Hey again, macrowizards.
So I'm looking into reeeeeeeally simplifying my tanking experience on my protection paladin, by having a macro with a bazillion conditionals, that taunts in this priority:
1. Taunts my enemy mouseover target.
2. Taunts my enemy focus.
3. Taunts my enemy target.
4. Taunts the enemy target of a friendly mouseover.
5. Taunts the enemy target of a friendly focus.
6. Taunts the enemy target of a friendly target.
I expect this to be hard to pull off, but if it works, don't worry about the 255 char limit, I have addons to work around that.
Why read words when we can kill stuff the words tell us about?
You have dreamed of death, you thought to escape it. Now, my little puppet, death is all you will ever know.
NO ITEMS EEEVVVEEERRR!!!
Anyone knows a macro (or addon) that will hide the calendar button (GameTimeFrame) unless there is a new event pending?
The priority seems a bit odd to me, but I believe this should work with the priority you've given:
Code:#showtooltip /use [@mouseover, harm, nodead][@focus, harm, nodead][@target, harm, nodead][@mouseovertarget, harm, nodead][@focustarget, harm, nodead][@targettarget, harm, nodead] Reckoning
Edit: I can't remember off the top of my head, but I believe @mouseovertarget is correct. You may want to pull just that part out into it's own macro and test it. If that doesn't work, it might be @mouseovertargettarget, but I'm pretty sure the first one is correct.
Is it bound to a num key (commonly used for Naga binds)? Shift+num sends an entirely different key, like shift+num1 is actually end. You can get around this by binding the shift version of the key to a new button, or by rebinding to a non-num key, or by using a modifier other than shift.
I am looking to write a macro for the Bottled Tornado trinket - I want the one macro to switch between that trinket and my currently equipped one, click again to use bottled tornado, and click again to re-equip the original trinket. I'd like to be able to use the same macro for both specs, too, and ideally without having to hold a modifier down.
I can't post my question because my macros are recognized as links and I don't have enough posts -.-
It's only not letting you post the '@' character. Maybe replace it with '(at)' or similar?
Hi. I am wondering if you can simplify my macro and get Command Demon into it as well to get the pet's ability when you sacrifice the pet. Currently this is 250 characters.
Code:#show /use [pet:fel imp,@mouseover,nodead,help]sear magic;[pet:imp,@mouseover,nodead,help]singe magic;[pet:succubus,@mouseover,nodead,harm][pet:succubus,harm]Seduction;[pet:observer,@mouseover,nodead,harm][pet:observer,harm]optical blast;spell lock
Code:/use [@mouseover,nodead,help]Sear Magic /use [@mouseover,nodead,help]Singe Magic /use [@mouseover,nodead,harm][harm]Seduction /use [@mouseover,nodead,harm][harm]Optical Blast /use [@mouseover,nodead,harm][harm]Spell Lock /use [nopet]Command Demon
This is 241 characters (not counting line breaks; I'm not sure if WoW does and I can't test right now). Note that it only casts Command Demon when you have no pet. I don't know if you want it to behave like that since Command Demon is a different spell in the case of the Imp and Succubus, so you probably want access to both when a pet is out.
You could also just get something like Macro Toolkit and make the macro as long as you want.
Yes, I just want Command Demon when I have no pet, so you did it right. I prefer not using any supermacro-addon though, as I am trying to not use too much addons. Did not know that you can use these spells without having [pet] conditions though so that's a good one. Thanks for the help!
Hello good people of this excellent sticky! My conundrum is as follows: Is there some way make a macro that would use Pickpocket when targeting a npc and Eviscerate when targeting a player? I have a macro that I use for pickpocket. It works great, but because its on my "stealth" bar it comes up during Shadow Dance and is then useless. So I tried to add a /cast [stance:3] Eviscerate condition.
The stance part didnt work and Im not sure why. The most ideal solution would be to change for npc vs player. I know you can do friendly and enemy. If thats not an option, how can I fix my stance macro? Thanks for any and all input!Code:#showtooltip /console set targetnearestdistance 5 /cleartarget /targetenemy [target=target, noexists] /cast pick pocket
another one I was working on is:
however, I would only want it to do the /targetenemyplayer /sap part when under normal stealth and just rupture during shadow dance.Code:#showtooltip /targetenemyplayer /cast Sap /cast [stance3] Rupture
Can I express this more succinctly:Code:/targetenemy [noexists,nogroup][help,nogroup] [dead,nogroup]
Code:/stopmacro [group][harm,nodead] /targetenemy