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  1. #1

    Main Gauche (Combat) - Strange Mastery?!

    Main Gauche:
    Your Main Hand attacks have a X% chance to grant you an extra Off Hand attack. Each point of Mastery increases the chance by an additional Y%.

    It seems to me that, to benefit the most from Combat's Mastery, the Rogue would have to use a FAST MH weapon with a SLOW OH weapon.
    The reason behind this is that a FAST MH weapon will strike more often, meaning the X% proc will get a chance to happen more often.
    Also a SLOW OH weapon will strike harder when Main Gauche does proc, resulting in more DPS from Mastery if using a SLOW OH.

    Now as far as i know, Rogues are supposed to use a SLOW MH weapon and a FAST OH weapon to achieve maximum DPS.
    Which is totally opposite of what Combat's Main Gauche needs to perform as well as it can.

    So, what is the catch here?
    Has Blizzard really fu*ked up Combat's Mastery that much?

    EDIT:
    Personally i would suggest changing it to a "Proc Per Minute" system, and make Mastery increase the Proc's damage.
    Last edited by Aleksej89; 2010-10-19 at 09:40 PM.

  2. #2
    Herald of the Titans Will's Avatar
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    they have messed up, and this is coming from someone who doesn't even play Rogue.

  3. #3
    Maybe *gasp* they changed the way you're supposed to play. Who woulda thunk it...

  4. #4
    Deleted
    Quote Originally Posted by avprox777 View Post
    Maybe *gasp* they changed the way you're supposed to play. Who woulda thunk it...

    Oh aren't you the smart one. Except they didn't. The talents and abilities that force you to use a slow MH + fast OH are still there, and contradict this mastery. It should be the other way around.

  5. #5
    Yeah it makes no sense whatsoever. It needs a PPM system based on OH weapon speed.

  6. #6
    Amazes me how they said they wanted to avoid rogues white damage being so substantial and yet they give them a mastery based on it

  7. #7
    Considering the current state of combat rogues, simply changing Main Gauche to be main hand strikes instead of off-hand, it might fix Combat.

    Besides. It's MAIN Gauche, anyway.

  8. #8
    Quote Originally Posted by avprox777 View Post
    Maybe *gasp* they changed the way you're supposed to play. Who woulda thunk it...
    They didn't, you still want slow MH even if you reforge mastery into your gear. It really makes no difference which way they do it as long as they balance it right. Unfortunately they didn't balance it causing mastery to be completely useless for combat rogues.

  9. #9
    Quote Originally Posted by avprox777 View Post
    Maybe *gasp* they changed the way you're supposed to play. Who woulda thunk it...
    Although i value trying to think differently, you are not thinking at all.

    If you looked at Rogue's talents, you would realize what weapons Rogues are supposed to use.

    And Main Gauche is just completely opposite to what Rogue talent/abilities require.

  10. #10
    Quote Originally Posted by Pojodan View Post
    Considering the current state of combat rogues, simply changing Main Gauche to be main hand strikes instead of off-hand, it might fix Combat.

    Besides. It's MAIN Gauche, anyway.
    Actually, Main Gauche is a french term. Gauche is french for Left, in other words, your off-hand.

    Indeed in sword-fighting, the main gauche was a smaller dagger held in the off-hand that would be used to defend against sword strikes.
    Last edited by JeKv; 2010-10-19 at 10:14 PM. Reason: Gauche means left, not Main. Fixed error.

  11. #11
    Quote Originally Posted by Pojodan View Post
    Considering the current state of combat rogues, simply changing Main Gauche to be main hand strikes instead of off-hand, it might fix Combat.

    Besides. It's MAIN Gauche, anyway.
    Main gauche is french for left hand. Also used in fencing manuals and shit referring to a parrying dagger.

  12. #12
    Why not change it from chance to strike with offhand to a chance to strike with both weapons for say 75% weapon damage and say it cant occur more then once every 10 seconds.
    The spirit of the alliance will never die even when all is lost

  13. #13
    Quote Originally Posted by JeKv View Post
    Actually, Main Gauche is a french term. Main is french for Left, in other words, your off-hand.
    Actually "gauche" is left, "main" means hand.

  14. #14
    Quote Originally Posted by avprox777 View Post
    Maybe *gasp* they changed the way you're supposed to play. Who woulda thunk it...
    Actually it didn't, not even a little. Slow/Fast still wins. All it did was slightly shrink the difference weapon speeds make in overall dps. Considering how much mastery is plastered over stuff in cata, I would much prefer it if they altered it to be a more viable stat than strength at the least.

    Main is french for Left, in other words, your off-hand.
    Actually, its not. Care to try again?

  15. #15
    Deleted
    more offhand hits -> higher energy regen -> more cp -> more finishers
    makes sense when they want to move away from mainly white damage.

    also more poison procs of course

  16. #16
    The additional off hand strike would allow an opportunity for poison to proc. DP/IP or DP/WP would then possibly be beneficial for combat spec. Also you'd be getting additional energy returns with Combat Potency.

    So this is not a bad thing. Putting additional points into the mastery has multiple effects that look worthwhile.

  17. #17
    Quote Originally Posted by Wold View Post
    The additional off hand strike would allow an opportunity for poison to proc. DP/IP or DP/WP would then possibly be beneficial for combat spec. Also you'd be getting additional energy returns with Combat Potency.

    So this is not a bad thing. Putting additional points into the mastery has multiple effects that look worthwhile.
    Not really. Haste does everything you just mentioned and also increases base energy regen rate and main hand swings. Thats why haste has a really high EP and mastery's is lower than strength.

  18. #18
    Quote Originally Posted by Sesshou View Post
    Not really. Haste does everything you just mentioned and also increases base energy regen rate and main hand swings. Thats why haste has a really high EP and mastery's is lower than strength.
    True. But his post isn't about haste and EP values it's about the mechanic of the Mastery.

  19. #19
    Comparing to other Class Masteries, Main Gauche is one of the most screwed.

    It works against the whole Rogue MH/OH system that Blizzard wants Rogues to use.

    It desperately needs a rework.
    And finding some weird uses for it, while ignoring the massive negative sides like Wold did, is just gonna make the situation worse.

  20. #20
    Quote Originally Posted by Sesshou View Post
    Actually, its not. Care to try again?
    Simple typo, the post still stands.

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