1. #1

    kIdney shot/kick Modifier macro

    Hello everyone, ive recently started playing on the ptrs again. Normally when a expansion content patch hits the ptrs I get on and do two things, find out if my old macros still work/fix if they dont. After that I generally start to try to improve my old macro set up. I personally favor modifier macros, they keep down on action bar clutter down and allow me to keep everything compartmentalized (example, sprint is r and rocket boots is shift r for me, thus i keep my movement speed boosters key bind similar for easy memory) While most of my old macros work some are well, not working properly anymore. Normally I would see I can figure this out my self but Im a bit stumped on this one. I realize its probably something simple I'm overlooking so I apologize in advance for forgetting. Heres an example of one of my shift mod macros that isn't working.


    #show
    /cast [nomod]kidney shot
    /cast [shift:mod]kick

    The issue is this, it kick and it kidney shots, however the modifier key doesn't work, it ignores it, meaning when I hit my hotkey it kicks, then if kick is on cd it kidney shots. In other words its working like castsquence macro, however it isn't written that way. Any ideas?
    Im not sure if it matters but I use a standard mouse and keyboard, nothing fancy stuff here.

  2. #2
    Deleted
    Well, that's because proper syntax is
    Code:
    [mod:shift]
    Code:
    #showtooltip
    /cast [mod:shift]Kick; Kidney Shot

  3. #3
    Quote Originally Posted by Treeston View Post
    Well, that's because proper syntax is
    Code:
    [mod:shift]
    Code:
    #showtooltip
    /cast [mod:shift]Kick; Kidney Shot
    .....damit
    i did it again.....
    sight, ty, I checked my old macros, most of them are as you say, some arent. I wonder why some still work... Anyway ty I will fix these, an see if it helps. Stupid world sever has to be down.

    Btw thank you.
    Last edited by Carni; 2010-10-05 at 06:14 PM.

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