1. #5601
    Code:
    #showtooltip
    /use [talent:6/1] Holy Prism; [talent:6/2] Light's Hammer; [talent:6/3,button:1] Execution Sentence; [talent:6/3,button:2,@player] Execution Sentence
    Untested, but it should work fine. Think of everything inside one set of square brackets as being "AND" conditions: they *all* must be true for it to be used. So the first instance of ES won't cast if you are not using button 1.

  2. #5602
    Quote Originally Posted by Krek01 View Post
    Here is the current macro I have for my Paladin concerning talents:
    Code:
    #showtooltip
    /cast [talent:6/1] Holy Prism; [talent:6/2] Light's Hammer; [talent:6/3] Execution Sentence
    As you can see, when I switch my talents, the abilities show just fine.

    My question is, however, that I would like to have it so if Execution Sentence is active, I want to have it left-click to use on target, while right-click to cast on myself, but how do I do that with this syntax?

    So first of all, they added new spells in the game that automatically switch for you. Instead of making the macro with each talent (6/1, 6/2, 6/3), you can just use /cast Weapons of the Light.

    That being said, the way I would probably write the macro you're looking for is like so:

    Code:
    #showtooltip
    /use [talent:6/3, button:2, @player] Execution Sentence
    /use Weapons of the Light

    You could also shorten it by getting rid of the second line and adding "; Weapons of the Light" at the end of the first line. I only prefer the first option, because it's not a macro where you need to worry about the number of characters, and it looks cleaner to me, personally, to separate the spells on different lines.

  3. #5603
    Quote Originally Posted by Rarch View Post
    So first of all, they added new spells in the game that automatically switch for you. Instead of making the macro with each talent (6/1, 6/2, 6/3), you can just use /cast Weapons of the Light.

    That being said, the way I would probably write the macro you're looking for is like so:

    Code:
    #showtooltip
    /use [talent:6/3, button:2, @player] Execution Sentence
    /use Weapons of the Light

    You could also shorten it by getting rid of the second line and adding "; Weapons of the Light" at the end of the first line. I only prefer the first option, because it's not a macro where you need to worry about the number of characters, and it looks cleaner to me, personally, to separate the spells on different lines.
    Thank you for the help! It was very helpful, and it works like a charm!

    Question, though: Where is this "Weapons of the Light" located within game, and why haven't I heard of it before?

  4. #5604
    Quote Originally Posted by Krek01 View Post
    Thank you for the help! It was very helpful, and it works like a charm!
    Question, though: Where is this "Weapons of the Light" located within game, and why haven't I heard of it before?
    It's magic, and because it is incredibly poorly publicised. They also don't have all tiers done, so it's kind of random. I just don't bother.

  5. #5605
    Quote Originally Posted by SlippyCheeze View Post
    It's magic, and because it is incredibly poorly publicised. They also don't have all tiers done, so it's kind of random. I just don't bother.

    Yeah, I don't know that you can find it in game anywhere, it's pretty well hidden. I haven't really looked, though. I just sort of Google search it whenever I need it. I usually end up on a reddit page that has all of them listed.

  6. #5606
    Dreadlord shanthi's Avatar
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    They have tier spells for talent tiers that are made up of entirely active abilities, I believe. Any talent tier with a passive ability in it doesn't have a tier spell.
    That is not dead which can eternal lie.
    And with strange aeons even death may die.

  7. #5607
    Hello guys! We are currently on Thogar Mythic and i'd like to do 2 macros for the adds :

    The first one is for having the Grom'kar Firemender in focus and the Grom'kar Man-at-Arms in target. I wrote something like this :
    Code:
    /tar Grom'kar Firemender
    /focus
    /tar Grom'kar Man-at-Arms
    It's seems like i have to press the macro several times for working, is there another way to do this?

    The second is for Kicking the Grom'kar Firemender when he is casting, and get back to Grom'kar Man-at-Arms in target. I wrote something like this :

    Code:
    #showtooltip Kick
    /cast [target=focus] Kick
    /TargetLastTarget
    Is that right? Do i have to press the macro several times again?
    Sorry for my bad english!

