I have played a Hunter since middle of BC as a main, and i always smile at people thinking hunter is just 2- buttons = max dps hehe..
Ok, with a simpel 2-3 abilities rotation, you can do medium well in dps... u wont stand out, and you wont get back-pats, but it can work.
But, for us hunters that play a bit moore hardcore, it´s much moore then that...
The use of traps on bosses is just 1 thing that needs to be masterd with the combo of dissengage...
We got dots to refresh, CD´s to time and all those thing that all other dps classes got... The big difference for a hunter, is mainly that you cant stant IN the boss! We need a bit of a distance, which many times leaves us vonuruble and alone.
And also just to be a bit of a douche, we DONT have a rotation, we have a prio-list
Cince we have loads of different cooldowns, making it into a rotation is impossible..
First of all, i go out with Hunters mark, slap a black arrow on the boss, then ofc explosive.. finish of my starter rotation with serpent sting, and then i just do multishot and steady untill i can do explosive / black arrow again... see, there you have 5 skills that i use, and loads of hunters also use Aimed/Arcane shot too... And, the problem is to time the skills that improve your other skills hehe..
For example, if i see my Black arrow CD is going to go down at the same time as my Explosive, what do i pick? Do i take the safe road and start with Black arrow to gain damage on explosive? Or, do i take the exp. first, and hope for a procc to gain 3 moore?
Stuff like that
Imo, hunter is one of the hardest classes to MAX your dps in