1. #1

    Cataclysm raid and dungeon wishes

    Normal 5 man dungeons: These should require teamwork (like CC) to clear if you do them with your leveling gear.

    Heroic 5 man dungeons: These should require full dungeon gear and good teamwork. (good teamwork = if you mess up one CC or 1-2 dispels/interrupts it causes a very high chance to wipe). Should be very challenging with 5 man dungeon gear even if you do almost everything right. TBC level of difficulty or close to it, plenty of wiping required to learn these for the average player.

    Raid difficulty: In my opinion if the average raiding guild can kill one NEW boss every day or every 2 days then the instance is way too easy. It should take from a few days to a week to learn one new boss and maybe even longer than that in rare cases (like the end boss of the expansion). Think about it, it's not like they are giving you a new raid instance every week. If it only takes 1-3 weeks to clear the instance for the first time it will just be boring farm content from there on. There should also always be bosses or a raid tier that is too hard for an average raiding guild to clear. It's fun to always have a new, harder level waiting for you to step in after beating the previous level. No more letting every single player experience killing every single boss and then stand in Dalaran for the rest of the week. Nerf the end content at the very end of the expansion so everyone can see what the instances and bosses looked like but not sooner.

    Raid structure: Few deep tiers as opposed to many tiers with little content. I'll give some examples: In TBC the first raid tier was bad: It was just Karazhan basically. You had to grind the same place over and over to get to the next tier. The second tier in TBC was perfect: You had SSC, TK, Gruul, Magtheridon, ZA etc. It was great because it had a lot of instances within more or less the same tier. Another bad example is Wotlk, it was first mostly just Naxx, then Ulduar etc. Then finally just ICC. It sucks to have only one or two instances per tier, there should be 3,4 or even 5 different instances per tier. I don't care if that means we only have 2-3 tiers per expansion. It's better to have 2 deep tiers than 5 tiers with only one instance in each.

  2. #2
    Magtheridon and gruul were first tier... or well kinda, you didn't need that good gear.

  3. #3
    Quote Originally Posted by Theratzil View Post
    Magtheridon and gruul were first tier... or well kinda, you didn't need that good gear.
    Yeah I guess I thought them as 2nd tier because those were 25 man instances and it took long before our guild got enough members to do those.

  4. #4
    But yeah I agree, no boss should be killed within less than at least some hours of wiping.

  5. #5
    Bloodsail Admiral The_Butcher's Avatar
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    I actually agree the raid difficulty should be... well. Difficult regardless of knowing the fights by heart.

    Off-Topic: My Cataclysm Raid/Dungeon Wish is to have Karazhan come back the same way Deadmines and SFK are >=[
    Quote Originally Posted by Naphta
    The tank is the driver, healer is the fuel. And the DPS are the kids sitting in the back crying about if they're there yet. And this is coming from a DPS.

  6. #6
    Quote Originally Posted by Theratzil View Post
    Magtheridon and gruul were first tier... or well kinda, you didn't need that good gear.
    Actually pre-nerf they required horrendous amounts of gear for the time period.

  7. #7
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    Quote Originally Posted by Theratzil View Post
    Magtheridon and gruul were first tier... or well kinda, you didn't need that good gear.
    yeah, kara, gruul and magtheridon were all first tier raids, they all gave tier 4 tokens, then it was ssc and tk, then it was mount hyjal and black temple, then it was sunwell

  8. #8
    Quote Originally Posted by wordup View Post
    Actually pre-nerf they required horrendous amounts of gear for the time period.
    indeed.

    not to mention Mag with 20 people rotating on cubes because of the 180s debuff. :P

    My wishes?

    normal dungeons little harder than what they are on beta (bosses, mainly)
    heroic dungeons somewhere around Shadowlab, with similar CC requirements
    all raids as cool as Karazhan and as good as Ulduar
    more heroic modes of Ulduar type, not ToC/ICC type.

    oh, and Eleshaman totally overpowered faceroll for atleast one arena season!

  9. #9
    High Overlord Coolqwazves's Avatar
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    +1 to thread.

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