Originally Posted by
Yohassakura
Technically, it just does the two following things:
1.) Increases rate of attacks (hit, crit, dodged and parried attacks). Although, it increases the rate or how many we get, not "the chance", haste doesn't "increase the chance" of anything, it increases the rate or speed of attack, that is all.
2.) Increases rage generated from white attacks * (- As there are more white attacks.)
(basically, nitpicking your use of english)
Dodge, Miss (although defense rating is gone, we still have a nice chunk of miss) and Armor are all defensive stats.
Dodge was still the same as it was before in terms of usefulness.
Where did you get your figures for agility and dodge rating? - The old figures were (Pre-DR);
47.84688995 agility = 1% dodge (PRE DR) - Your figure states 44.31agi = 1%
45.25018692 dodge rating = 1% dodge (PRE DR) - Ever so slightly off
If there's a new dodge formula / calculation i'd like to see it.
Rotation.
Personally, i'd say that the rotation would be to get your normal debuffs up first -
FF(F), Mangle, demo roar -> then whilst stacking up lacerates, use mangle as it comes off cd.
After the initial 3 stacks of lacerate, pulverise then focus on slowly building up lacerates 1 at a time, whilst using mangle, ff(f) and swipe as fillers as necessary. An 18 second pulverise means that you can slowly build lacerates up, and as you get your third lacerate or slightly after it's about time to use pulverise again. I feel that this gives a smoother rotation.
So, after the intial encounter, with 1 pulverise already ticking: lacerate, mangle, ff(f), swipe, lacerate, mangle, ff(f), swipe, lacerate*6 seconds left on pulverise, mangle, ff(f), pulverise, repeat (Obviously including mauls when you can do them) - Also note that mangle has a 30% chance on a lacerate tick to come off CD so just miss out swipe then i'd say as it costs 30 rage (going to be changed to 15 rage), unless you can afford it then you might want to miss out ff(f).