# Thread: The Cat Guide - 4.3

1. Originally Posted by Dendrek
There was a typo in that advice:

"then subtract the agility on your char sheet multiplied by 0.1324"

The value should be "0.01324"

Also, Mihir, check the numbers you posted. I think that may not be the only value that's off by one or more decimal places (I didn't check them myself, but I suggest this just to be safe).
the typo is good, it corresponds to the previous figures about crit in mihir's post. The pb must be somewhere else

I think it should be divided and not multiplied by 45.93 at the end and then it's okay I got a negative numbers (around -5%) cause i have too much crit regarding exp/hit.

Am I right ?

2. Yeah working on it, might have found a bug in mew as well (see EJ mew thread).

Pretty much forgot about base crit, lotp, strength of earth, etc ;P

---------- Post added 2010-10-20 at 12:55 AM ----------

So it would be (61.5 - 5% lotp - 7.4755% base crit + hit + exp - ((agi + 155 SoE + 40 food) / (83.18 / 1.05 / 1.05))) * 45.93 which can be simplified to (46.44 + hit + exp - (agi / 75.45)) * 45.93. Saw something about crit depression as well, so gonna await an answer on EJ first, as I thought crit depression was proven to not exist :P If it does exist, 4.8 needs to get added to the 46.97 so it would become (51.24 + hit + exp - (agi / 75.45)) * 45.93.

Using the depression one on my own stats yields 1207, which is pretty much what I got.

Edit: 4.8 crit reduction is still in so (51.24 + hit + exp - (agi / 75.45)) * 45.93 is the correct formula.

3. Originally Posted by Oxfalia
the typo is good, it corresponds to the previous figures about crit in mihir's post. The pb must be somewhere else

I think it should be divided and not multiplied by 45.93 at the end and then it's okay I got a negative numbers (around -5%) cause i have too much crit regarding exp/hit.

Am I right ?
No, the value is (should be) 0.01324. What Mihir writes above, "(agi / 75.45)," is equivalent to "(agi * 0.01324)."

4. Originally Posted by truewolf
Hello, I have many doubts about the weapon damage.

If we look de tooltip of distant land and bloodfall ( lvl 277 ):

Distant land : 625 - 938 damage ; 325,7 dps
Bloodfall : 886 - 1.329 damage ; 325,8 dps

Well, shred, mangle, fury swipes now are bases on weapon damage, but what information we get? (938+625)/2 ? 325,7? other?

On the other hand, the autoattack is now based on weapon damage or attack power ?

Thanks.
i kinda made the same mistake at first. but its just weapon dps

so you get 325,7 dps from distand land
and 325,8 dps from blooodfall

in you charecter screen you shuold be able to see your melee dps, wich is based of your weapons its dps + a certain value based on AP <- i dont got the full formula of it

but come to think about it i am not sure if this is 100% tru as i think rip & rake are only based off Ap and not weapon dps ?

5. rip, rake and FB are purely based on your AP, while mangle, shred and ravage are based on the DPS in your character screen (which already has AP included, 14 AP = 1 dps which is the same rate as how feral ap worked).

---------- Post added 2010-10-20 at 08:59 AM ----------

Originally Posted by Oxfalia
I think like I'm missing something here
(76 - hit - exp - (agi*0,1324))*45.93
=(76 - 5.59 - 3 - (2246*0,1324))*45.93
=(67.41 - (297.37))*45.93

and there is the bug :s the agility on your char sheet multiplied by 0.1324 gives me 297 and if i substract it on 76, well it's not positive.

BTW, really nice guide Mihir, thanks
With the new formula : (51.24 + hit + exp - (agi / 75.45)) * 45.93
It would become (51.24 + 5.59 + 3 - (2246 / 75.45)) * 45.93 = (59.83 - 29.77) * 45.93 = 30.06 * 45.93 = 1381 crit rating needed.

6. oke thanks

7. Originally Posted by Mihir
[*]Use Rip if you have 5 combo points, Rip has less than 2 seconds left or is not on the target.[*]Use Rake if Rake has less than 3 seconds left or is not on the target.
Does these things actually work? I tried refreshing Rake at 1s left and found it got clipped

With Rip I could not check because POWA shows Rip timer improperly(Like 2s left, then suddenly Rip fades - i'd appreciate any help with this)

8. Originally Posted by 4yBaK
Does these things actually work? I tried refreshing Rake at 1s left and found it got clipped

With Rip I could not check because POWA shows Rip timer improperly(Like 2s left, then suddenly Rip fades - i'd appreciate any help with this)
Yeah, Rip suddenly fades a couple seconds early for me too, using Droodfocus, but it doesn't happen every time and I believe that it only happens when I've had Rip extended to the full duration with Shreds. Maybe there's a rounding discrepancy between Blizzard's Rip timer and that of our addons. Or maybe the addons aren't syncing properly because of the new patch.

9. Originally Posted by 4yBaK
Does these things actually work? I tried refreshing Rake at 1s left and found it got clipped

With Rip I could not check because POWA shows Rip timer improperly(Like 2s left, then suddenly Rip fades - i'd appreciate any help with this)
Rip seems a bit buggy indeed; if you clip the last tick of rake however the new one is 18sec duration, so that works at least.

10. Originally Posted by Mihir
Rip seems a bit buggy indeed; if you clip the last tick of rake however the new one is 18sec duration, so that works at least.
P.S. So there's no solution to fix Rip?

11. Other than reporting it to a gm, or making threads about it on the official forums and hoping a blue will read it, nope.

12. it rip also falls off early on default Ui so its not related to the addon it related to actualy time remaining on debuff

13. Originally Posted by Mihir

With the new formula : (51.24 + hit + exp - (agi / 75.45)) * 45.93
It would become (51.24 + 5.59 + 3 - (2246 / 75.45)) * 45.93 = (59.83 - 29.77) * 45.93 = 30.06 * 45.93 = 1381 crit rating needed.

14. The "normal" formula of weapon damage has always been : Weapon damage + AP / 14 + 55,4

I belive that it is the right way

15. Sry when my english isn't well & I'm kind of a noob,

but what exactly IS the crit cap?
Softcap? Hardcap? Numbers?
I think unreachable with my gear (only about ICC25 NHC), but interesting!

Edit:
Is it rentable to put Agi/Hit or Agi/Crit in blue/yellow sockets for 4 Agi-bonus or 8 Crit-bonus? (for example ICC reputation-ring?!)

16. Did you read the guide?

Added a "short version" of the crit cap section to the guide: 66.3% + your % hit and % exp is the crit cap for your white attacks (raidbuffed in cat form).

17. Yeah, thought I'v read it 2 or more times, and quotet it in German on my G-HP.
Or did you edit that part later?

Thx alot btw!

18. I've been adding/changing a lot of things the last couple of days and the crit cap section is pretty new still

19. Ok dude so it's my fault x)

I'll search it recently for updates.
So still 20Agi gem without bonus > 10Agi/Hit(Crit) with socket-bonus?
I know energy is refunded when missing/dodgeing but hitcap had always seem nice to reach :<

20. It depends on the bonus; with a +6 bonus you trade 4 agi for 10 crit/hit/str which is worth it most of the time. But with a +4 bonus you trade 6 agi for 10 crit/hit/str, which is not worth it usually.

---------- Post added 2010-10-20 at 03:58 PM ----------

Updates still to come btw: will add a section about bis gear, and i want to go into more detail on individual talents.

---------- Post added 2010-10-20 at 04:27 PM ----------