1. #3141
    Deleted
    Quote Originally Posted by Jeremypwnz View Post
    I have quite a few separate macros that act the very same.



    (121 characters)

    I want to add a shift modifier for a second spell so I can easily access the spell instead of reaching for something like "5" or "h," which is sorta far when I use the "qweasd" movement keys.

    Sorta ignorant when it comes to creating my own macros but I'm just wondering if this would possibly work:


    (248 characters)
    Edit: Doesn't work..
    ok, there are a few issues. first, you want to put the mod-sequence (chain heal in that case) before the other one, unless you want to write nomod in every bracket - yours won't ever cast chain heal, right ?
    then, how do you want it to behave concerning your focus? yours, logically, will not use focus targets unless you neither have a mouseover nor a regular target, is that intended?
    [@target] is obsolete, that's what it does unless you specify another target - you can save characters here.
    lastly, showtooltip without conditionals will always show the right one that is about to be triggered in the current situation.
    Code:
    #showtooltip
    /cast [mod,@mouseover,help,nodead][mod,help,nodead][mod,@focus,help,nodead][mod,@player]Chain Heal;[@mouseover,help,nodead][help,nodead][@focus,help,nodead][@player]Earth Shield
    edit: also, [help] and the similar conditions incorporate [exists] already. There have been some glitches about it, but all in all it works.
    Last edited by lawomous; 2012-02-07 at 03:50 PM.

  2. #3142
    I was wondering if there is a way to make a cancel aura macro for my dispersion that uses a modifer to cancel the aura. For example, right now the macro I'm using is this:
    Code:
    #showtooltip
    /cancelaura Dispersion
    /cast Dispersion

    but I'm not sure how to make the macro where it would use a modifer to cancel the aura. I know how to make macros to cast a spell on a different target. Is this even possible I guess is what I'm asking?

  3. #3143
    Quote Originally Posted by Vampiroth View Post
    I was wondering if there is a way to make a cancel aura macro for my dispersion that uses a modifer to cancel the aura.
    Try this:
    Code:
    #showtooltip
    /cancelaura [mod:shift]Dispersion
    /cast Dispersion

    Gershuun @ Borean Tundra US - Interface & Macros Moderator

  4. #3144
    You are amazing! Thank you!

  5. #3145
    Quote Originally Posted by Tearor View Post
    ok, there are a few issues. first, you want to put the mod-sequence (chain heal in that case) before the other one, unless you want to write nomod in every bracket - yours won't ever cast chain heal, right ?
    then, how do you want it to behave concerning your focus? yours, logically, will not use focus targets unless you neither have a mouseover nor a regular target, is that intended?
    [@target] is obsolete, that's what it does unless you specify another target - you can save characters here.
    lastly, showtooltip without conditionals will always show the right one that is about to be triggered in the current situation.
    Code:
    #showtooltip
    /cast [mod,@mouseover,help,nodead][mod,help,nodead][mod,@focus,help,nodead][mod,@player]Chain Heal;[@mouseover,help,nodead][help,nodead][@focus,help,nodead][@player]Earth Shield
    edit: also, [help] and the similar conditions incorporate [exists] already. There have been some glitches about it, but all in all it works.
    This is awesome, I love you man. <3

  6. #3146
    It would certainly make it more useful, but there is no unprotected script to interact with objects or units.
    Last edited by John7898; 2012-02-08 at 01:17 AM.

  7. #3147
    Hello, I wanted to request a line for my hunter macros that switches to Aspect of the Hawk if and only if I am in another Aspect at the moment. Currently all my macros for instant shots look like this:

    #showtooltip Explosive Shot
    /cast !Aspect of the Hawk
    /cast Explosive Shot
    /cast Claw

    It's kind of annoying, particularly in turret fights where I never switch to Fox, to hear the Aspect sound every GCD, so I wanted to know if there's a line that only uses Aspect of the Hawk if Aspect of the Hawk isn't active at the time.

    Thanks!

  8. #3148
    Deleted
    Quote Originally Posted by Klive View Post
    Hello, I wanted to request a line for my hunter macros that switches to Aspect of the Hawk if and only if I am in another Aspect at the moment.
    Macro cannot see what Aspect you're in, sorry.

