Posts like this make me want to sit down and fiddle with Power Auras on all of my toons. Then the moment passes due to laziness and I happily use settings others have made, so...thanks for the hard work!
Posts like this make me want to sit down and fiddle with Power Auras on all of my toons. Then the moment passes due to laziness and I happily use settings others have made, so...thanks for the hard work!
But we fell in love, again.
This time forever!
True love prevails over all!
...She got hit by a truck.
Made a more informative and visible Dark Transformation Aura. Here it is:
Code:Version:4.5; icon:Spell_Shadow_Requiem; buffname:Shadow Infusion; unitn:pet; alpha:1; owntex:true; mine:true; spec1:false; size:0.16; optunitn:true; y:-111; texmode:2; stacks.enabled:true; stacks.y:-80; stacks.Transparent:true Version:4.5; b:0.2275; anim1:11; icon:Spell_Shadow_Requiem; buffname:Shadow Infusion; r:0.1686; unitn:pet; stacks:5; texture:94; alpha:1; mine:true; sound:47; stacksOperator:=; spec1:false; size:0.3; optunitn:true; y:-111; texmode:2; stacks.enabled:true; stacks.y:-80; stacks.Transparent:true
After looking at his Power Aura's I'm basically setting it up for all my toons as I like the layout. I'm adjusting spells for each class since we all have different tastes of what we want to keep an eye on. A suggestion for Howling Blast is you can do something as to what I did for Death Strike. I have it where he had Lava Burst and when the spell is available it's big and opacity is at 100% when the runes are on cooldown it fades out and has a timer below it on the approximate time runes would be up (if no rune regeneration procs). If it comes up early the spell comes back to visible and the timer is removed.
If your interested in just seeing what I'm referring to here is the code for it. Mind you this is set to "Spec 1". Each of the individual triggers I have
Edit -- Noticed that I didn't have "In Combat" marked so they appear out of combat too. Just check in combat and it'll fix it.
Show's when Usuable:
Show's when not usuable:Code:Version:4.5; b:0.9451; thresholdinvert:true; icon:Spell_DeathKnight_Butcher2; buffname:Death Strike; r:0.9686; begin:3; customname:Arcane Missiles; bufftype:7; texture:0; alpha:1; owntex:true; speed:2; threshold:3; PowerType:9; spec2:false; size:0.22; y:-185; texmode:2; finish:3
Show's the timer of the rune's till available:Code:Version:4.5; b:0.9451; thresholdinvert:true; icon:Spell_DeathKnight_Butcher2; buffname:Death Strike; r:0.9686; begin:3; customname:Arcane Missiles; bufftype:7; texture:0; alpha:0.2; owntex:true; speed:2; threshold:3; PowerType:9; spec2:false; size:0.22; y:-185; texmode:2; inverse:true; finish:3; timer.Texture:Monofonto; timer.enabled:true; timer.y:-227; timer.x:-8; timer.Transparent:true
Code:Version:4.5; b:0.9451; thresholdinvert:true; icon:Spell_DeathKnight_Butcher2; buffname:Death Strike; r:0.9686; begin:3; customname:Arcane Missiles; bufftype:15; texture:0; alpha:0.2; aurastext: ; speed:2; threshold:3; PowerType:9; textaura:true; spec2:false; size:0.22; y:-185; texmode:2; inverse:true; finish:3; timer.Texture:Monofonto; timer.enabled:true; timer.y:-227; timer.x:-8; timer.Transparent:true
Since IT/PS less tanking is currently the way to go if both debuffs are give, I set my POWA to show me when either debuff is missing in a 5 man or raid. I just kinda slapped it on the screen so 99% of you will want to change the position/design of it. The general activation is alright though. (Yes, I know I didn't include Earthshock for the 20% attackspeed debuff)
20% Attackspeed Debuff missing:
Version:4.5; Instance25ManHeroic:true; target:true; icon:Spell_DeathKnight_FrostFever; buffname:Frost Fever/Thunderclap/Judgements of the Just/Infected Wounds; x:-60; customname:Frost Fever; bufftype:2; Instance10ManHeroic:true; Instance5Man:true; Instance25Man:true; Instance10Man:true; customtex:true; Instance5ManHeroic:true; size:0.23; inRaid:false; y:177; inverse:true
10% Physical damage debuff missing:
Version:4.5; Instance25ManHeroic:true; target:true; icon:Ability_Creature_Disease_03; buffname:Scarlet Fever/Demoralizing Shout/Vindication/Curse of Weakness/Demoralizing Roar; x:2; customname:Blood Boil; bufftype:2; Instance10ManHeroic:true; Instance5Man:true; Instance25Man:true; Instance10Man:true; customtex:true; Instance5ManHeroic:true; size:0.23; y:180; inverse:true
Hey!
First of all, thank you very much for these Power Aura-strings.
