1. #2721
    The secondary stats jump from 1.20s to 1.90s in one tier? Interesting.

    Quote Originally Posted by Nathanyel View Post
    Uh... well, Peerless Stats is still closer to the cost of Dragonbone Leg Reinforcements than to that of Dragonscale Leg Armor :P
    What? Sounds like either your or my realm's economy is weird. Blackened Dragonscales are priced at less than 20g each, making Dragonbone Leg Reinforcements' value 30-40g. The Peerless Stats enchant is priced at over 600g, and its ingredients' prices vary between more expensive and cheaper than the enchant itself. I wouldn't call that price difference insignificant.

    Molten Front gloves are indeed an interesting dynamic due to the mid-tier iLvl and good secondary stats.
    Agreed.

  2. #2722
    Hmm, Wowhead seems to agree with you and lists a medium of 200G for the crystals, though I'm kinda used to seeing them at around 80G o.O and most of the time, I'm using the crystals I got from Zul runs anyway. The Agi and Sta leg armors, on the other hand, which I had the honor to switch a few times on my heroic pants in the last weeks, were always 700+, more often 800+

  3. #2723
    Deleted
    If you don't lose out on ilvl, it should be worth it. So going from 2x391 T12 to 397+384 T13 should be a small upgrade, but going from 2x391 T12 to 2x 384 T13 should be dps-neutral / downgrade.

    On that note, going to 4T13 is always worth it, even if you're going from 4x391 T12 to 4x384 T13
    Last edited by mmoc2e7b040398; 2011-11-17 at 01:06 PM.

  4. #2724
    Quote Originally Posted by Nathanyel View Post
    Hmm, Wowhead seems to agree with you and lists a medium of 200G for the crystals, though I'm kinda used to seeing them at around 80G o.O and most of the time, I'm using the crystals I got from Zul runs anyway. The Agi and Sta leg armors, on the other hand, which I had the honor to switch a few times on my heroic pants in the last weeks, were always 700+, more often 800+
    The Maelstrom Crystals are usually priced at 120-150g, but I found some for 90g each yesterday evening. With my luck on drops I usually never receive any of the crystals from the boss loot, so I will have to hurl gold at those bastard goblin auctioneers. Last time I checked, the leg armours were 1000+ gold on my realm.

  5. #2725
    Deleted
    Quote Originally Posted by Arctagon View Post
    The secondary stats jump from 1.20s to 1.90s in one tier? Interesting.
    Mostly due to the 10% ap buff and the insane amount of agility on items in Dragon Soul.

    ---------- Post added 2011-11-17 at 02:21 PM ----------

    Quote Originally Posted by Nightelfsb View Post
    Thanks Mihir, haste and mastery for sure close. Anyway once we break our firelands set-bonuses on live, we'll like mastery more right away I'll take it?

    Has your BIS changed you posted a few pages back by the way? It seems correct to me atleast.
    Not yet, tho if the current amounts of expertise stay the same I might have to change something around to get rid of some... (nonset gloves, diff ring, or diff relic are the best options).

  6. #2726
    4T13 is obviously worth it Got heroic shoulders and pants now, should be able to get RF helm/gloves by the time I get a token for the normal chest. Well, mostly bear atm anyway, though :/ hope we're getting another tank until 4.3 :P

    *edit* no T13 through VP >_<

  7. #2727
    I know, but I still find it interesting, or amusing if that suits better, because it's the first time the secondary stats take such a leap between two tiers this expansion. It certainly helps in balancing melee and ranged.

    Edit: Nathanyel, what's your character's name? Can't find you on the Armoury. :<
    Last edited by Arctagon; 2011-11-17 at 01:26 PM.

  8. #2728
    Deleted
    4.3 valor upgrade table:

    ilvl you're upgrading from | slot | dps increase | valor cost | dps/valor

    378/391 trinket 868 1650 0.526 *
    378 back (nodf) 516 1250 0.413 **
    378 waist 601 1650 0.364
    378 finger 442 1250 0.354
    378 feet 517 1650 0.313
    378 chest 619 2200 0.281
    378 wrist 340 1250 0.272 ****
    378 head 593 2200 0.270
    378 relic 183 700 0.261
    378 hands 408 1650 0.247
    391 waist 305 1650 0.185
    391 finger 227 1250 0.181
    384 neck 226 1250 0.181
    391 feet 270 1650 0.164
    391 hands 179 1650 0.108
    391 chest 231 2200 0.105
    391 wrist 119 1250 0.095 ****
    391 head 202 2200 0.092
    391 relic 56 700 0.080
    378 back (df) 97 1250 0.077 ***

    * 378 ancient petrified seed or 378/391 the hungerer. 397 kiroptyric sigil is bis, always get this first
    ** 378 reputation cloak
    *** 378 dreadfire drape
    **** crafted bracers are better, better skip this
    Last edited by mmoc2e7b040398; 2011-11-18 at 08:28 AM.