  9. #3149
    Damn...doesn't it have some sort of "check for X or Y buff" thing? :s

  10. #3150
    Deleted
    Quote Originally Posted by Klive View Post
    Damn...doesn't it have some sort of "check for X or Y buff" thing? :s
    nope, that's exactly what it cannot do - make decisions based on pre/absence of buffs, debuffs, mana, health, energy and all that.

    What you could do is modify it, so with a modifier (alt, shift or ctrl) it changes to Hawk and fires, otherwise it just fires...

    Code:
    #showtooltip Explosive Shot
    /cast [mod] Aspect of the Hawk
    /cast Explosive Shot
    /cast Claw
    -you can also specify only one or two of the modifiers, e.g. [mod:ctrl]
    -I can remember a macro as well that always toggled Hawk (since it has no cost or GCD anyway), but suppresses the sound. I am not sure though if it only suppresses it for you, and you annoy the shit out of your raidmates

  11. #3151
    Code:
    #showtooltip Explosive Shot
    /run SetCVar("Sound_EnableSFX", 0)
    /cast !Aspect of the Hawk
    /run SetCVar("Sound_EnableSFX", 1)
    /cast Explosive Shot
    /cast Claw
    This will suppress the Aspect sound for you.

  12. #3152
    Deleted
    Quote Originally Posted by Sakpoth View Post
    Code:
    #showtooltip Explosive Shot
    /run SetCVar("Sound_EnableSFX", 0)
    /cast !Aspect of the Hawk
    /run SetCVar("Sound_EnableSFX", 1)
    /cast Explosive Shot
    /cast Claw
    This will suppress the Aspect sound for you.
    But your raid will still hear it, correct?

  13. #3153
    Deleted
    Quote Originally Posted by Tearor View Post
    But your raid will still hear it, correct?
    I highly doubt you can suppress sound for other players, that is something that would most likely be highly useful in pvp if possible.

  14. #3154
    Deleted
    Quote Originally Posted by Joyful View Post
    I highly doubt you can suppress sound for other players, that is something that would most likely be highly useful in pvp if possible.
    Exactly, that's why I initially recommended a [mod] solution. It should be fine, you don't need to change aspects that often.

  15. #3155
    Deleted
    You can also look at this thread, where we've worked on using action bar paging to minimize action swapping.

  16. #3156
    Deleted

    /target ultraxion

    I'm a Resto Shaman and we did Ultraxion HC yesterday. When placing my healing rain I accidentally click a player or pet sometimes and don't have the boss as target anymore. This was getting rather annoying, so I wrote a little macro:

    /target ultraxion
    /cast lightning bolt

    I've tried a couple of variations of that ("/tar ultra"...). But nothing seemed to work. He's casting the lb just fine if I have him in my target, but the targeting never works.

    Is there something special on Ultraxion preventing that macro to work? I'm really confused by that...

  17. #3157
    Deleted
    Quote Originally Posted by Teslaspule View Post
    I'm a Resto Shaman and we did Ultraxion HC yesterday. When placing my healing rain I accidentally click a player or pet sometimes and don't have the boss as target anymore. This was getting rather annoying, so I wrote a little macro:

    /target ultraxion
    /cast lightning bolt

    I've tried a couple of variations of that ("/tar ultra"...). But nothing seemed to work. He's casting the lb just fine if I have him in my target, but the targeting never works.

    Is there something special on Ultraxion preventing that macro to work? I'm really confused by that...
    You could try
    Code:
    /cast [@Ultraxion] Lightning Bolt

  18. #3158
    Deleted
    Quote Originally Posted by Joyful View Post
    You could try
    Code:
    /cast [@Ultraxion] Lightning Bolt
    yes, but I want to have him as a target. that's the best way to see the hour of twilight cast for me. (i know, focus cast bars would work too, but i don't have them)

    guess I have to do something like target the target of my target if [harm] or something... haven't done that one before

  19. #3159
    Deleted
    Quote Originally Posted by Teslaspule View Post
    yes, but I want to have him as a target. that's the best way to see the hour of twilight cast for me. (i know, focus cast bars would work too, but i don't have them)

    guess I have to do something like target the target of my target if [harm] or something... haven't done that one before
    Not to sound like a douche but cant you just click on him? He is quite big

  20. #3160
    Try
    Code:
    /tar boss1

    Using @Ultraxion would not work, since he is not in your party/raid group he wouldn't have a valid UnitID by name.

    Gershuun @ Borean Tundra US - Interface & Macros Moderator

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