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  1. #21
    Just a quick question here, At Level 80 is two points in Improved Judgments in the ret tree really worth it?

    We are going to be castin Holy shock on cooldown and a extra 20% from putting the 2 points into crusade seems more benifcial.

    Espcially as we won't get the manna returns of judgements that we do at present with SoW gone,along with the raid buffs from judgeing being removed.

    The only reason we will be casting Judgments will be to keep our haste buff up and i dont think moving in and out of range once a min (if needed to move) will be to much of a issue as oppsed to the extra healing.

  2. #22
    New class combos are only available in patch 4.0.3.

    To Op: From what i tested in the ptr i think for now aura mastery is a waste of a point and would proly change Divinity. I prefer to take Crusade. Plus might be wrong but your minor glyph if seal of truth is wrong. Holy palas only use Insight.
    I tought a tree something like this: http://cata.wowhead.com/talent#sRIbz...bZzb:aVmrdsMmV

  3. #23
    The Lightbringer Christan's Avatar
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    Quote Originally Posted by Jesse Felt
    Honestly the only reason healing stupid is even a concern is because wrath made mana inconsequential. You would continue to heal stupid because you just want to get through it, and since there was no real negative impact to your overall gameplay (just another bar to fill) a lot of dps became increasingly lazy.

    I know that in cata I will be able to easily get away with saying "you stand in fire, you will die, resurrect will cost less mana than keeping you alive" and hopefully dps player mentality will go up *crosses fingers*
    off RaidRx,
    it is the best post on there, and to be honest we REALLY should be "teaching dps" right now
    so the transition to cata playstyle goes faster... i do not feel like wipes in normal dungeons
    (wipes in heroic WILL happen - but this should reduce it)
    Still I cry, tears like pouring rain, Innocent is my lurid pain.

  4. #24
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    Quote Originally Posted by Fohalin View Post
    Just a quick question here, At Level 80 is two points in Improved Judgments in the ret tree really worth it?

    We are going to be castin Holy shock on cooldown and a extra 20% from putting the 2 points into crusade seems more benifcial.

    Espcially as we won't get the manna returns of judgements that we do at present with SoW gone,along with the raid buffs from judgeing being removed.

    The only reason we will be casting Judgments will be to keep our haste buff up and i dont think moving in and out of range once a min (if needed to move) will be to much of a issue as oppsed to the extra healing.
    Last time i made a lvl 80 build i didnt have any poinst in improved judgements, and my lvl 85 build only had 1 point. you would be surprised at hw clsoe your standing to a boss most of the time, The only fight that this 20 yard range is going to be slightly annoing for is saurfang. Every other boss in icc, im well within 20 yards of it.

    If you Consider than every raid boss is turned away to face away from the raid.Your tank can basically be standing between 10 and 15 yards further away from you than the boss is thanks to large hitboxes.
    My 85 spec has an extra 10 yards to make it a 30 yard judgement, If while raidind at 85 its not needed and 20 yards suffices im sure i can find another talent point of worth.

    Lvl 80 spec: http://cata.wowhead.com/talent#scIoz...0bZc:aVcrdsMmc
    Lvl 85 spec: http://cata.wowhead.com/talent#scIoz...bZco:aVcrdsMmc

  5. #25
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    Agreed with 1 point in improved judgment, i'm not sure about cataclysm bosses, but in most cases the one point would be required as of WotLK bosses, for alot of fights as a healer in ICC i stack on the melee to melee so i proc seal of wis, so i might carry on attempting to do this so the point in imp judgment could be moved over into prot to reduce the attack speed of a boss, at lest for heroics, but i might change that for raids.

    ---------- Post added 2010-10-11 at 10:28 PM ----------

    Quote Originally Posted by Giledhel View Post
    New class combos are only available in patch 4.0.3.

    To Op: From what i tested in the ptr i think for now aura mastery is a waste of a point and would proly change Divinity. I prefer to take Crusade. Plus might be wrong but your minor glyph if seal of truth is wrong. Holy palas only use Insight.
    I tought a tree something like this: http://cata.wowhead.com/talent#sRIbz...bZzb:aVmrdsMmV
    Thanks for clarifying the race/class combo release.
    You make a good point about divinity,i will change that before tomorrow *dances* think i mis-clicked the glyph and i can't figure out how to clear it without deleting the whole sheet with my Internet browser @ uni lol.

  6. #26
    Mechagnome
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    The judgement point is really good.

  7. #27
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    Quote Originally Posted by Droeslol View Post
    The judgement point is really good.
    Agreed.

