Page 2 of 3 FirstFirst
1
2
3
LastLast
  1. #21
    Herald of the Titans Galbrei's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    Brazil
    Posts
    2,807
    [sacarsm]
    Yeah, raiding in Vanilla was a lot more fun. Going in MolterBORE in a 40 man raid with a Horde guild, looking as paladin gear dropped and getting out rolled by 10 people on the one item usefull for your spec that dropped in a dungeon composed of 99% trash mobs is very fun after staying in there for 5 hours.
    [/sarcasm]

  2. #22
    Deleted
    This thread is a bit pointless mate. I see 40mans comming back in the game at some point At least the devs havent left it outside but noone knows. I know that most of 25 guilds will keep with 25m raiding than 10.

  3. #23
    Lol, Im trying to imagine the lag fest of a 40 man raid.... Thank goodness things have gotten smaller.

  4. #24
    one thing vanilla was hard because there was no gear leading up to the raids, second Wotlk [yes it was easysauce] third cataclysm will change all this...

    why? you whipe in heroic sfk/deadmines lawlz and you dont get epics in heroics until the final boss again

    lolz and you actually got to CC in heroics/raids again, if you just run in, your going to die!

    if your a big vanilla lover of raids and big BC heroics lover/raider your gonna love cataclysm

    nuff said

    BTW pointless QQ thread
    MY BETA INVITE IS OVER 9,000!

  5. #25
    Quote Originally Posted by Galbrei View Post
    [sacarsm]
    Yeah, raiding in Vanilla was a lot more fun. Going in MolterBORE in a 40 man raid with a Horde guild, looking as paladin gear dropped and getting out rolled by 10 people on the one item usefull for your spec that dropped in a dungeon composed of 99% trash mobs is very fun after staying in there for 5 hours.
    [/sarcasm]
    For starters, 40 man 5 hour raids are EPIC. It is much better than 30 minute raids with 25 people which is what Blizzard seems to be dishing out now to help accommodate those players with ADD. I mean, they design raids now to be more handicapped accessible which is good I guess. Personally, the watering down of raids and talent trees and the game in general is enough to turn me off to the game completely. The concept of healers doing damage when they don't need to heal is enough to infuriate me. In the end, I just spent $1400 on a computer that sits on the desk being used for porn because I bought it play WOW on, and I lost all my desire to play WOW.

  6. #26
    Quote Originally Posted by boseguy22 View Post
    Lol, Im trying to imagine the lag fest of a 40 man raid.... Thank goodness things have gotten smaller.
    eh it wasn't laggy at all... xD now Aions PvP system is freaking stupid 100 vs 100 xD jesus christ
    MY BETA INVITE IS OVER 9,000!

  7. #27
    Quote Originally Posted by Niter View Post
    Whoever raided back in Vanilla knows that keeping a guild good enough to clear the newest content was a huge, tremendously gargantuan pain. You pretty much were FORCED to keep doing Molten Core again and again to get the newer members ready to raid better stuff. If you lost one of those 40 and needed to replace, you were back to MC. Amazing, huh? lol

    Less than 10% of the WoW community played TBC raids, let alone clearing SWP. SWP was so beyond reach for the vast majority that even after it was nerfed it still was too much to handle for many, many players out there. I have even seen some lvl 80 groups dying like flies there.

    There is also another thing that must be brought up. Some veterans started this game YEARS back. I have been playing since 2006, it feels like a lifetime. Keeping things the way they were could potentially cause a major loss of players, since time goes by, we get old, we get more serious jobs and so on.

    Do you guys remember a decade ago or so, when video games were considered a child's thing, just like another toy? A lot has changed, so has WoW. WotLK made the game too easy at some points, but it was a change in philosophy that was much needed. Now Blizzard has to find a way to have players that do not suck so much.

    10 man raids mean that if ONE player screwed up big time, the group could be doomed. In 25s, unless you are doing HM and even then it is debatable, you could lose an entire group in a boss fight and still succeed.

