Hello, I was wondering what single target buffs are worth to ask for in 25m raids? Seems like Dark Intent is mandatory for ferals, what about TotT? Is rip and rake applied while under TotT effect deals that 15% increased dmg for the whole duration or only till TotT fades from me? Alternativly if it's working only for TotT duration is dmg increase affect rip and rake that's already on target?
From the guide, I think those might be typos/errors ? why would you want 12 sec or less on rip to regain 5cp's for a Rip refresh ? Are you suggesting to run out and charge then ravage or did you mean shred ?3.2 Priorities
Use (Ravage) if Tiger's Fury is up
Use Savage Roar if you have 5 combo points, Rip has 12 or (less) seconds left and SR and Rip will expire 3 or less seconds from each other.
Great guide its helped me tons learning a new class and spec /cheers
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Getting 5 combopoints + a full energybar takes a while, 12 seconds gives the best results in the Mew simulator.
Ravage only if you got the stampede buff, don't run out of melee range for it.
---------- Post added 2011-01-20 at 12:13 AM ----------
Going back to kitty dps when I get the epics I need from raids as a tank. Just love the guide
[R] [80:Lingzhichen:2]: why is never peeple who are smart of the fighting
[R] [80:Lingzhichen:2]: every time raiding
[R] [80:Lingzhichen:2]: people are wheels on chair
(( Manapaws ))
is it worth using tiger's fury everytime right before berserk?
started using them both in a macro and i think it helps in burn phase
You could say that the glyph makes TF available 11.1% sooner, but the two statements are not the same.
If a fight lasts 4 min, you will actually lose dps (due to having to clip your rakes, and thus wasting energy). It takes 9 unglyphed TF's to make it possible to have 10 glyphed TF's, this means the fight has to be longer than 4:40 to even get use out of the glyph. I mentioned clipping rake because the guide says to clip your rake for a dps increase.
In reality you end up wasting 2 rakes (10 ticks, or 70 energy) over a 3 min fight, in order to keep rake up with the TF buff. So you gain 60 energy if the fight lasts longer than 4:40, but you lose 70 energy every 3 min. You do get the 15% damage bonus for 6 seconds every 5 minutes, but I don't quite think that's good enough.
I chose the berserk glyph, because 2 extra shreds per berserk (or 4 shreds in the case above), outweighs a 15% damage bonus for 6 seconds from the TF glyph. What do you guys think?
I think the main profit of Glyph of TF is getting it closer to the duration of Rip, so syncing those two abilities is more attractive. You have a few seconds of Rip downtime, but on the other hand, each Rip is buffed by TF. Without the glyph, you may even hardly get every third Rip buffed, since you don't want Rip downtime and want to use TF on cooldown. And clipping Rip is difficult because it suffers from "A more powerful spell is already active", if you applied the previous Rip with more AP than you have right now, even if you have more Crit and of course more +Dmg from the TF, and the Rip would only last, say, 4 or 5 more seconds. You might blow TF to get that error, and now sit there with 120 energy, 5 CPs, but Rip still ticking. If you FB, you risk a noncrit (at current gear levels, highly likely) that does less damage than two average Rip ticks, but taking away all CP and 70 energy. You might get 5 CP by the time Rip runs out, but you might not. Hell, I even notice that I don't have 4T10 anymore, often waiting for that additional 10 energy to Rip is a pain. With glyph of TF, you can refresh SR or dish out an FB ~5sec before TF is up again, and gather 2-3 CP or more and be at <60 energy until then, maybe another Shred, Rip, Shred some more to benefit from TF, but take care to be able to clip Rake with TF still up - I usually already do this at 2sec remaining, since we aren't at the hitcap, so I would have another chance to Rake if the first try misses.
Of course things get messy once the boss is <=25%, but not any more messy than without the glyph, actually.
I'll ask here since it's a problem i noticed in catform only.
I reached the gear level to switch from haste to crit (according to mew) and i reforged to second that. I ended up at 38.74% crit unbuffed in cat, and noticed i could swap my 50 haste enchant on wrist to 50 crit. Got the enchant done and my cat crit% did NOT raise, while caster did (it went from 28.xx to 29+). I already tried taking a portal, stoning, relogging and quitting the game and open it again, nothing worked. Any ideas?
"Seeping crest of turbidity, arrogant vessel of lunacy.
Boil forth and deny, grow numb and flicker, disrupting sleep.
Crawling queen of iron, eternally self-destructing doll of mud.
Unite, repulse. Fill with soil and know your own powerlessness."
Primera - Elemental Shaman - <Vedo La Gente Morta> - Pozzo dell'Eternità IT
Hmm, no comments on either the tradeskill or the scroll... Try unequipping the bracers and watch how your melee crit chance changes, then look at what the Agi and non-enchant Crit on the bracers would grant you (RatingBuster helps with that) and if there is still a discrepancy, write a ticket about it or post on the forums - though, as a fellow EU player, I know about the reply rate there... Before you post there though, try searching on both EU and US forums for this issue (through Google, not the built-in search that seems even more broken than the one in the old forums)
I looks like you might be missing a pre-raid chest: Defias Brotherhood Vest, which drops off Glubtok in heroic Deadmines - it should score 1563 if I'm counting right.
Great guide, all the same!
there are more items missing :P
TREE DURID IS 4 PEE