Originally Posted by
Astray
TBC heroics were harder than wotlk's. In TBC the progression was Normal -> Kara -> Heroics 5mans at the beginning. Then heroics got nerfed and Kara-loot buffed to match the new progression.
Wrath-heroics have some quite nice mechanics but unfortunately most of them can be ignored by overgearing.
To keep the feeling of heroics being hard the mechanics should still work when you overgear them.
Example:
Utgarde Keep: Prince Lolelf the icetomb-Boss. Afair people can survive the tombs quite some time with more lifepoints. The consequence would be making the damage-tick inside the block deal a % of maxhealth, so even overgeared people die inside the blocks. Another way would be iceblocking the whole group if someone dies in an iceblock. What cannot be changed is that better gear -> more damage -> easier time killing the iceblocks, but thats okey imo.
Utgarde Keep: Ingvar the easiest Endboss:
This one was hard on nonheroic when you didn't overgear and/or knew how his shadow-smash works. On Heroic, that smash should kill instant. For a good player this would make no difference but it would make it impossible to ignore the mechanic.
Halls of Lightning: Loken - Boss a NOVA?: The hard thing about him was never the nova but his aura. Forcing the mechanic into the battle could have been done by making the nova oneshot everyone and disabling the aura 3sec before and reenabling it 3 sec after the nova. In a world where every healer is a group healer, this would not be needed.
If you look at all wotlk-bosses, most of them have some kind of more or less unique mechanic, but most of them can be ignored now. Its no problem if something is easy if you overgear it, but its a problem if you can do all 5mans and getting all T9 without even really understanding what happens in a single Boss encounter.