    The game has evolved. Deal with it. If you cannot, there is always a Korean alternative.
    I'd quote this 10 times more if i wasnt too afraid of the banhammer.
    Lesser players =/= easier fights in most cases (fights like LK are probably an exception)
    The only problem with WotLK is that 25m has a higher ilvl so most people just pug 25, get 264 stuff from there and from Frosties and then they are basically overgeared for 10m already. This will change in Cata.

    I like the atmosphere of a 10m run much better in most cases. It has nothing to do with the content being easier or whatever. It's just the overall feeling. That said i have played since vanilla released, clearing all content except half of naxx pre BC and as the quote above says the only thing that has become easier is the tremendous amount of logistics thats behind the bigger raids and that one screwup might even hurt you more than it would do in a 40 player environment. Equipping new members etc.

    Gaming difficulty cant be measured in the amount of players you bring to a raid.
    If you think WotLK is too easy go do hard modes
    Last edited by thorenSSE; 2010-09-22 at 04:25 PM.

  8. #28
    Deleted
    Quote Originally Posted by collinollin View Post
    Stop going over the little details of how things are "now" or "before", fact is that in cataclysm 10 = 25, which means that many many of the 25 man raiders are going to die off, is blizzard really going to continue scaling for 25 if hardly anybody does that content anymore?
    Simple solution for you sir dont buy cata now shhhhh..

  9. #29
    Deleted
    http://www.youtube.com/watch?v=sX161ulHrSA <- when i saw the title to this thread, this is wat i thought

  10. #30
    Quote Originally Posted by Chaoslux View Post
    Show me your time machine. Do it.

    I want to see where 25man is dying off and 10man is 10 times easier in every possible ways..
    Remember Sarth 3D? He was way harder in 10man than he was on 25man...but you probably never killed him or attempted to kill him until they come out with the rush tactics...
    The first group to rush him did so in all 213/226 gear on 10 man. He was rushed before Uldaman even came out. He was rushed in the same level of content that he was created in. Sure, it took the right classes to do so (mostly overpowered warriors that ended up nerfed for Uldaman), but it was still done. How hard is something if you can zerg it in the tier it was designed for?

    ---------- Post added 2010-09-22 at 04:35 PM ----------

    Quote Originally Posted by BoomkinPotPie View Post
    why? you whipe in heroic sfk/deadmines lawlz and you dont get epics in heroics until the final boss again
    Believe it or not, when WotLK heroics first came out you didn't get purple till the final boss and you could wipe quite easily on quite a few encounters. No one even went near OK(H) and Occ(H) until Uludar was released. Oh, and if you are being clueless and stupid just trying to power through it and you don't dps the right targets or CC you can STILL wipe in OK(H).

    lolz and you actually got to CC in heroics/raids again, if you just run in, your going to die!
    This will last until everyone gets geared. Then it will become an aoe grind fest just like it was in WotLK. Blizzard sucks bad at scaling encounters.

  11. #31
    Quote Originally Posted by Daez View Post
    The first group to rush him did so in all 213/226 gear on 10 man. He was rushed before Uldaman even came out. He was rushed in the same level of content that he was created in. Sure, it took the right classes to do so (mostly overpowered warriors that ended up nerfed for Uldaman), but it was still done. How hard is something if you can zerg it in the tier it was designed for?
    When some raid decided to zerg Freya+3 they hotfixed it so its not possible. The same day. Why didn't this happens with Sarth? It's because it was clearing Blizzard of balancing. A 10man non-zerg of Sarth3D is exponentially harder than a 25man non-zerg of Sarth3D. They were going to probably nerf it comes Ulduar patch, but when this zerg tactic came out, they let it be because it was finally a way for it to be claimed easier.

    Doesnt change the fact that without the zerg, 10man is harder than 25man due to encounter mechanics.
    Quote Originally Posted by Bahumut5
    I don't want to call Boubouille and wake her up for something like this.

  12. #32
    uhm no, sartharion wasn't out when uldaman came. uldaman is a lowlvl instance ;D

    but to sum the thread up, yes raiding is to easy. killed kel'thuzad in vanilla, cleared swp prenerf, seen all content in wotlk. it is to easy, no matter what some retards tell you.
    Last edited by thrawn; 2010-09-22 at 04:45 PM.

