[QUOTE=Requital;9169159]Ya i'm pretty sure 150K damage from a 5 min CD might be a little steep still.[COLOR="red"]
In a world with tanks having 150k hp why is it a little steep? it's on a 5 min CD and you have to line up the rest of your buffs with it to do that kind of damage. i personally think it should stay where it is.
just my 2 copper...
Hmmm well this 150k probably required full raid buffs, heroism, avenging wrath, and Inquisition up? That would be hard to replicate in PvP, also the damage is split among all targets within 10 yards, so in PvP the target's partners just need to be close so the damage is split.
On the scaling topic, yeah this ability has bad scaling written all over it. I suppose it only scales with our haste rating since haste lets us swing more. But the flat STR bonus needs to be replaced with 1% increase in STR per application.
So I dug around and found the logs and got them parsed, Unfortunately because it's beta you can't sort by fight since wol doesn't know which is a boss vs which is trash.
This first image is from before the nerf to give you an idea of where we started.
This is from after the nerf, You can see none crit but are all between 50-200K now if you add a crit to the component were talking back into the 400K range so they are likely to remove the fact it can crit or just reduce it's damage again. I'll explain little bit of the difference between numbers so you have an idea.
Smoff and Latticetwo are both premade in full 346 gear with full top end gems and enchanting as it's what all premades come with. My copy is a 80 -> 85 copy leveled up so I don't have full 346 gear but I do have some.
---------- Post added 2010-10-21 at 05:44 AM ----------
If all you're here to do is troll the door is over there ->
Last edited by Requital; 2010-10-21 at 05:44 AM.
Well hopefully they find a way to balance this for PvP without ruining how fun it is in PvE. Perhaps Ancient Fury damage should be capped at 50% of the target's health or something like that. Sort of the reverse of old Eye for an Eye which was capped by the Paladins health.
If they don't do something like that the ability needs to be redesigned because nothing more than 60k or so would be fair in PvP and that would make GoAK a terrible 5 minute cooldown in PvE. I guess turning all or part of Ancient Fury into a DoT could help also.
An awesome scaling change and a buff since 1% str is more than 20str at 85 and even at 80.
Btw another idea for balancing this ability in PvP would be to make it last 20 seconds but make each charge add less to the final Ancient Fury Explosion. This would change nothing in PvE but would be a PvP nerf since many more strikes would be needed to get a large stack. This would give even bad PvPers more time to get away from the paladin.
Well you can only nerf a 5 minute cooldown so much before it becomes a joke. In PvE it's really not that amazing of a cooldown, it's solid but that much damage from a 5 min cooldown is pretty normal.
Last time I heard, the retribution version was the only one that was targetable. Prot and Holy GOAK are untargetable.
It's right in the description for the Ret version:
"After 12 sec or when your Guardian is killed you will release Ancient Fury. causing 100 damage plus 100 per application of Ancient Power. divided among all targets within 10 yards."
Emphasis is mine.
Source: http://www.wowwiki.com/Guardian_of_Ancient_Kings
Prior to the nerf I had Ancient Fury hitting for up to 1.2 million, so yeah I think if anything it will get nerfed more. 75% of 1.2 million is still enough to 1shot someone in full Resilience gear...
300k hits is fun ;-)
Euneek