Hey everyone,
I canceled my account several months ago, but I'm coming back for Cata. I have no means of posting this myself or else I wouldn't be asking. I made up a talent build for Cata on War-Tools that I think solves most of the problems with the Warlock trees. I'm looking for someone to please post this on the WoW damage dealing forums and/or the beta forums if you have access. If you do post, please link the forum thread here in this thread. Also, please discuss my ideas and give constructive feedback.
Here's the talent tree: http: // www . war-tools.com/t70772.html (couldn't post link cause i'm too new to these forums)
My main focus was on PvP for Destro and lower Demonology, though I took a crack at all three trees.
I had 3 major goals in creating these trees.
1. Create subspecs attractive in each tree so that players don't feel pigeonholed into a specific subspec.
2. Create choices and variation on the way down a tree, without "requiring" more than 31 points per tree.
3. Give each spec a niche besides just the way they deal damage
I had trouble with goal 3 on the affliction tree so more input is welcome, but I feel destro/demo are pretty good. Aff still needs a lot more work.
Niche for Demo is escapability with the new Improved Demonic Circle.
Destro is going to be Control with Improved Shadowflame.
Aff I'm still having trouble with, but I assume it will be self-healing.
Here's the list of changes from the beta (does not reflect changes in most recent build: 13033)
Affliction
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Curse of Exhaustion - moved to T2
Siphon Life - now When you deal damage with your Corruption spell, you have a 50/100% chance to be healed for 1/2% of our total health.
Improved Howl of Terror - moved to T3, reduced to 1 rank
Improved Fear - moved to T4, renamed Nightmare, now requires 1 point in Improved Howl of Terror. Now All of your spells that inflict fear or horror effects now also inflict a Nightmare on the target when the fear or horror effect ends. The Nightmare effect reduces the target's movement speed by 25/50% for 5 sec.
Shadow Embrace - reworked. Your Shadow Bolt, and Haunt spells grant you the Shadow Embrace effect, increasing all shadow periodic damage dealt by you by 1.5/3/5%. Lasts for 12 sec. Stacks up to 3 times.
Demonology
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Improved Health Funnel - moved to T1.
Dark Arts - Now also increases the amount of threat generated by your Voidwalker by 10/20/30%, and increases the damage done by your Succubus' Lash of Pain ability by 5/10/15%.
Master Summoner - Now also, after you summon any demon, increases its damage by 15/30% for 20 sec.
Impending Doom - Searing Pain now also has a chance to trigger this effect.
Demonic Aegis - Moved to T3
Molten Core - Now can also be triggered by Searing Pain.
Aura of Foreboding - Reduced to 1 Rank. Now roots for 3 seconds and stuns for the same amount of time if they are still in the aura after 3 seconds.
*NEW* Improved Soul Link (T4) - Reduces the amount of damage dealt to your summoned Demon through Soul Link by 100%
Cremation - moved to T5
Inferno - moved to T6. Now requires 3pts in Cremation.
*NEW* Improved Demonic Circle (T6) - Reduces the cast time of your Demonic Circle: Summon ability by 0.5 sec, and reduces the cooldown of your Demonic Circle - Teleport ability by 5/10sec.
Destruction
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Bane - Moved to T2. Reduced to 2 ranks. No longer reduces the casting time of your Chaos Bolt.
Shadow and Flame - Moved to T2. Now also affects Searing Pain.
Improved Immolate - Increased to 3 ranks for 10/20/30% benefit.
Improved Soul Fire - Moved to T1
Improved Searing Pain - Renamed Flash Fire. Moved to T1. Now also affects Fel Flame.
Emberstorm - Now requires 2 points in Bane. now affects Chaos Bolt by 0.25/0.5 sec.
Shadowburn - Moved to T2
Bane of Havoc - Moved to T3
Nether Ward - Moved to T3. Removed the ridiculous armor requirement.
Shadowfury - Moved to T4.
Soul Leech - Moved to T5.
Nether Protection - Now, When your Netherward is consumed, dispelled, or otherwise removed, you gain Nether Protection reducing all spell damage taken by 15/30% (this may need to be nerfed to 10 or 20%)
*NEW* Improved Shadowflame (T6) - Your Shadowflame now causes affected targets to flee in horror for 1.5/3 sec, but increases the cooldown to 25 sec.