  13. #33
    Stopped reading at "casua", that is not a word.

    Warender - Orc Enhancement Shaman - Mal'Ganis US

  14. #34
    Quote Originally Posted by Galbrei View Post
    [sacarsm]
    Yeah, raiding in Vanilla was a lot more fun. Going in MolterBORE in a 40 man raid with a Horde guild, looking as paladin gear dropped and getting out rolled by 10 people on the one item usefull for your spec that dropped in a dungeon composed of 99% trash mobs is very fun after staying in there for 5 hours.
    [/sarcasm]
    So you raided the entry level instance over and over months behind it being a progression raid and are complaining about the quality of your experience?

    ---------- Post added 2010-09-22 at 04:57 PM ----------

    Quote Originally Posted by Arthmael View Post
    Stop scaremongering. The changes have done nothing but improve the game. You only need look at the number of LK 25 hc kills to see that the content is not easy/
    You need to look at the number of Kel Thuzad kills at level 60 to see how easy LK 25 HC is.
    Last edited by sulfuric; 2010-09-22 at 04:58 PM.

  15. #35
    Quote Originally Posted by Galbrei View Post
    [sacarsm]
    Yeah, raiding in Vanilla was a lot more fun. Going in MolterBORE in a 40 man raid with a Horde guild, looking as paladin gear dropped and getting out rolled by 10 people on the one item usefull for your spec that dropped in a dungeon composed of 99% trash mobs is very fun after staying in there for 5 hours.
    [/sarcasm]
    wow because it didnt take us this long in vanilla, you probably didnt have good organization/or were waiting around for one-two people who had to tinkle, walk the dog or take out the trash or eat dinner. We just gkicked people that didnt commit, and only good players (skill and attendance, not gear) ever got to see the content that they earned.

    ---------- Post added 2010-09-22 at 05:06 PM ----------

    You need to look at the number of Kel Thuzad kills at level 60 to see how easy LK 25 HC is.[/QUOTE]

    ^^Win

  16. #36
    Pretty sure if Naxx40 was 11 month long patch, there wouldve been more KT60 kills....
    Quote Originally Posted by Bahumut5
    I don't want to call Boubouille and wake her up for something like this.

  17. #37
    Chicken is pretty good.

  18. #38
    Quote Originally Posted by Niter View Post
    Whoever raided back in Vanilla knows that keeping a guild good enough to clear the newest content was a huge, tremendously gargantuan pain. You pretty much were FORCED to keep doing Molten Core again and again to get the newer members ready to raid better stuff. If you lost one of those 40 and needed to replace, you were back to MC. Amazing, huh? lol

    Less than 10% of the WoW community played TBC raids, let alone clearing SWP. SWP was so beyond reach for the vast majority that even after it was nerfed it still was too much to handle for many, many players out there. I have even seen some lvl 80 groups dying like flies there.

    There is also another thing that must be brought up. Some veterans started this game YEARS back. I have been playing since 2006, it feels like a lifetime. Keeping things the way they were could potentially cause a major loss of players, since time goes by, we get old, we get more serious jobs and so on.

    Do you guys remember a decade ago or so, when video games were considered a child's thing, just like another toy? A lot has changed, so has WoW. WotLK made the game too easy at some points, but it was a change in philosophy that was much needed. Now Blizzard has to find a way to have players that do not suck so much.

    10 man raids mean that if ONE player screwed up big time, the group could be doomed. In 25s, unless you are doing HM and even then it is debatable, you could lose an entire group in a boss fight and still succeed.

    The game has evolved. Deal with it. If you cannot, there is always a Korean alternative.
    You win the thread. I agree with this post and couldn't say it better myself.

  19. #39
    Hmm...

    Remind me again when the world first Unbuffed Lich King Heroic was killed?

    Oh yeah... almost a year after the instance was released.


    Casual my ass.

    80 Kingslayer Shadow Priest - Spirestone
    http://www.wowarmory.com/character-s...e&n=Direshadow

  20. #40
    BAD TROLL! no cookies for you. Now back under your bridge.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •