2T13 may affect the value of mastery. How significant it is... I'm not sure if it is at all significant (this is assuming that being able to FB at any CP to refresh rip as opposed to having to 5cp rip to refresh it between 25% and 60% improves rip uptime). I don't foresee either bonus having an effect on hit/exp. Crit would probably see the biggest benefit, followed by haste.
Mastery will rise in value due to the 10% ap melee buff, since bleeds are based purely on AP.
Last edited by Healingftw; 2011-10-12 at 11:56 PM.
AP gives Weap DPS, so all of our damage will be increased. I wouldn't correlate it with a rise in Mastery value, imo.
"Rake: Rake the target for [56 + 14.7% 2.07% of AP] Bleed damage and an additional [168 + 44.1% 37.8% of AP] Bleed damage over 9 sec. Awards 1 combo point."
If I'm reading the front page correctly, they are increasing rakes damage by a pretty decent amount...the notes are unfiltered atm though.
I dont believe its real, the number is just too high to be true. But i hope it is so we can have again mastery builds. I just hate haste to be our best stat
P.S. It seems to be true, now expecting huge pvp QQ wave how the ferals kill ppl while dead again
Last edited by Healingftw; 2011-10-13 at 09:32 PM.
Tiger's Fury Enrage
Your next Ravage can be used without requiring stealth or proper positioning, and costs 100% less energy.
10 seconds remaining
This seems to be the buff you get from 4T13, so it's separate from the one you get from Feral Charge.
I believe that the changes listed for rake are just tooltip corrections for when they hotfixed in the change to the initial tick of rake.
Agreed I would love if we could get some tuning buffs but we all know that won't happen because we're already in a "contentious" position when pvp is mentioned.
Rake is already doing almost as much damage as rip. It takes 1gcd to apply and reapply rake and it takes huge amount of time and energy to apply rip. Also you never know how lucky you will be with crits so you can't safely predict amount of time you need to apply or reapply rip.
Imo, rake should do half of the rip's damage - so rip damage should be increased and rake damage - decreased. It would be really strange to buff it instead.
And I really hate changes that buff cats in pvp. Because EVERY pvp player hates cats. And if cat will be even nearly OP in pvp, it will be instant nerfed because of huge wines caused by all of that cat haters. And as usual pve cats will suffer most from these changes.
According to the notes its not "buffed" only the initial direct damage, but the damage over time too.
Tick - 56+12.6%
Tick - 56+14.7%
(Just divide the damage over 9 seconds by three).
I'm pretty sure you'd all agree that currently the initial damage deals the same amount as a tick. So the "old" damage cannot possibly be how it is now. It is just a tooltip fix.
44.1 / 3 = 14.7
37.8 / 3 = 12.6
From 4.2 patch notes:
Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake's tooltip being incorrect from this change will be corrected in a future patch.
---------- Post added 2011-10-14 at 04:14 PM ----------
I got ranked as bear when halfway the fight the tank went down and i did this:
[22:21:49.561] Mihir casts Bear Form
[22:21:51.049] Mihir casts Demoralizing Roar
[22:21:52.858] Mihir casts Mangle on Occu'thar
[22:21:54.870] Mihir casts Cat Form