Originally Posted by
Angelic
I'm sorry too but both of your points are not valid. The damage-health ratio on live has nothing to do with what is like in beta. It seems none of you have tasted Cataclysm, so I don't see how you could comment on this. A rogue in beta cannot kill you in one StunLock, the damage is far from doubled, and the health pools are more than tripled.
Excuse me but a warlock with the first obtainable blue PvP gear has about 95k life, and when properly talented you restore 4% of that life every 5 seconds. Healthstone restores close to 20k life unglyphed. Now tell me again, how does a rogue kills you in a stun lock? It just won't and cannot happen.
I've been dueling for about two months now, the rare times I lost to a rogue was due to something unfortunate such as Death Coil resist or Howl of Terror resist, because I'm lacking the hit rating. My gear is also far worse than theirs, most rogues are premade copies with full PvP gear. For example my health pool is 85k, those premade warlocks I see got 95k, PvP trinkets, PvP gear, shitloads of resilience. And I still don't experience any issues with rogues, I'd say it's even a bit easy, considering I'm not some super-professional PvP player like some of you might be. Now imagine if I had that super awesome gear that premades have.
In addition to my duels, I've been watching some good warlocks playing and dueling other rogues, they didn't have any problem against rogues either. Of course if you are a crappy warlock, you'd lose. And some crappy warlocks think other classes are too strong, just because they don't know how to play their class properly.
The only major problems in duels I had was against Unholy Death Knight and Protection Paladin, maybe some extremely good Feral Druids because of their insane bleed damage.
I shall remind you, however, that Blizzard are not balancing classes in PvP around 1v1.
The focus is on arenas and rated battlegrounds, where the skills matter a lot more than the class.