Regarding the guild: Yup, people here are fantastic and insanely great And you lose nothing by applying I'm not the one who decide, just be aware that we have two active ferals already (me and Pagotras).
Nice guide, thank you! This really helped me.
Just returning to game and i am unsure if i should cap out expertise and hit then go mastery or go full mastery and not worry about hit/expertise?
My advice is alt-f4 and go play Diablo!
But really, after playing with both Haste and Mastery stacking it's up to the individual what they prefer as dps-wise it's very close. Haste is what i prefer though.
grats i gues
TREE DURID IS 4 PEE
I have not had a chance to try out my druid on the beta yet, but I am wondering how the feel of things are at 90. Is the flow fun and compelling? Does the shred glyph help with frustrating bosses with face only issues? I know this thread is for 4.3 content from cata, but since things aren't changing for the current iteration of our class, I'd be interested to see some discussion on what's coming soon to our beloved specialization.
has anyone seen or heard about what ferals are doing in the MoP beta raid tests from today ?
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Right now energy regeneration feels really slow on the beta (more so than live). Blizz stated that 'one of the things we do is whack ratings when an expansion begins so that there is room to grow into additional gear. As I have said before, this feels bad to players but is sort of inevitable because we can't start at say 75% crit chances and grow into 130% crit chances. However, we think the current loss of stats in MoP is too extreme, and is exacerbated by losing all of the passive talents and glyphs that often added haste and crit especially. We believe, and we're certainly hearing the feedback, that players are playing from level 85 to 90 with haste, crit and mastery percentages that are so low as to be unfun.'
I feel that Ferals are really hurting from this (with less CP, etc) more so than other classes-however, this might only be for the first tier. As we grow into gear and we can stack these secondary stats in the masses (similar to t13 now) we'll really shine as a pure DPS class. They've added a lot of fun changes to our toolkit and our rotation isn't changing that much. Though Cat might feel clunky and slow/semi broken at the moment-there's hope at the end of that tunnel. We just might have to grin and bear it a bit and pace in a cage for a while, so to speak.