  8. #28
    Mechagnome
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    Im not sure if I missed the post but What glyphs are you thinking of running until 4.0.3 ?

  9. #29
    Quote Originally Posted by Dindaria View Post
    Agreed with 1 point in improved judgment, i'm not sure about cataclysm bosses, but in most cases the one point would be required as of WotLK bosses, for alot of fights as a healer in ICC i stack on the melee to melee so i proc seal of wis, so i might carry on attempting to do this so the point in imp judgment could be moved over into prot to reduce the attack speed of a boss, at lest for heroics, but i might change that for raids.[COLOR="red"]
    Seal of insight only restores 4% base mana, its very weak.
    http://www.wowarmory.com/character-s...cn=Revolutions


    BATTLEMASTER (After 3.3.5 nerf) REVOLUTIONS REPORTING IN.
    Wielder of The Scepter of Shifting Sands, Hand of Ragnaros, and Shadowmourne. Bringer of 66 minute kings.

  10. #30
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    Quote Originally Posted by Revolutions View Post
    Seal of insight only restores 4% base mana, its very weak.
    This. Atm the change of getting 170 mana back per strike is not all that tempting.

  11. #31
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    It did, untill now i guess, add up quite nicely, on fights such as Festergut and Saurfang i was regening up to 10-20k mana easily during the whole fight just by standing and meleeing, i supose this has changed a bit.

  12. #32
    Before 4.0 JoW restored 4%+ of your total mana. The idea was to stand in melee range, stack enough haste to get FoL sub 1 second, and collect free mana between casts via white swings.

    Shit was so cash.
    http://www.wowarmory.com/character-s...cn=Revolutions


    BATTLEMASTER (After 3.3.5 nerf) REVOLUTIONS REPORTING IN.
    Wielder of The Scepter of Shifting Sands, Hand of Ragnaros, and Shadowmourne. Bringer of 66 minute kings.

  13. #33
    Deleted
    Don't forget at 85, our base mana pool will be 5 times as large as it is now. granted thats not a huge help, it means a chance to proc about 750 mana, but our heals are all costing well above 2k mana.

    To me it seemed a little retarded to go for both nerfs. I figured they would either make it a 4% of base mana every time, or to have a proc chance of 4% of total mana.
    Making is a Proc chance of Base mana is basically saying, this isnt actually a way to regen mana its just there because we didnt want to remove it completely.

  14. #34
    still very weak though.
    Oh well beats using divine plea.
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  15. #35
    Quote Originally Posted by Tortillagirl View Post
    My 85 spec has an extra 10 yards to make it a 30 yard judgement, If while raidind at 85 its not needed and 20 yards suffices im sure i can find another talent point of worth.
    You can also drop a point out of Enlightend Judgments if 50% of your Spirit is enough hit to cap your Judgement on raidbosses. This makes Judgement 25 yards (with 1/2 Improved) and gives you another point. If you have enough hit, I'd rather pull the point out of Enlightend than out of Improved and get a "free" 5 yards range.
    Join Amicus, 10man progression raiding, but on a respectable 2day schedule!

  16. #36
    Quote Originally Posted by FiveDkp View Post
    still very weak though.
    Oh well beats using divine plea.
    That's even worse off now, 10%, 15% with glyph on a 2 min CD and still with a 50% MS debuff. I thought I would never see the day where innervate, which can be casted on anyone, with no penalty and roughly the same CD, is better.
    http://www.wowarmory.com/character-s...cn=Revolutions


    BATTLEMASTER (After 3.3.5 nerf) REVOLUTIONS REPORTING IN.
    Wielder of The Scepter of Shifting Sands, Hand of Ragnaros, and Shadowmourne. Bringer of 66 minute kings.

  17. #37
    Quote Originally Posted by Giledhel View Post
    From what i tested in the ptr i think for now aura mastery is a waste of a point[/url]
    What do you mean by this, as Aura Mastery isn't changed. It still doubles the raids' magical resistances. It's OP now, it will be once you have elemental AoE damage in heroics/raids, no?
    Join Amicus, 10man progression raiding, but on a respectable 2day schedule!

  18. #38
    This is my spec/glyph outlook for the new patch. Comments/Concerns? Would love to hear some.
    http://cata.wowhead.com/talent#sMIbz...0bZc:mVadrsmcM

  19. #39
    Quote Originally Posted by Revolutions View Post
    That's even worse off now, 10%, 15% with glyph on a 2 min CD and still with a 50% MS debuff. I thought I would never see the day where innervate, which can be casted on anyone, with no penalty and roughly the same CD, is better.
    I said beats using Divine Plea
    Insight > Plea
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