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  1. #61
    Quote Originally Posted by Cyrila View Post
    Defile.
    Is probably one of the worst mechanics blizz made, its interaction with absorbs made it stupid

    I'd say a Faction Champs fight that blizzard took more time to think out so there's less of a random factor in it, particularly in the heroic mode

    Thorrim and Hodir had fun mechanics.

    Vehicle fights in general are terrible, blizzard doesn't take enough time working out the mechanics to make it not feel clunky

    I always found Nefarion's Call's entertaining

    oh and the corehounds in MC
    Last edited by Voltair; 2010-10-11 at 02:21 AM.

  2. #62
    Pit Lord Shamslam's Avatar
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    Anything from Kara. All of them were awesome, especially Prince and Aran.
    I once had a character named "Clamslam" but Blizzard deemed it inappropriate.
    Retired from WoW: February 19, 2011. It was fun Blizz.

  3. #63
    Deleted
    Karazhan was the best... It's sad that they don't make such instances anymore.

  4. #64
    I liked the Ossirian fight.

  5. #65
    Pit Lord Fallen Angel's Avatar
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    Twin emps. People still fail at a super simple mechanic.

  6. #66
    Quote Originally Posted by Fallen Angel View Post
    Twin emps. People still fail at a super simple mechanic.
    I think the thing people failed at most was neutral bugs....

  7. #67
    I loved all of Black Temple.

  8. #68
    Mage tanking, because it was fun and I was awesome at it
    Quote Originally Posted by Sl
    So you just see mages running up to the boss going "AGGHHH"
    and everyone else being like, "What.. what are you doing?"
    "CDS UP BRO DONT WORRY, AHHHPEWPEWPEPEW"

  9. #69
    Deleted
    Archimonde, Kael´Thas

  10. #70
    i miss thaddius mechanics on the scale they were back in 40 man naxx

  11. #71
    Sindragosa heroic mode, i love all the debuffs and the ice tomb coordination.

  12. #72
    Volazj from Old Kingdom, albeit turned up to eleven:
    Every so-and-so the boss becomes friendly and all the players hostile, forcing the players to actually kill each other. The boss deals AoE damage at this point, but to speed this up the players will have to kill each other. Every person that kills a player gains a debuff, increasing damage taken by 5% of the player's health, which persists through death. Stacks indefinitely. Then, when all players are dead, a Friendly mob appears (first time only, remains throughout the rest of the fight) and resurrects the debuffed players. Then, the fight continues.

    ...I realize I may have strayed from the original concept a bit, but I'd like to see a boss like this.

    You ask for more? Then come, traveler, to the Whispering Deep, where only the mad walk.
    Raid Idea: The Whispering Deep and Ny'alotha

    Quote Originally Posted by Ihnasir View Post
    Umbra - you are a god.

  13. #73
    Quote Originally Posted by Sylreick View Post
    Wow, I was just going to post this. Indeed one of the most entertaining fights I've played.
    that fight confused me a lot is like i am on fire but fire is bad so i move but if i do i do bad but if i don't i i "get out of fire" so alt+f4 tell me in the ventrilo when fight is over so i can log in back to get the loot
    sunshine avatar is so awesome *w*!.... <3
    http://img688.imageshack.us/img688/7494/chopperoo.jpg
    (Sig too large)

  14. #74
    Bloodsail Admiral Algore's Avatar
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    Lich King phase 2 and 3, phase 1 was just...boring ;d
    The perfumed* boys he wrapped in chains and threw into the sea. They were unnatural creatures, and the ship smelled better once cleansed of their presence.

    *Degenerative Casuals

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