Originally Posted by

**MasterNewbie**
Ravage is 950% + 56, Shred is 540% + 56. DPE of Ravage is only higher than Shred if:

(9.5x+56)/60 > (1.2)(1.3)(5.4x+56)/40 %The 1.2 and 1.3 are from Rend and Tear and Mangle debuff respectively, x is your character sheet weapon damage

That inequality is equivalent to this one:

380x + 2240 > 505.44x + 5241.6, leads to

-125.44x > 3000.4, which suggests x must be negative for it to happen. Well, weapon damage is never negative, so DPE of ravage is never higher than DPE of shred.

The calculations that took into account the 1.5 CPs for shred and 2 CPs for ravage involve the same inequality, except

2(380x + 2240) > 1.5(505.44x + 5241.6)

Solving that, we can see the adjusted ravage is better when weapon damage is >1820.

To determine the crit chance where shred is always better, instead of multiplying the left-hand side (LHS) by 2 and the right-hand side (RHS) by 1.5, I used (2) on the LHS and (1+k) on the RHS, k is your crit chance (I used 2 for the ravage side because I was assuming that we would have hit the effective crit cap for it). Doing similar algebra, let x->infinity, k converges to 0.5036.

Note that none of this involves 2T12. Including that will introduce a 1.1 factor on the RHS and change about everything. If you want to see those calculations (I didn't really mess with 2T12 much, but I can do some if you want to see them) you will need to wait till tomorrow.