Woops
Paladins in general have never really been known for their control, either way (Except for prot, I guess? :P)
It's sort of burning when you see HoF discounted as a gap closer because it doesen't auto-zip you to the target or can be dispelled.
I don't think Rets are seeing the possible good of their mechanics, or appreciating the ease they will have of removing Cooldown-roots and snares. Frost Mages are the bane of Rets as much as they are the bane of Assassination and even Sublety Rogues, in group situations.
There really isn't anything that Paladins in particular are super-lacking in.
I think some of Prot's snares should be either be given a cooldown further than current, be evened out, or be removed. Subsequently, I think Ret should have a talent neither other spec can reach that either makes their HoF unable to be removed; or make their Cleanse take 10% mana unchanged by other effects, when used to dispel themselves of roots/snares.
It gives Rets a better chance at removing layered CCs in the manner of Rogues, while still giving them a Cooldown of sorts; that being their total Mana. I feel that's a fair "Trade-off" for having a nearly spammable counter to snares and roots.
And because I seem to have to repeat it for it to be read (GoGo skimming?), I DON'T think Rets are without their problems. Their Gap-closing has had some work done, and I find it sufficient once they have their damage pass.
Edit:@ Above post:
Different classes are Different. If Ret had Chains of Ice, they would be OP. Keep in mind DKs don't have ANY way to remove Roots or Snares from themselves. Death Grip functions differently; in that LoS counters it, and LoS is plentiful enough in the places that matter in BGs (Flag rooms, buildings).
Keep in mind as well, you have partners or teammates, depending on setting. The game isn't a 1v1 dueling tournament.