Just a disclaimer, I'm not in the beta, and I've only played very little on the PTR concerning druids, but I wanted to utilize one of our new abilities in Cataclysm to better fit Resto Druids, because I saw an opportunity for it to be used here and I just am jotting down my thoughts.
Basically how I feel is that, although Resto Druids got a neat mechanic in replace of their permanent Tree of Life form (the changes to spells while it's used), and differnet talents to affect our rotation around the board, the new Cataclysm Spells specifically have absolutely no use to us. What I'm attempting to do here is turn one of the new ones (the 85 talent, which imo should be a really neat talent across all specs) and make it more viable for use.
As it stands now Magic Mushroom has the following effects:
Wild Mushroom: Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance druid, and there will be talents that play off of it. No cooldown. 40-yard range. Instant cast.
That being said, Tree of Life also has the changes to the following Balance spells:
Entangling Roots
Thorns
Wrath
Now, I immediately notice off the bat they are going for a Nature Theme here, where all of the spells have one way or another to do with Nature Damage as opposed to Arcane Damage, so I was thinking why not add Wild Mushroom to that list and give it a Resto Druid specific useage when under the effects of Tree of Life?
For example, when you popped Tree of Life, every Mushroom instead of becoming a mini nuke which you could set off, instead spurred into a Tree of Restoration. Basically my concept was to have it the same as Freya's ability in Ulduar, except changed in a few ways; it's targettable and could be destroyed but had an AoE wide heal or something every second depending on how close you were, like the following:
I wouldn't think it'd be too rigged but I wanted second opinions, namely from a PvP standpoint. I wanted it to be a position based mechanic where if you got near it you were healed better, as opposed to farther away but I didn't wanna stress that much. Any thoughts? I put in those spells just as I thought of them, but my general idea was to have the weakest heal on the outside, the most intense one on the inside, and an average one on the inside. If you feel a better spell could be used by all means let me know.Your Tree of Life spell now causes your Wild Mushroom spell to spawn a Tree of Restoration instead. These trees are targettable and can be destroyed, but will cast Rejuvenation to members 15 yards from the tree, Lifebloom to members within 10 yards of the tree, and Regrowth to members within 5 yards of the tree. Pulsates out heals every 3 seconds. X% of Base Mana. Lasts X Seconds or until Destroyed. Can only have three Trees of Restoration up at one time.