With Cata on the horizon and patch 4.xx leering ever closer still, Rogues have finally learned how to apply poisons to their ranged weapon (I almost exclusively use Thrown so I''m not sure if it works for Guns/Bows). I've ben wondering just how useful a feature this is... It strikes me that the only suitable poison to use at range would be Crippling, but trying to get it onto a target without them running/blinking/charging out of range can be tricky cos of the 'cast time' (of course it's fine as a ranged pull or as pitiful ranged dps as far as PvE is concerned).
The other problem with this arrangement is we already have a skill that performs the same function; Deadly Throw. While the damage component and the snare are nice the Combo Point requirement severely limits it's usefulness. So if Blizzard infact intend to give Rogues a medium distance attack they have a few options:
Make Throw instant: There's no reason for a long preperation time to throw, Bows or Guns may need to be drawn, loaded or cocked. A throwing weapon can simply be... well, thrown. With this change Deadly Throw could become obsolete, so may need to be redesigned or removed.
Deadly Throw becomes a combo builder: This would give Rogues something to do when getting into melee range is difficult/impossible. It could lose the snare component and potentially increase the chance to apply poison at range.
Something else I haven't thought of. :P
So what does the rest of the Rogue community think, something needs changing to stop confused, low usefulness skills cluttering up our spellbook, or not an issue at all?