Scars show you the remnants and failures of the past.
~¡¡¡!!!AND FOR THE LOVE OF GOD, STOP ASKING ABOUT MY AVATAR, I DON'T KNOW!!!¡¡¡~
7-11 never stop
Without RNG everything would be predictable and boring, just saying...
Personally I'm loving Elemental so far. The RNG combined with our mastery and things like reforging have made it very fun. I'm also enjoying resto as well. I'm happy
Some RNG is indeed fun. But when every single spell is or is affected by RNG it because more of a nuisance then fun.
What if your damage table was 1 to 1000. You would hate it if it was 1 all the time, and it would be overpowered if it was 1000 all the time. The reason people complain about Shamans in the first place if they get that lucky 900-1000~ 3 times in a row.
Glad to be of service.
Scars show you the remnants and failures of the past.
~¡¡¡!!!AND FOR THE LOVE OF GOD, STOP ASKING ABOUT MY AVATAR, I DON'T KNOW!!!¡¡¡~
Still, it's RNG to a point. It definitely matters more in short duration settings like 1v1 or Arena and the likes, but the longer the PvE boss fight is, the smaller the window or gap becomes.
You have to keep in mind, yes it's still RNG, but really it's a percentage. They end up being the same thing in the end, but if you have 30% crit and you cast Lightning Bolt for 10 minutes, your crit chance should be very close to 30% no matter how you slice it. If you tested on a target dummy for three 7 minute sessions (with the same rotation), our DPS would fall pretty close to one another.
I agree that RNG to a point is fun, but it can be overkill. I don't know if it's overkill just yet. I might be the minority here but I've been enjoying Elemental a bunch thus far in 4.0 and I haven't really found RNG with things like Lava Surge, Rolling Thunder, or Elemental Overload too bothersome... yet.
Last edited by tusker; 2010-10-17 at 10:25 PM.
we're an even bigger glass cannon this expansion, i can just see us getting focused in pvp yet again...
"Bring the player, not the shaman"
http://us.battle.net/wow/en/character/blackrock/omybad/
Yeah, you are right. Standing around being a pew pew faceroll turret is super hard.
Pre 4.0.1 if you were a good shaman (which you obviously weren't) you had to balance offense and defense, and be good at kiting, def totem dropping, and dispelling. Now we can do so much burst damage you barely have to worry about any of that, not to mention without instant ghost wolf you can't do much kiting to begin with.
TLDR: Wrong. Next.
Ah, another bad shaman. Actually, I would say given your general lack of knowledge, as illustrated by your post, that you would be the one who knows nothing about the class.
As I said to the previous poster, Shamans are definitely not harder now than they were before the patch. The only things that have, "made it harder" is downloading a couple of add-on's to flash on your screen when you get LS and Fulmination. If that makes the game more difficult for you then I can see your problem, but it's not with the game itself. With elemental overload procs on LvB you can randomly faceroll just about anyone. So now that instant ghost wolf is gone. The class has went from something that took a little finesse (particularly against melee) to something that is so easy you can accidentally gib people.
TLDR: You fail harder than the first guy because you tried to look smart.
PS: Other classes being arguably slightly more OP than, or about the same as elemental shaman (spriest, boomkin, warlock) does not make it ok to defend Shaman being OP.
Shaman PvP Theory
- "that all sounds nice but i prefer the hide behind a rock and dps method, and if they target you, ghost wolf, and if they start attacking you, bend over and prepare yourself psychologically."
-Thunderspike
Shaman PvP Theory
- "that all sounds nice but i prefer the hide behind a rock and dps method, and if they target you, ghost wolf, and if they start attacking you, bend over and prepare yourself psychologically."
-Thunderspike
in some blue post blizzard stated that they didnt want to remove RNG from the game, because without it everything in the game could be calculated out even before you started playing, so RNG=fun...
i dont have the link but it would be nice if someone got it...
Talking about RNG have you ever played a warrior pre 4.0? Even now. sometimes you have like 100% rage because you get 20rage procs constatly as arms but then 3 seconds later you are at 15 rage because your autoattack only gives so little you want to switch to a onehanded weapon just to get the rage flowing again!
Anybody that plays not only shaman but other classes will see that the RNG on shaman is pretty much as frustrating as on any class.
You should be more upset about the fact that other classes can purge you of your orbs (still is magic yes?) so they can take away that without eating the orbs while hitting you. mages and locks have had their shields turned undisspellable because that fucked with their playstyle (though I cant imagine it was too harsh to rebuff as I have to playing healing shaman with watershield) Its about time they became disspellable again or other similar mechanics get the upgrade!
I actually like the idea for your glyph -- set it up so earth shock eats your extra charges as normal, but if you get hit you don't lose a charge -- downside would have to be that it doesn't do damage to people hitting you. That said, for pve and pvp, I think that would be a fair trade -- we aren't exactly banking on lightning shield damage to knock people over.
---------- Post added 2010-10-18 at 09:37 AM ----------
Ehh, gonna have to politely disagree with you on it being harder to play -- giving us two things to watch for (lightning shield charges and lava surge procs) isn't exactly making the class hard to play. If you think that's hard, try playing enhance, their priority list is stupidly long. (I also sucked at enhance when I tried it, free admission, but oy.)
It's not hard to play, and with WotLK health pools, it's a wee bit OP. However, Cata health pools should even things out. Except for mages dropping 50k arcane blast crits, that shit is ouch.
That lightingshield glpyh is good for enhancement! dont change it NOOOO. would be horrible if we wouldnt get the dmg off when it -.-