  8. #5608
    Quote Originally Posted by Earywen View Post
    Hello guys! We are currently on Thogar Mythic and i'd like to do 2 macros for the adds :

    The first one is for having the Grom'kar Firemender in focus and the Grom'kar Man-at-Arms in target. I wrote something like this :
    Code:
    /tar Grom'kar Firemender
    /focus
    /tar Grom'kar Man-at-Arms
    It's seems like i have to press the macro several times for working, is there another way to do this?

    The second is for Kicking the Grom'kar Firemender when he is casting, and get back to Grom'kar Man-at-Arms in target. I wrote something like this :

    Code:
    #showtooltip Kick
    /cast [target=focus] Kick
    /TargetLastTarget
    Is that right? Do i have to press the macro several times again?
    Sorry for my bad english!

    The first one should work... I heal, so I'm not positive how the adds work, but are they definitely both targetable at the same time? If the Firemender or the Man-at-Arms drops first, you would need to wait for them both to be available before your macro would work the way you're wanting it to.

    For the second one, you'll want to remove the /targetlasttarget part. When you cast something directly at your Focus, it doesn't change your target, so you don't need to change back to your original target. Also, you can use @focus, instead of target=focus.

  9. #5609
    Hello!

    First post on the forum now
    Quick question:

    Will this macro:

    /cast [(at)mouseover,harm] corruption; [(at)target,harm] corruption; "fishing"

    cast corr on mouseover, if the target is hostile, and then stop, cast it on target, if no mouseover and target is hostile, and stop, or cast fishing is no mouseover and target is not hostile (and there are water available for fishing, of course)?

    And the second question, what is the spell name for fishing?

    Thanks in advance!!!

  10. #5610
    Quote Originally Posted by Panta View Post
    Hello!

    First post on the forum now
    Quick question:

    Will this macro:

    /cast [(at)mouseover,harm] corruption; [(at)target,harm] corruption; "fishing"

    cast corr on mouseover, if the target is hostile, and then stop, cast it on target, if no mouseover and target is hostile, and stop, or cast fishing is no mouseover and target is not hostile (and there are water available for fishing, of course)?

    And the second question, what is the spell name for fishing?

    Thanks in advance!!!

    In general, it seems weird and dangerous to me to have non-combat spells in a macro with combat spells, but you have the right idea. You can actually stack the conditionals on Corruption and only have the spell in there once. I would also add 'nodead' in there, especially on the mouse over part, so you don't get stuck with your mouse over a dead add not being able to cast or something.

    I've never fished in my entire time playing this game, so I'm not sure what the spell name for it is.

    Code:
    #showtooltip
    /use [@mouseover,harm,nodead][@target,harm,nodead] Corruption; 'Fishing'

    You could also write it with Fishing using a modifier instead, which might be a little safer.

    Code:
    #showtooltip
    /use [mod] 'Fishing'
    /use [@mouseover,harm,nodead][] Corruption

    You can add ':alt' after the 'mod' to specify a modifier (that will work with ctrl and shift as well). The empty brackets just make it act as the spell normally would outside of a macro when you don't have a mouseover. Since Fishing is on a modifier there's no reason to specify Corruption to your target in the final step anymore.

  11. #5611
    Thanks Rarch

    Although I feel the same on non-combat and combat spells on the same macro, fishing have the particularity that is very "area related" cast, and you need to be static, and it is not on the global CD, so it is pretty safe to be macroed.

    I don´t want to use a mod for fishing, as the idea is to be able to fish without needing to have a hand on the keyboard (I will have the macro, if I do it, on my button 1 in the side button panel of the mouse).

    Right now, I just change the binding every time I will have a fishing session, but I'm too lazy to keep doing it, and though that this may be the solution. xD

    The nodead parameter is a good idea to add, thanks...

    So, it could finally be

    /use [(at)mouseover,harm,nodead][(at)target,harm,nodead] Corruption; 'Fishing'

    Now I need to confirm what's the spell name for fishing!

  12. #5612
    Quote Originally Posted by Panta View Post
    So, it could finally be

    /use [(at)mouseover,harm,nodead][(at)target,harm,nodead] Corruption; 'Fishing'

    Now I need to confirm what's the spell name for fishing!

    Yes, the version you posted would be correct. A quick search indicates that the spell is just Fishing. Try that and see if it works.

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