
Originally Posted by
gollie
What mithfin is asking is why you start the fight by popping Berserk and Tiger's Fury without getting rid of the energy you have first?
"4.)Opening without Ferocious bite consistently yields higher dps. Hence..FF..Feral charge..Tiger's fury..berserk....mangle..savage roar..rake..ravage..shred if needed to get to 5 cps then rip."
That's about 180 energy wasted and the fight hardly started.

Originally Posted by
Arrockk
The cost for feral charge is 10 energy..so FF then feral charge leaves you at 90 energy..popping tigers fury and beserk pushes your energy to 120 due to talents..when you follow with mangle..your general 35 combo point cost is then reduced by half..so not only does your mangle cost you roughly 18 energy only but its damage is also increased by 15% and savage roar is reduced from 25 to 13...if you waited to pop tigers fury and berserk you lose 10 energy to feral charge..35 to mangle-15% increased damage..and savage roar costs 25 energy..so..to me it seems 6 one way half dozen the other but i prefer the increased damage on mangle..if you think you can pull more dps out of the opening please tell im eager for new ideas...maybe popping tigers and berserk directly after mangle and before savage roar is a dps increase..i need to sit down and do math...
You're losing the 60 energy from KotJ from popping TF when you have ~full energy. The 20 energy loss from using TF and Berserk concurrently is negligible and negated by the 15% damage buff. Using Ravage! during Berserk is only an energy loss if you end Berserk with energy remaining. Using Savage Roar during TF is a DPS loss due to the GCD and energy spent during TF not directly benefiting from the 15% buff. Using Mangle during TF is suboptimal because of its poor DPE compared to Shred, Rip, or Rake.
Note: The following is all assuming no 4pc T11 and using Unheeded Warning.
My guess is
Code:
FF/FC > Mangle > Rake > SR > TF > Berserk or Shred once then Berserk* > Shred* > Ravage! > Shred > Rip > Shred spam
*to avoid capping energy
might be closer to optimal, but it only leaves 5 GCDs to get Rip in on TF's 6 second duration. Any unlucky misses, dodges, or lack of crits would cripple this opening. Savage Roar so early is primarily to bleed off excess energy, but white damage benefiting from SR, TF, and Unheeded Warning could be a DPS increase. Rake does not benefit from TF because we are trying to maximize Unheeded Warning's proc.
Alternatively, to ensure 5 CPs for Rip during TF, Savage Roar could be delayed until after Tiger's Fury ends.