Found this link on http://elitistjerks.com/f76/t53171-r...6/#post2184232
http://www.youtube.com/watch?v=m99Txu4URMkI believe it was the addon's author who made this quick video that shows how to set it up.
Found this link on http://elitistjerks.com/f76/t53171-r...6/#post2184232
http://www.youtube.com/watch?v=m99Txu4URMkI believe it was the addon's author who made this quick video that shows how to set it up.
Raid Leading - it's the next best thing to playing every class and spec, you just can't push the buttons or move the mouse. That's why they die.
I'll write a new guide for MoP when everything is done since some changes will be needed.
Forgive me if this has already been answered in the previous 20 pages but with this new addon I take it Clcret has been abandoned?
Last edited by Requital; 2012-08-26 at 04:45 AM.
Can someone help me out with an aura. I would like to display an icon for a debuff on a target (cast by me only) when the time left on the debuff is <=5 seconds. Also, I would like it to display the icon if the debuff expires. That sounded better in my head.. Let's try this. No icon until the time is <=5 seconds, icon continues to show until debuff is refreshed, then it disappears after its refreshed. I've gotten close by searching this thread, but not quite there yet. Here is what I have.
local visible, texture, start, duration, enable, reversed = IconAura("HARMFUL|PLAYER", "target", "Serpent Sting") if not visible then return IconSpell("Serpent Sting") then return visible, texture, start, duration, enable, reversed
Any help would be greatly appreciated!
Requital, is there a way to make IconAuras be a little faded out, for instance like the IconICD tracking you've made, to be able to adjust the opacity of the effect if it's on cooldown or if it has activated.
Just giving you an example:
First of all, can you clarify what "[, unitCaster ]): unitCaster: if specified, it will check caster of the buff against this unit"'s funciton is? Is it supposed to display the name of the caster who put used the ability?Code:return IconAura("HELPFUL", "player", "Stormlash Totem",nil,false,true)
Second: and my most primary concern, is there a way to make this effect be faded out with lower opacity, so that it will be as transparent as I need it to be? Like the IconICD for this particular effect (Alacrity from the Darkmist Vortex)
The first part of the parameters being the item's id, the second being the internal cooldown, and the third fourth and fifth parameters being the deciding factor upon it being ready to activate, it has activated or if it's on cooldown to change opacity to the desired specification.Code:return IconICD(126657, 105, 1 , 1, 0.7)
If you want to change the alpha value of a Icon function (let's say you want alpha = 0.3) you replace the return part:
return Icon....
with:
local visible, texture, start, duration, enable, reversed, count = Icon...
return visible, texture, start, duration, enable, reversed, count, 0.3
unitCaster is a valid unit identifier like "player", "target", "raid1" etc.
Thanks, it worked out great.
Is there a feature to allow the protection module for the paladin's template to check range skill instead of displaying everything as if you're needed to be in melee range?
No, prot module is very barebone anyway, copy it and change whatever you need if you want customized stuff.