Never tried this minigame before. It looks fun though.
But oh man. I can easily see myself spending hours of frustration trying to win this. lol
Never tried this minigame before. It looks fun though.
But oh man. I can easily see myself spending hours of frustration trying to win this. lol
T11... With all sets since BC ones like t4 blizz has one problem, IMHO, helmets. 90% of them looks just crapy or simply stupid -_- Why, blizz? Wy? and yeh rogue set looks bleh, druid's fine. Why would i want to look like mixture of aladin and radiator oO ?
Last edited by mmoceca39699ee; 2010-09-20 at 09:43 AM. Reason: adding
PvZ is so much win, I hope they'll do a little more than just a 10min-long quest
For those who haven't ever tried the original, have a look, it's awesome.
I love DLC. Always a good Monday chuckle.
<insert random flame about alliance losing out on 2 mounts>
I love Blizzard tbh. Cata is going to be the perfect mix for hardcores and uber casuals. I can't wait to level Archaeology and play Plants vs Zombies when I get bored of that.
noone who cares about the GAME itself, and not just collectable whoring, care AT ALL about this.
In fact, this makes me want to roll a worgen even more (even though I'm not gonna). It's a game. hence they make fun things. Fuck collecting, I've had enough of grinding useless stuff.
Meh
They need to stop dicking around with healing.
Lets see, the problem with the new heals is that I don't need more buttons to press. Most healers work the same, class special heal (think Earth shield/penance/beacon/swift), fast heal, big heal, some group heal (well, ok, not Paladins until recently), and various tool spells.
One hand can cover those four positions just nicely. Throw in another heal and what do I have? Worse, the new heal (tried it on pally/shaman/priest) really just gets worse each "patch". For five man content I doubt the new heal is even worth my time except out of combat. The mana savings just doesn't cut it, its too low in power compared to the big heal and even has less ability than the flash heals.
the reason they are having such difficulty getting it balanced is because its redundant. Adding a new heal spell will not suddenly separate the A healer from the B healer, it will just frustrate too many who try to fit in in.
So glad they did such a great job making druids now feel as if they should not rejuv the universe, oops, nope they didn't do that either.
Well at least your set doesn't sound like something a blacksmith could make. Reinforced Sapphirium... It sounds like you have to go back and kill Sapphiron to get it.
As for the healer thing, it looks like I'll be binding my medium heal and big heal to my mouse instead of my small and medium. The way I see it, you can make us use small/medium or medium/big, you can't make us use all three. One for a large amount of damage, one for a smaller amount, with the smallest heal being used for whatever spare damage is after the fight, when mana and total healing doesn't matter. Now that's not saying we're not going to use all of our other, more situational heals (AoE, instant cast, etc.) but our most basic heals, we're probably only be going to use 2 of the 3 of them the most.
why do rogues always have 3 things on thier shoulders? look at all rogue Tiers theres always 3 of something.
Anyone else think Donald's Gigz looks better than the regular one?
Rogue set looks awful.
@ someone saying this rogue T11 is more of a shaman fitting gear
no shaman would ever wear such awful thing.... you know, we are awesome which basically means we can't have have a bad looking T11
Just look at any Tier shaman armor except T9 (which imo still looks better than the hunter counterpart) and admit that we'd be crippled by wearing a T11-rogue-looking set.
Blizz will find another way to nerf us hence the elemental 31 point talent or searing totem.
Rogue set looks horrendous
Well, these sets look terrible. I'm certain that Blizzard/Activision outsourced most of the models in order to finish Diablo 3 in time or to ramp up production on the new MMO. These ridicolously looking sets coupled with the psychedelic worgen bitch all point in the same direction. WoW became a secondary project under Blizzard's wings.
oh my god..... I can already feel this thing sucking my life away... O.o I'm doomed...
Did not get Plants vs Zombies because I felt it was always too expensive for such a "simple", casual game, played the demo though and it was fun. So now playing it for free, with a goal of 100+ Waves, an achievement... me being the achievement whore that I am (Insane).... f*ck.
I think the rogue set looks awesome. It has a ghostly feel with the bandage texture on the shoulders.
And the Plants and Zombies game... gimme a break. Seriously, show something, that isnt a pile of shit, regarding Cataclysm. Iron box headed Deathwing. Deathwing in human form... a ridicolous behemoth. New sets are laughable.
To me it looks they are actually not making a "new and improved healing system". They are taking it back many years and forcing things upon ppl. The strangest thing of it all - is that they are trying to make simple things complicated. Healing should NOT be more complicated than other parts like dps and tanking. Tanks dont use 5 diffrent spells situatinally to counter content - and defently not on 25 mobs.... DMG classes use simple rotation dmg systems that automaticly makes them an "A+". Why on earth force one class to think of multiple things to handle while others pick their nose ?
Now... lets see... Healers are controlling:
Keeping ppl alive
Using right spell to keep ppl alive
using right spell to not run out of mana
Hit mana regen buttons to regain mana
Watching out for enviromental threats
And did I mention they are often watching 5-15 ppl to keep alive?
Add some extra elements like for paladins now where holy power is added on top of mana to make it extra confusing.
Now... Add 3-5 hours + 3-7 days per week on top of this and you will get 90% of burned out healers that DONT get the chance to enjoy the CONTENT of the game like tanks and dps classes. Those classes are actually fighting the enviroment. Helers are fighting buttons and bars 24/7 - and now added on top of that - mana.
I look at these changes with horrors... specially when I read about comments from devs talking about some priests in vanilla announching they are casting big heals... Do these guys not realise whe are no longer with 40 ppl raids and we have much less options to work with ? Or are they really forcing upon ppl to have a rotational healing with 5 - 7 healers in 25 man content? Im sorry but there is just nothing "new and improved" about it. It sounds bad.
Again - Blizzard are throwing the difficulty balance soely on the healers atm. They are adding new and complicated mecanics to the class while other class roles are doint their ususal rotations and picking their nose. Thats just not acceptable. And I think BLizzard will find out soon enough that even more ppl will go dps and even tanking - rather than playing the complicated healing class that gets all the blame when things go wrong.
Woha, this is getting boring. All set bonuses are recycled bonuses with little differences. I miss cool mechanics on set bonuses, now its just plain % to damage
Only one set for Warlocks?