Hey guys,
I was just thinking of a cool idea for a raid. Imagine if one of the raid encounters, you have to defeat a raid of players of the opposite faction. Although this would be difficult to work, Blizz would have to follow these rules to make the encounter playable.
1. Imagine that the faction battle encounter is after boss X. After the raid defeats boss X, defeat the trash and enter the room for the faction battle, a 5 min timer begins. During this time, WoW would be searching for another raid group of the opposite faction who are at the same stage of the raid. If they are found, a NPC announces that the battle will begin in 30 seconds, then the gates (or whatever) open and the battle begins. At certain times in the day, it might be rare to find a raid of the opposite faction who are at the same stage as you, therefore if the initial 5 minute timer finishes, then WoW makes you fight against a bunch of soldiers of the opposite faction like the Coliseum battle in TotC.
2. In order to prevent players from switching to PvP gear, Blizz can make a debuff during the encounter for anyone wearing any single piece of gear with resilience. If a player has gear with resilience, they could have a nasty DoT with them throughout the fight. This will make it fair for all players, as this is a PvE encounter, and players who don't PvP will not be put at a disadvantage.
3. The battle is just fight to death; the last faction standing wins, and is able to loot a 'chest' or whatever. The loosing faction would need to repeat the encounter, but Blizz would make them fight against NPCs the second time round.
4. Some players may decide that it is easier to get killed by the players, and then repeat the encounters against the NPCs. In order to prevent this, Blizz would need to create an additional incentive if you manage to beat the players. This incentive should be a small thing, such as a 30min 5% increase damage buff.
So what do you guys think about this idea? Any thoughts to improve it?