hide();MainMenuBarRightEndCap:Hide()
    What do I need to add to make those absorb messages disappear?

    I also tried making this macro into an addon like this, but it doesn't work. I feel it has to do with the fact that I need it to run when I enter the world, but it just doesn't get executed. Directory name is "NoIncHeals" and this is my NoIncHeals.toc:
    Code:
    ## Interface: 50400
    ## Title: NoIncHeals
    NoIncHeals.lua
    This is my NoIncHeals.lua:
    Code:
    local t=COMBAT_TEXT_TYPE_INFO;t.HEAL.show=nil;t.HEAL_CRIT.show=nil;t.PERIODIC_HEAL.show=nil;
    MainMenuBarLeftEndCap:Hide();MainMenuBarRightEndCap:Hide()
    What am I doing wrong? It says to cut off the /run in that thread, but doesn't make a difference, if it's there or not.
    You know you can just turn that off in your Interface Options, right?

  4. #4904
    Quote Originally Posted by pnutbutter View Post
    You know you can just turn that off in your Interface Options, right?
    No, you can't or I wouldn't be using that solution. You can disable pretty much anything through your Interface options, but incoming healing and damage is not among them. Or maybe I have a weird client issue, where that doesn't show up. Or I have really bad eyes and you could show me where that option is hidden?

  5. #4905
    Pit Lord Tearor's Avatar
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    Quote Originally Posted by o03o View Post
    No, you can't or I wouldn't be using that solution. You can disable pretty much anything through your Interface options, but incoming healing and damage is not among them. Or maybe I have a weird client issue, where that doesn't show up. Or I have really bad eyes and you could show me where that option is hidden?
    I remember having an option (in MSBT, however) to set a threshold for dmg/healing shown. However, I don't know if it would count the actual healing received or the amount before absorb...
    No point mentioning these bats, I thought. The poor bastard will see them soon enough.

  6. #4906
    Quote Originally Posted by o03o View Post
    No, you can't or I wouldn't be using that solution. You can disable pretty much anything through your Interface options, but incoming healing and damage is not among them. Or maybe I have a weird client issue, where that doesn't show up. Or I have really bad eyes and you could show me where that option is hidden?
    I meant for absorbs, not general damage and healing (although disabling everything will disable those as well). This is what works for me:
    http://i.imgur.com/br5B6PY.png

  7. #4907
    Quote Originally Posted by pnutbutter View Post
    I meant for absorbs, not general damage and healing (although disabling everything will disable those as well). This is what works for me:
    http://i.imgur.com/br5B6PY.png
    That option doesn't do a thing for me. Maybe one of my addons interferes with it, however I have nothing running that modifies the combat text (to my knowledge). I'm going to try running without addons next time and see if it works then. Thanks for you help.

  8. #4908
    Quote Originally Posted by Tearor View Post
    Macros can't check for cooldowns, and the reset timer starts again each time you press the button, that's why it won't work.
    I see. Thank you very much for your answer. Any idea how I can make a macro that works as close as to how I want it without modifiers though?

  9. #4909
    Quote Originally Posted by skmzarn View Post
    I see. Thank you very much for your answer. Any idea how I can make a macro that works as close as to how I want it without modifiers though?
    You can't. You have to either use a modifier or have two keybinds.


    Druid / Demon Hunter SimulationCraft Maintainer

  10. #4910
    Okay, thanks for your answers, guys!

  11. #4911
    Hey guys,

    is there any working macro to target the healing stream/tide of the opponent shaman ( arena / rbg )?

    "/target Healing Stream Totem" doesn't do anything
    "/targetenemy Healing Stream Totem" cycles through the other 3 trash totems before it targets healing stream

    so is there a reliable macro that targets the enemy healing stream totem ( not your own / your shaman's ) and healing tide or am i forced to cycle through the other 3 first?

  12. #4912
    Pretty sure it can't be done anymore because of the old pet totem killing macros. I haven't tried since they changed that back in the day but I don't recall them ever changing that back.

  13. #4913
    Quote Originally Posted by Parsh View Post
    Hey guys,

    is there any working macro to target the healing stream/tide of the opponent shaman ( arena / rbg )?

    "/target Healing Stream Totem" doesn't do anything
    "/targetenemy Healing Stream Totem" cycles through the other 3 trash totems before it targets healing stream

    so is there a reliable macro that targets the enemy healing stream totem ( not your own / your shaman's ) and healing tide or am i forced to cycle through the other 3 first?
    macros can't target totems by name.
    /targetenemy doesn't take any arguments so the fact that it only targeted totems when you added the totem name afterwards was just luck.

    you'll have to target totems manually

  14. #4914
    Ok so I'm having a headache with this macro, also tried some differend things but nothing helps.

    #showtooltip
    /cast [nomod]Frost Nova
    /cast [mod:shift]Flamestrike
    /cast [mod:alt]Blizzard
    /cast [mod:ctrl,@mouseover,harm,nodead][]Nether Tempest

    thats the macro and the problem is that now it is trying to cast Nether Tempest also with Shift and Alt modifiers, it shows correct tooltip/icon for alt/shift mods tho...I just can't figure out whats wrong.
    Last edited by srjtnt; 2013-11-28 at 12:10 AM.

  15. #4915
    Quote Originally Posted by srjtnt View Post
    Ok so I'm having a headache with this macro, also tried some differend things but nothing helps.

    #showtooltip
    /cast [nomod]Frost Nova
    /cast [mod:shift]Flamestrike
    /cast [mod:alt]Blizzard
    /cast [mod:ctrl,@mouseover,harm,nodead][]Nether Tempest

    thats the macro and the problem is that now it is trying to cast Nether Tempest also with Shift and Alt modifiers, it shows correct tooltip/icon for alt/shift mods tho...I just can't figure out whats wrong.
    The [] at the end is conflicting with the /cast [nomod] Frost Nova. You're telling it to cast both Nether Tempest and Frost Nova when no mod is selected. It looks like you're trying to make the macro cast Frost Nova with no modifier selected, and Nether Tempest when ctrl is held down? If that's the case, just remove the empty [] at the end of your macro and it should work fine.

    Edit: Looking at it again, if you're trying to make Nether Tempest cast on your Focus first priority and on your Target second priority, when holding down ctrl, then you want to add "mod:ctrl" into the empty brackets, instead of deleting them. Then it will check for a non-dead enemy on your mouseover, first, and if that doesn't exist, it'll just try to force cast Nether Tempest on whatever your target is, when holding down ctrl.
    Last edited by Rarch; 2013-11-28 at 12:21 AM.

  16. #4916
    Adding mod:ctrl into the empty bracked did the trick, thanks alot for that No idea why that didn't come to my mind, tried so many differend things but that :P

  17. #4917
    Is it possible to fix this macro without creating 2 macros? I want Judgment cast on current target and everything cast on mouseover.

    Code:
    /cleartarget [@target,dead][@target,noharm]
    /cast Judgment -PROBLEM
    /castsequence [@mouseover][]reset=6 Holy Shock, Holy Radiance, Light of Dawn

  18. #4918
    Quote Originally Posted by Axelond View Post
    Is it possible to fix this macro without creating 2 macros? I want Judgment cast on current target and everything cast on mouseover.

    Code:
    /cleartarget [@target,dead][@target,noharm]
    /cast Judgment -PROBLEM
    /castsequence [@mouseover][]reset=6 Holy Shock, Holy Radiance, Light of Dawn
    It's not possible to use two abilities that both activate the global cooldown with one button press, no.
    Come on, die young.

  19. #4919
    Field Marshal Diamagon's Avatar
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    hi, is it possible to have a macro that casts Lightning Bolt if im targetting an enemy, but casts Healing Wave on my mouseover? I've been having problems trying to find a way to do this. I also wanted to know if you can add a modifier to it to cast Lava Burst when holding shift, and cast Riptide instead of Healing Wave on my mouseover (when holding shift)

    Can someone help me out?
    Last edited by Diamagon; 2013-12-02 at 02:41 PM.

  20. #4920
    Quote Originally Posted by Diamagon View Post
    hi, is it possible to have a macro that casts Lightning Bolt if im targetting an enemy, but casts Healing Wave on my mouseover? I've been having problems trying to find a way to do this. I also wanted to know if you can add a modifier to it to cast Lava Burst when holding shift, and cast Riptide instead of Healing Wave on my mouseover (when holding shift)

    Can someone help me out?
    I'm not entirely clear which takes higher priority, enemy target or friendly mouseover?
    This uses healing as your highest prio:
    Code:
    #showtooltip
    /use [mod:shift,@mouseover,help,nodead]Riptide;[@mouseover,help,nodead]Healing Wave;[mod:shift]Lava Burst;Lightning Bolt
    or damage as highest prio:
    Code:
    #showtooltip
    /use [mod:shift,harm]Lava Burst;[harm]Lightning Bolt;[mod:shift,@mouseover,help,nodead]Riptide;Healing Wave
    Last edited by Khadjid; 2013-12-02 at 02:54 PM.

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