No point mentioning these bats, I thought. The poor bastard will see them soon enough.
I want to make a script to dismiss my pet when it's dead (delete the dead body) so that I can use my Command Demon right after I use Grimoire of Sacrifice. The problem is I want to put it into a macro which uses my pets spells when they are alive and uses Command Demon when i have the Grimoire of Sacrifice buff so i can't just use /script PetDismiss().
I tried with this but it wouldn't work: /script if UnitIsDead("pet") == "true" then PetDismiss(); end
Anybody know a working macro?
On the second topic, you are right, I want to have Holy Fire as icon.
In fact, what I understand from how you save space on macros with etc and not repeating spells is that it does the first spell associated with the first condition met and then ends the macro, right?
Is there a way to add something at the start so that if I'm in dps spec and push the button but I don't have shadowform (would [spec:2,form=0] work? or maybe [spec:2,noform]Shadowform;?), it cast shadowform before anything else (so that I could only spam my dps ability after healing)?
Anyway, tks a lot! Much appreciated.
Last edited by Sinn; 2012-11-15 at 04:12 AM.
---------- Post added 2012-11-15 at 05:11 AM ----------
This is what I'm currently using;
Any way to make it show icon of the mount in question rather than a question mark while mounted?Code:#showtooltip /cast [swimming,nomounted,mod:shift] Sea Turtle; [flyable,nomod,nomounted] Sandstone Drake; [outdoors,mod:ctrl] Traveler's Tundra Mammoth; [outdoors,nomounted] Mekgineer's Chopper /dismount [noflying]
I'm trying to make a Demonic Circle macro that will summon with a shift modifier, and cast with no modifier.
This works fine for the teleport part, but not the summon.Code:#showttoltip /cast [mod:shift] Demonic Circle: Summon; Demonic Circle: Teleport
Shift + Click works, but shift + hotkey doesn't.
Any idea's ?
Hi All, Trying to make a macro for my monk. If it's a friendly target, it casts Detox. If enemy target, it casts Crackling Jade Lightning. If no target, it casts detox on myself.
I've got the first two parts, just can't figure out why the last part isn't working on my monk but works on my priest. (casting on self if no target) (I have a similar macro for smite and purify on my priest.)
/cast [target=target,harm,nodead] Smite; [target=target,exists,noharm,nodead] Purify; [target=player,noharm,nodead] Purify;
Above works on priest. When I try the following on my monk, the last part doesn't work:
/cast [target=target,harm,nodead] Crackling Jade Lightning; [target=target,exists,noharm,nodead] Detox; [target=player,noharm,nodead] Detox;
Auto Selfcast is enabled. Any ideas why it works on one char and not another? or if there's a different way to make it work?
I'm looking for a rather simple (in my head at least) macro, but since I know close to nothing on how to do them I was wondering if you all could help me.
I want a Lynx Rush/ A Murder of Crows macro where depending on the talent I have the tooltip shows it and uses it. I can just go to my spellbook and swap, but I was wondering if there's anyway to do with a macro.
Wow, thanks! I really appreciate it!
/castsequence reset=6 Shadow Form, x
/castsequence Mind Blast, Mind Flay, Mind Flay, Mind Flay
So, in this example, on the first keypress it would cast Shadow Form. on the next keypress, it would try to cast a spell called x ... which, of course is invalid. So, the sequencer gets "stuck" on this fake spell, and doesn't trigger the "this macro has already cast one spell" thing.
So, on the next keypress, it tries to cast x, then moves on to cast Mind Blast. (which does exists, so it works).
On the next keypress, it casts Mind Flay. then Mind Flay. then Mind Flay again.
So, after that second Castseqence macro runs out of spells, the first castsequence is still stuck on the x, and still doesn't do anything. The second castsequence line resets to Mind Blast... and it just keeps going. basically, you get the following sequence:
SF, MB, MF, MF, MF, MB, MF, MF, MF, MB, MF, MF, MF, MB...
To reset this, you have to NOT PRESS THIS BUTTON for 6 seconds. after 6 seconds on not pressing the button the first castsequence line resets and is again willing to cast Shadow Form.
to make it clear, this will NOT keep track of the cooldown and reuse the ability after 3 minutes... it would just use it ONCE, and then the macro would have to be reset (via 6 seconds of not using it)...
the reset command can also use combat ends or change of target to reset... You would probably want to use the combat flag to reset the sequence... but then you run the risk of the whole macro not working again if you reset the macro before the spell actually comes off cooldown...
alas, nothing's perfect for this.
Last edited by trimbleepic; 2012-11-22 at 12:07 AM.