Does using Ferocious Bite while under Berserk lower the amount of extra energy that is converted into extra damage? I know it'll lower the cost of the FB itself, but not sure about the extra energy that FB will try to use. And if not, is it still better to use it over just pure shred spam in Berserk? I've been using Ovale and it suggests using FB regardless, but very often I find myself energy starved by the end of the Berserk. (Yes I'm waiting til 80+ energy to pop it)
While I can't speak for the developers, my assumption is that they made the paw damage scale off of a weapon's DPS, vice its min/max damage, to make staffs on equal footing with polearms. Otherwise we would never want a staff, only polearms, because for any given ilevel a polearm is always going to be slower and have a higher max damage.
regarding the feral 4 set considering most of the tier has treble stats would u have better dps just going 2set and getting rest offset
---------- Post added 2010-12-25 at 08:32 AM ----------
oh wait disregard the above post just re read the thread and found my answer
Was wondering... does Dark Intent proc work on our DoTs? Since bleeds are dots... it should right?
Guess that could be covered in the guide too.
For the best cloak enchant, you put 65 crit. Given the relative stat value from Mew, wouldn't 22 agi (from woltk) be better ?
Any recommendations for Ovale scripts? Which do people find puts out the most dps?
Nice guide, i like it!
So, i've played ret for nearly entire wotlk in the top guild on my server, but with the changes to it I didn't like it anymore so rerolling feral, currently at lvl 84 and I've got some questions regarding situations I've encountered were I wasn't quiet sure what to do.
For one there's times where i've got 5 Cp's and there's only 4-6 seconds left on rip, is it better to wait till it's at 0.1-1.9 secs to refresh it or use a FB to start building up Cp's again.
In your faq you said that it's not hard to keep rake up all time with the damage bonus from tiger's fury, rake lasts 12 or 15 seconds ( not sure on that), where TF has ( glyphed) a 27 second cooldown, does it still keep the 15% damage bonus from TF if i refresh it at <2 seconds?
should I keep rip up all the time even if it's without TF?, rip lasts 22 seconds with the glyph, is it worth letting it drop those 5 seconds to have it benefit from TF?
And the last thing i was wondering about, since savage roar with only 1 CP lasts 22 seconds and with 5 only 41 is it not worth to keep it up with 1 Cp ( 2 if the first ability crits), seems alot cheaper in the end or is it bad cause in the end you spend more energy on it?
Cheers for the help anyway even if I don't get answers, this faq has helped me alot already
"No. I am Ganner. This threshold is mine. I claim it for my own. Bring on your thousands, one at a time or all in a rush. I don't give a damn. None shall pass."
I wondered this myself, and assuming perfection, keeping rip up 100% is a dps boost. I didn't bother doing the timing for how often you can then get TF on rip, but mostly, it's a dps boost. How much of a boost depends on the number of rips you can get with TF with exactly what uptime. Presumably it's between 1/3 and 1/2 of them.should I keep rip up all the time even if it's without TF?, rip lasts 22 seconds with the glyph, is it worth letting it drop those 5 seconds to have it benefit from TF?
Simple math, there's 5 seconds between rip and TF. That's 2.5 ticks. Getting those extra 2.5 ticks on average in those 5 seconds is a 23% increase over doing it once every 27. TF is only 15%. It'll range between 500 and 1000 dps, gear depending. I started with an average tick of 7k, which is probably low as even my current ticks are over 6.5k now and I'm only in full 346. I didn't model any higher because I did it when my ticks were only at 5k and the math was kind of obvious by that point.
Again, that's only theory and essentially ignores fight mechanics. Swapping off to kill adds instantly destroys that for example. Knowing a swap is upcoming may make it better to hold off on TF to get the stronger rip just before you swap. Or when the boss is about to be impaled, etc.
Last edited by Lyren; 2010-12-26 at 05:36 AM.
I at times clip my RIP (especially when near 20% where I pop Agi pot + TF) or in ~20% case at times can wait and waste those 1-2 ticks to later keep that boosted RIP till rest of the fight.
Anyone have a good mod to track the number of times Rip has been extended by the glyph of shred. I used to use FBN for this but the mod no longer is updated so I switched to Ovale and it doesn't appear to track that in a manner that I can see.
Which stat is the best to reforge into mastery?
I just tried the Pawn import, and it didn't seem to like any of the decimal places. Currently using Pawn v.1.5.3.
Putting them in manually isn't that big a deal though.
Looked into it, it's mostly because it didn't like the commas, even though that's normal for EU. Not sure if it works depending on language.
Using the above works.( Pawn: v1: "Feral Druid Cat (Mew)": Strength=2.53742, Agility=3.30795, Ap=1.20915, CritRating=1.03746, HasteRating=0.90068, MasteryRating=1.47456, HitRating=0.96561, ExpertiseRating=0.95473, MeleeDps=4.18014, IsWand=-1000000, IsCrossbow=-1000000, IsGun=-1000000, Is2HAxe=-1000000, IsThrown=-1000000, IsBow=-1000000, IsSword=-1000000, Is2HSword=-1000000, IsAxe=-1000000, IsShield=-1000000, IsDagger=-1000000, IsFist=-1000000, IsMace=-1000000, IsPlate=-1000000, IsMail=-1000000, SpellPower=-1000000, Intellect=-1000000 )
Last edited by Lyren; 2010-12-26 at 09:39 PM.
What's the top 2-3 trinkets pre-raid? Would the Tol Barad trinket being of epic quality earn a gear slot or it's worse than some blues from heroic 5mans ? I've seen different opinions, in this guide and other sources, also when I checked the armory last time, the author of this guide is using the crit trinket (Grace of the Herald) with crit proc which is not even mentioned in the guide, is it really the best one from heroics 5mans?