Bugs are fun?
http://img411.imageshack.us/img411/7206/ancientfury.jpg
Pretty sure this is on beta...
Glyph of Kill Shot
Prime Glyph
If the damage from your Kill Shot fails to kill a
target at or below 20% health, your Kill Shot's
cooldown is instantly reset. This effect has a 6
sec cooldown.
So when fighting a boss, during the execute phase, you can use killshot every 6 seconds, instead of 10.
That isn't what that says at all, and you have no idea how it works. Kill Shot has a 10 second cooldown. There are no glyphs that change this. That glyph causes Kill Shot's cooldown to be completely reset if your target does not die because of Kill Shot, allowing you to use Kill Shot twice every ten seconds. Regardless, it still hits for jack.
Last edited by Herecius; 2010-10-19 at 11:21 PM.
The way I read it, that's exactly what it says.
Just because the cool down of killshot is reset, does not mean you have to use killshot strait away does it?
So if you wait 6 seconds, then use killshot it will reset again (as the glyph will become active again at that point).
The GLYPH's cooldown has a 6 second effect. This is to keep you from spamming Kill Shot endlessly. KILL SHOT has a 10 second cooldown. When you use this glyph, if Kill Shot does not kill the target, you can use it again instantly and fire two kill shots in a row. You could, in theory, utilize the ICD and fire a Kill Shot once every 6 seconds, resetting the CD on Kill Shot every time, but that would be dumb and result in fewer overall Kill Shots.
I am sorry if I'm wrong, but I did only assume this was the case.
The reason being was that it had the same wording as the old Incite (since been changed) warrior talent.
Where you could use it every 6 seconds.
---------- Post added 2010-10-20 at 12:42 AM ----------
Yes, it would result in fewer killshots... silly me.
But come 85, it might be better for it to blend into your rotation at every 6 seconds (due to gcd)?
I don't know, I only pvp on my lvl 60 hunter :P
Don't you mean 3 in 18 seconds and 4 in 20?
Nope im brain dead.
---------- Post added 2010-10-20 at 12:59 AM ----------
Killshot in red is using every 6 seconds.
Does this tally up, because when you double shoot killshot, the 10 second cool down starts after the second shot.Code:1>Killshot|Killshot 2>Killshot 3 4 5 6>Killshot 7 8 9 10 11>Killshot 12>Killshot|Killshot 13 14 15 16 17 18>Killshot 19 20 21 22>Killshot 23>Killshot 24>Killshot 25 26 27 28 29 30>Killshot 31 32 33>Killshot 34>Killshot 35 36>Killshot
P.S I just had to write it down to see it clearer, you are right, using every 6 seconds is less killshots overall (close thou).
Last edited by jobdone; 2010-10-20 at 12:05 AM.
execute was nerfed in wotlk, it literally sucked.
Now its finally back up and crits for 18k in pvp...but still armor AND resi affects it, unlike hammer, which should have the casting time it had in Vanilla.
---------- Post added 2010-10-20 at 12:06 AM ----------
berserk(er) in wsg = 30% damage buff
Nobody is talking about the weapon buff never, if they have such big dmg difference or in pvp anyway.