Last edited by Requital; 2011-08-01 at 10:44 PM.
your hopo bar, when you have 2 cps for instance are these two disconnected from each other or do you see one bar combining the two hopo´s? sry for the bad explanation. i get the cps combined and cant figure out how to show them detached from another
edit: k i can see now in the last picture. any idea how to get the bar to behave like that? :P
Updated the main page, There are simple instructions for creating a 3 combo bar system for the holy power.
---------- Post added 2010-10-14 at 06:39 PM ----------
Well not really, Clcinfo is designed for making the Holy Power Bar as well as a number of other things.
Last edited by Requital; 2010-10-14 at 09:17 PM.
î tried nug and the standard built in clcinfo bar, that is just a resizeable standart ui hopo bar, works too but it seems odd that this would not work with a custom bar. if someone comes across some way to implement it like i described, please let me know (pm)
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ot:
well i only had 90mins to set clcinfo up, so my ui is somewhat overcrowded but it appears to be playable
imageshack
v1.0 :P
anyway, thanks for the detailled description
Thank you for this guide! May the gaming Gods bless you for your efforts.
Create a multibar.your hopo bar, when you have 2 cps for instance are these two disconnected from each other or do you see one bar combining the two hopo´s? sry for the bad explanation. i get the cps combined and cant figure out how to show them detached from another
General tab:
- select grid: none
- use skin from: self
- direction: right
- spacing: 3
Layout:
- width: 25
- height: 15
Skin:
- use advanced options: checked
- icon position: hidden
- frame backdrop - enabled : unchecked
- icon backdrop - enabled: unchecked
- play with: bar colors, mbar textures, bar backdrop (bottom of the page)
Behavior:
Code:local c = UnitPower("player", SPELL_POWER_HOLY_POWER) for i = 1, c do AddMBar(nil, nil, nil, nil, nil, nil, true, nil, 0, 1, 1) end for i = c + 1, 3 do AddMBar(nil, nil, nil, nil, nil, nil, true, nil, 0, 1, 0) end
Your standart code:
return IconRet1(csBoost)
is sometimes suggesting a CS-filler-filler-CS rotation for me. However the EJ thread says that:
"Even in L80 gear at L85, CS CD is short enough that trying to use 2 fillers between CS is a DPS loss. Base sequence is CS, filler, wait, CS."
http://elitistjerks.com/f76/t106276-..._1_a/#Rotation
Or is that information already outdated? If not how do I modify it to show me a CS-filler-wait-CS rotation?
And is it possible to use a modifier like "don't use consecration if mana is less than 50%"?
How do you get the fleshrending gauntlets hyperspeed accelerators to show up?
I'm unclear what the difference is between clcinfo and clcret...can someone explain the difference and why one is better than the other?
Freedom to do w/e you want clcinfo has it, clcret does not.
---------- Post added 2010-10-14 at 11:59 PM ----------
Ok so the csboost is designed so you can put a time in to have CS take priority over a filler ability. You can obviously adjust the time accordingly.
Last edited by Requital; 2010-10-15 at 12:16 AM.
But I think most people would prefer to have a car over a full functional garage to build their own
And that's why I don't like it that much, I read your story and, as smart as I am, I don't get it.
I don't know how to add extra stuff or change the rotation I want..
So I'm hoping that clcret will keep working as long as possible, or that someone might update it :P