Last edited by K4ge; 2010-09-23 at 11:03 AM.
Player: Vanish___________Server: No!
Player: Preparation_______Server: Okay...
Player: Vanish___________Server: I SAID NO DAMMIT!
vanish bug is one of the most annoying things to deal with as a rogue. now that cloak of shadows is suppose to be 100% magic resistant and from the video there will be occassions where this isnt true, vanish bug can take a seat as we will have something frustrating to deal with even tho this isn't really a 'bug'
Grounding Totem, and Spell Reflect act exactly the same.
You need to pre-cast it before it has any effect.
Scars show you the remnants and failures of the past.
~¡¡¡!!!AND FOR THE LOVE OF GOD, STOP ASKING ABOUT MY AVATAR, I DON'T KNOW!!!¡¡¡~
working as intended because you pop cloak AFTER spell is cast. it has nothing to do with cloak bugs, its an inherited game mechanic in cata (they changed the proc system on in-flight missles to only affect on spellcast, not spellhit)
Last edited by Mistgun; 2010-09-24 at 03:45 AM.
Fair enough I guess.
No, it would not make us up. With the current state of arena and 80% castercleave running around shitting on anything and everything it would make our class a lot less frustrating to play
Player: Vanish___________Server: No!
Player: Preparation_______Server: Okay...
Player: Vanish___________Server: I SAID NO DAMMIT!
welcome to deterrence
if the frostbolt hits the target before the animation the give-away would be the chilled effect applying before the animated bolt lands. as he's standing still and clos'ed on top of that there's no way to tell if this is the case. so unless you have a way of proving what you just claimed, the old version seems legit, stating that buffs/immunities are calculated at the precise moment the bolt has finished casting, and are not recalculated at the moment of impact.
sure, i've had chilled effect land on me before the bolt, but that was latency. not to mention that was on live while this is the beta server. if they reshaped vanish they sure can touch every other similar mechanic.
You know you play too much when your girlfriend's pants have a low drop rate.
Like it's said multiple times alredy in this thread spells calculate their chance to hit instantly after the cast finishes. So when he activates CloS the spell already calculated if it will hit or not.
And for the sake of future ignorant people who come whining that CloS should be totall immunity to spells. GET YOUR FACTS STRAIGTH.
http://cata.wowhead.com/spell=31224
Apply Aura: Mod Attacker Spell Hit Chance - % (126)
Value: -200
So there it is. 200% chance for spells to miss. Of course it's beta/PTR but unless there's a change there's no point come cry about it being RNG anymore.
http://www.youtube.com/watch?v=gYFioGqC2qQ - The true nature of finnish people
How is he trolling?
No it means you're a horrible player as a caster.
He's not kidding, any caster (except an ele shammy for obvious reasons) should not lose to a rogue.
And if you do it's either a huge gearing problem or you're just bad.
I'm gonna go with my 2nd option and assume you're bad.
So I play the probably most difficult comp at 2500 because I'm terrible...
Just look at places like arenajunkies or ask good arena players, what they think. They will laugh at your idiocy.
I suppose I get the lock and elemental parts (even if they aren't quite true), but mage is the biggest roguecounter there is (apart from healers, but whatever)
Player: Vanish___________Server: No!
Player: Preparation_______Server: Okay...
Player: Vanish___________Server: I SAID NO DAMMIT!