Originally Posted by
Xleetskeetx
Oh lawd, I'll do it for funsies.
Phase 1, circular room, Onyxia-esque.
Magma Claw - The main attack tanks have to deal with outside of auto-attacks and the standard dragon breath and cleaves. Occurs every 6 seconds. Cannot be dodged/blocked/parried. Hits for additional fire damage and applies a debuff that lasts for one minute with a stacking sunder armor effect combined with a DoT.
Sticky Magma - The debuff applied by Magma Claw, tooltip reads "You are covered in molten rock, reducing armor by x% and dealing x damage to you every 3 seconds" Lasts 60 seconds.
Withering Heat - Every 6 stacks of Sticky Magma, a stack of Withering Heat is applied. Reduces the player's maximum health by 3%.When applied to a target without Sticky Magma, also reduces Rage gen/Energy regen/Runic Power gen/Rune Regen/Mana Regen by 5% per stack. Lasts 10 minutes. Physical, cannot be cleansed by any means, persists through death.
Earthquake - Every 40 seconds, 3 second cast. The ground trembles at the might of the Dragon Aspect, dealing x damage every second for 8 seconds.
Earthwarder's Rage - 2 second cast, 35 second timer. Deathwing screams with rage, silencing the raid for 3 seconds. If a cast was caught channeling, the silence effect lasts 10 seconds for that player.
Phase 2, Begins at 85% health. Deathwing shatters sections of the wall and ceiling, allowing lava to flow into the room.
Magma Claw
Sticky Magma
Withering Heat - The raid now takes a stack of this every 15 seconds, tanks are immune to the raid-wide version with the Sticky Magma debuff active.
Earthquake - Now causes lava and water puddles to spawn at random. Lava puddles cause cause damage per second and expand quickly, and Water puddles remove 1 stack of Withering Heat every second. Both last for the duration of the earthquake. Players with Sticky Magma will not have Withering Heat stacks removed.
Earthwarder's Rage
Tail Slam 20 second cooldown. Deathwing slams his tail into the ground, knocking back players within 20 yards and sending (4/10?) cracks at random targets. Upon a crack impacting(well, going underneath) a player, a spike erupts beneath them, knocking back players around it and dealing x damage. The main target is hit for y damage and sent 65 feet into the air.
Phase 3, 60%. A brief RP moment to let the Sticky Magma debuff fall off the tanks, and the roof of the chamber explodes outwards(let's say the entire top of a mountain) and Deathwing begins flying in a circle around the outside of the chamber.
Deathwing cannot be attacked by melee in this phase.
Intimidating Swoop - Deathwing Strafes the ground, blowing players away and breaking up their formation. This is the filler between abilities, no damage, simply a "punt" effect that sends everyone flying. Kicks people off of the shadowflame buff and the water.
Withering Heat Now occurs every 10 seconds.
Call of the Twilight Deathwing calls a Twilight Drake to assist him. These land and must be tanked and killed. They are called following each Deep Breath.
Twilight Drake
Breath - A 45 degree frontal cone breath attack, standard drake operating procedure.
Twilight's Gloom - A stacking DoT that is pulsed to the raid every 5 seconds, lasts 15 seconds
Martyr - The Twilight Drakes will attempt to explode at 10%, 5 second cast time.
Deep Breath - Every 1 minute Deathwing will target a random raid member and fly at them whilst spewing fire across the floor. He can turn up to 20 degrees towards his target after casting(He can turn 20 degrees from where his target WAS at the beginning of the cast). 34% damage every .5 seconds. 5 second cast time. Leaves a trail of fire that lasts for 3 minutes.
Earthquake - Phase 2 Earthquake continues
Shadowflame Burst Targets random raid members, 15 second cooldown. A ball of shadowflame impacts the ground causing x damage and blasting back players within in 15 yards. Players hit will be afflicted with a shadow/fire DoT and have their healing received reduced by 50%. The ground seethes with power at the impact site, granting reduced threat as well as 25% spell haste and 50% spell damage. The ground will stay scorched for 30 seconds.
Phase 4, Final, 35%. Deathwing has had enough of you, and lands once again to fight you on the ground.
There will be ledges to the left and right of Deathwing in this phase, and melee can jump on his back for additional damage.
Magma Claw
Withering Heat - Phase 3 continues
Earthquake - Phase 2 continues
Earthwarder's Rage
Tail Slam
A World to Unmake - After 30 seconds and every 30 seconds thereafter a section of the floor collapses, revealing a pool of lava beneath. The room will be split into 7 sections. The section that is going to fall will rumble and the cracks will glow bright orange. Players have 5 seconds to vacate the premises or they will fall to their deaths.
Every time a section collapses, lava is splashed over the remaining platform. Anyone hit receives 3 stacks of Sticky Magma.
Shadowflame Flare - Target player is ignited with Shadowflame, taking DoT damage and exploding after 8 seconds. Anyone caught in the explosion will die, and the ground under the explosion will grant the same effect as Shadowflame Burst.