  9. #2729
    Deleted
    When 4.3 hits and the 10% extra AP is added. Using 4 set T12, will the stat weights change on release? Understand that mastery will be top in the BiS DS gear. Also i assume those values are for a static patchwerk boss, do the encounters in DS favour specific reforging.

    I can understand why glyph of bloodletting may have a lower value with the Blood in the Water activating from 60%, but confused as to why mangle is rated second, will we be using it enough for it be making the most out of the glyph? (if u can shred, you should be shredding so you only gain the benefit every minute when you refresh it)

  10. #2730
    Has an official rotation come out on how to deal with our 4-piece? Does the TF ravage consume our stampede ravage if stacked or both procced. How will running out to use our stampede ravage while TF is up feel and work on a majority of bosses?

  11. #2731
    Quote Originally Posted by Mihir View Post
    Preliminary stat weights based on 4.3 bis gear simulations with the latest version of mew (with some custom modifications to determine the value of haste better):

    Weapon DPS: 7.10
    Agility: 4.95
    Mastery: 1.99
    Haste: 1.97
    Hit/Exp: 1.91
    Crit: 1.86
    Looks similar to what I've been getting. What's the 95% CI on your values?

  12. #2732
    Quote Originally Posted by Ledonn View Post
    Has an official rotation come out on how to deal with our 4-piece? Does the TF ravage consume our stampede ravage if stacked or both procced. How will running out to use our stampede ravage while TF is up feel and work on a majority of bosses?
    Speaking of this, I'm not sure if it was already asked here, but how do you guys feel about, during the Nom Nom Nom phase, FB just after you applied/refreshed Rip with TF active? (as that with remove the damage bonus)

    Quote Originally Posted by Arctagon View Post
    Edit: Nathanyel, what's your character's name? Can't find you on the Armoury. :<
    Nulgar of Mug'thol EU (or, from Vanilla until 5 or 6 weeks ago, Kel'Thuzad)
    But don't look at it (despite my link) half of my gear is reforged for tank

  13. #2733
    Quote Originally Posted by Ledonn View Post
    Has an official rotation come out on how to deal with our 4-piece? Does the TF ravage consume our stampede ravage if stacked or both procced. How will running out to use our stampede ravage while TF is up feel and work on a majority of bosses?
    Basically, if Stampede is up, always Ravage before TFing

  14. #2734
    So we don't want to try to fit in both stampedes and refresh rake within the time frame of TF? Is it impossible due to time restraints on TF and how long it takes us to run out to be within minimum range of FL?

  15. #2735
    I'd say it's rather just copying over the Stampede effect, which wasn't created with the "stacking" flag. The devs usually don't bother to make those little quality of life adjustments for ferals.

  16. #2736
    Deleted
    Quote Originally Posted by tangedyn View Post
    Looks similar to what I've been getting. What's the 95% CI on your values?
    Already closed mew, but think it was something like 0.01 or 0.02. (1M iterations)

    I changed the way the relative stat values are calculated a bit tho, removed str/ap/expertise and averaged with a lowerbound, and used scale/2 interval points for haste as well.
    Last edited by mmoc2e7b040398; 2011-11-18 at 08:25 AM.

  17. #2737
    I must say Mihir ur putting alot of effort in this guide, much appreciated

    OP: I think with 2p T13 bonus Glyph of Shred wont be as much as important, where its the best choice to swap TF glyph with it
    Gorelaz *猩猩

  18. #2738
    Deleted
    Quote Originally Posted by Mihir View Post
    On that note, going to 4T13 is always worth it, even if you're going from 4x391 T12 to 4x384 T13
    How is that possible when 2t12 is so good(1.4Kdps in my gear)?And will scale alot with a better weapon from t13.And as long as i remeber your calculations about t13 bonuses, they are not so great, not even close to 2t12.
    Last edited by mmocbe32c89b1a; 2011-11-18 at 12:49 PM.

  19. #2739
    Deleted
    Quote Originally Posted by Healingftw View Post
    How is that possible when 2t12 is so good(1.4Kdps in my gear)?And will scale alot with a better weapon from t13.And as long as i remeber your calculations about t13 bonuses, they are not so great, not even close to 2t12.
    From what im aware the running out and fc-ravage is worth 1.2k ish dps. With the 4 set you get the 1-2 auto attacks u used to lose running and the 1.2k ish from a free ravaging.

    However reason im suprised is with the fact that you will lose agility and secondary stats

  20. #2740
    reading through some of these posts, people are to worried about BiS gear it seems, as a feral the difference between BiS and same ilvl gear has a very small impact on damage outputs, I have not even killed H Rag (has 2 bis pieces) and i was able to place 14 on H MajorHomo.

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