Ithildine, Demon Hunteress and former Night Elf rogue from Vanilla Molten Core to WoD Hellfire Citadel.
I was hoping for more changes to all trees in this expansion. It seems that we are also getting less new spells as well. I remember someone saying that in Wrath players got like 6 to 8 new spells or some jazz.
Really Ghostcrawler is boring me to tears. The idea to have core abilities as level 10 is neat, but who knows if it might work to hold new players interest. Some of those core abilities are old and not very exciting at all as well imo.
Maybe this just isn't the game for me anymore, as I am hoping for things that probably will never happen.
At the start of this, Blizz said they wanted hunters to be more interesting, and to have to work at their shot rotations to optimise output with a small focus pool rather than the old mana system, with talents there to add flavour and customisation. So far as I can tell, Huntering now seems to consist of pointing your pet at the mob, hitting attack and watching the auto shots fire. Maybe with an occasional frost/ice trap to CC. Talents are now even more boilerplate+faceroll selection.
I may be way off the mark with this, as I only have a PTR toon not beta, but I watch an unhealthy amount of beta videos, and this is how it feels to me. Before the makeover, huntering felt fine as it was. Okay, BM needed a boost, but it was still a very usable levelling spec, with SV and (especially) MM somewhere around 3rd best raid DPS, with good utility in terms of tranq, misdirect and so on. As of this week, Blizz seem to be hitting the development endgame, with bugfixes, and spec tweaks here and there for most specs. Right now, huntering feels very broken indeed. Not just at the lets-tweak-shot-damage level, but at a meta level above that.
Still, beta is beta, and it is all about working out what works and what doesn't. They can sandpaper and polish the system all they like, but I hope Blizz are brave enough to see when something is fundamentally not working and needs a total rethink.
There are 10 kinds of people. Those who understand binary and those who dont.
Never mind on the Ravagespam idea. GC says: "You have 10 sec to use Ravage once, not as many Ravages as you can manage in 10 sec."
patch still not applied ?
lol druids its ok it all apart of blizz scheme to make mages so unbelievable OP everybody rolls 1...
I think its funny people are still complaining about Warrs,,,,, just be better and you wont die
My main is a human rogue, this is my face after today's post -> ಠ_ಠ
I was gonna try for realm first master Archealogist.
* Dwarves - Explorer *New* - Archaeology skill increased by 15 and you survey faster than normal archaeologists. (Yes, that's from the previous build, forgot to news it)
it's not a 100% chance of getting threat, it increases your threat generated by attacks by 100%. I heard warrior threat was a big issue in the beta so this is probably a needed change.
p.s. LETS SEE SOME NEW NIGHT ELF RACIALS! We've got sick ones for tanking, but I'm a rogue! I guess our increased agility already gives us more dps than other rogues though.
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Plus despite not having changes this patch, I'm just happy our rotation might actually take a slight bit of skill in cataclysm. No more mut mut envenom, mut mut envenom, making bad rogues look only slightly worse than good ones that know how to watch their envenom buff.
wtb patch update.....
I really like how they're giving Prot a choice between Word of Glory, Inquisition, and Shield of the Righteous. Based on the situation, you'd probably only use SotR or Inquisition for your Holy Power dump since the Word of Glory talents basically made it useless for anything but dungeons (And I wouldn't expect a serious tank to be in dungeons 100% of his tanking career.). Now it gives us the ability to choose between healing and a light absorb shield, an ability that does a nice amount of damage, or a raw temporary boost to all damage you do and still get a core talent to proc on any.
Also, can anyone tell me if Protector of the Innocent procs of Word of Glory heals? I know it's currently the same value, but when they fix it, it might be decent to take as Prot to add another 3k+ self healing onto your Word of Glory, even if the extra healing doesn't carry over to the shield. Healer mana looks, comparatively, like hell currently from what I've seen so helping out might be nice.
Just want to point out that they still have not begun to balance DPS damage across different specs or classes. These changes, like most in the previous patches are merely there in order to get people to use the 'appropriate' rotation.
For instance, if a spec has a spell that is way out of whack (either high or low) than the player on the PTR will change their rotation based on the damage of that ability. What this means is the desired 'rotation' is no longer being tested.
Rogues have not seen any changes because most of their rotations are working fine. Yes, damage is low, but we are pushing the buttons we are supposed to be pushing. Other classes (hunters for example) still don't have their rotations working the way the devs want them. The drastic changes in ability damage is not to 'buff BM hunters'.. it is to buff an ability so that BM hunters actually use it in their rotations on the PTR the way the devs want.
DO NOT compare your overall DPS to that of other classes. Do NOT compare your DPS to that of other specs. Instead, work on your rotation on the PTR and make sure the abilities 'make sense' for the amount of damage they do. That is all the devs are working on right now.
Im really baffled what BLizzard is doing with Holy palas atm. We have been told that there is less need for using every GCD to heal cause ppl will have more HP pools.... Still - all that holy talent tree is offering atm is increasing haste on spells and removing GCD of some spells if some buffs are up... IF not .. they dont...
I dont see the point of removing GCDs on stuff if you have time to heal ppl up.. To me its a total waste and will lead to the spec getting OOM extra fast.
I very much know WHY they are doing this ... Because yet again the Group healing abiltes in 5 man dungeons are NOT good enough with the two new AOE spells... THey both have long cd and require certain VERY specific situations to work properly...
I think more and more holy palas are getting worried about Cataclysm. Im personally going to reroll a priest Gnome cause I really dont see the point of playing Holy palas any more. So limited tools to work with ..... Either your uber ... or you are CRAP... Just ONE single fight where a healing class is crap means Blizzard has FAILED to deliver on the new healing system. There are many reports showing HUGE issues in 5 man healing instances atm as holy. SO bad that at least two of my good friends that are holy palas are not gonna bother even going there again as holy.
Something has to be done in next few builds to correct the huge situatinal only uses of Holy pala group spells... If not then why even use them on the long cd at all if they can only be used in every other encounter in the game for them to work effectively... Thats the case atm.
Patch is downloading now!