And second, as I play as an Unholy Death Knight, I decided to add some that I didn't find in this thread. Here is the Unholy part of it
I also added support for DnD and OutbreakCode:Set=Unholy@ Aura[97]=Version:4.9; icon:Spell_Shadow_Requiem; buffname:Shadow Infusion; groupany:false; unitn:pet; alpha:1; owntex:true; mine:true; spec1:false; size:0.16; optunitn:true; y:-111; texmode:2; stacks.enabled:true; stacks.y:-80; stacks.Transparent:true; stacks.h:1.2@ Aura[98]=Version:4.9; b:0.2275; anim1:11; icon:Spell_Shadow_Requiem; buffname:Shadow Infusion; r:0.1686; groupany:false; unitn:pet; stacks:5; texture:94; alpha:1; mine:true; sound:47; stacksOperator:=; spec1:false; size:0.3; optunitn:true; y:-111; texmode:2; stacks.enabled:true; stacks.y:-80; stacks.Transparent:true; stacks.h:1.2@ Aura[99]=Version:4.9; icon:Spell_Shadow_Requiem; buffname:Shadow Infusion; begin:3; groupany:false; unitn:pet; alpha:0.4; owntex:true; mine:true; spec1:false; size:0.14; optunitn:true; y:-111; texmode:2; finish:3; timer.Texture:Monofonto; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM; timer.Transparent:true@ Aura[100]=Version:4.9; g:0.898; icon:achievement_boss_festergutrotface; buffname:Dark Transformation; r:0.9059; groupany:false; unitn:Pet; texture:63; alpha:1; owntex:true; mine:true; soundend:42; spec1:false; size:0.16; optunitn:true; y:-111; texmode:2; timer.enabled:true; timer.cents:false; timer.y:-139; timer.x:1; timer.Transparent:true@ Aura[101]=Version:4.9; icon:Spell_DeathKnight_AntiMagicZone; buffname:Anti-Magic Zone; begin:3; x:-185; groupany:false; owntex:true; isResting:0; size:0.14; y:-123; texmode:2; finish:3; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-165; timer.x:-186; timer.Transparent:true@ Aura[102]=Version:4.9; anim1:11; g:0.9843; icon:Spell_DeathKnight_AntiMagicZone; buffname:Anti-Magic Zone; r:0.1412; x:-185; groupany:false; texture:94; isResting:0; size:0.23; y:-123; finish:0@ Aura[103]=Version:4.9; icon:Spell_DeathKnight_AntiMagicZone; buffname:Anti-Magic Zone; begin:3; x:-185; bufftype:15; alpha:0.4; owntex:true; isResting:0; spec1:false; size:0.14; y:-123; texmode:2; inverse:true; ismounted:0; finish:3; timer.h:0.8; timer.Texture:Monofonto; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-7; timer.Transparent:true@ Aura[104]=Version:4.9; icon:spell_shadow_rune; buffname:Runic Corruption; begin:3; x:70; groupany:false; alpha:0.4; owntex:true; mine:true; spec1:false; size:0.14; y:-123; texmode:2; finish:3; timer.h:0.8; timer.Texture:Monofonto; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM; timer.x:-7; timer.Transparent:true@ Aura[105]=Version:4.9; b:0.8392; anim1:11; g:0; icon:spell_shadow_rune; buffname:Runic Corruption; x:70; groupany:false; unitn:pet; texture:94; mine:true; sound:23; spec1:false; size:0.23; y:-123; texmode:2@
Code:Version:4.9; icon:spell_deathvortex; buffname:Outbreak; begin:3; x:240; bufftype:15; alpha:0.4; owntex:true; isResting:0; size:0.14; y:-155; texmode:2; inverse:true; finish:3; timer.h:0.8; timer.Texture:Monofonto; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-7; timer.Transparent:trueI did however change the positioning a bit to fit it to my UI, but hopefully it will help someone as the TS helped meCode:Version:4.9; icon:Spell_Shadow_DeathAndDecay; buffname:Death and Decay; begin:3; x:185; bufftype:15; alpha:0.4; owntex:true; isResting:0; soundend:23; size:0.14; y:-123; texmode:2; inverse:true; finish:3; timer.h:0.8; timer.Texture:Monofonto; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-7; timer.Transparent:true Version:4.9; b:0; anim1:11; g:0.2706; target:true; icon:Spell_Shadow_DeathAndDecay; buffname:Death and Decay; x:185; bufftype:2; texture:94; isResting:0; size:0.23; y:-123; finish:0
You're going to have to put it into code format, not quote, Thorium.:P
If you would add time left on lichborne and blood shield buff (maybe in same column with ERW and Army) it would be really awesome!
Ah, I forgot about this thread.
That's good since I've recently stumpled upon an issue. I'm not that good at handling POWA, but maybe anybody else has an idea on how to make a timer to show me when the icd of WotN is over. So basically something that would pop up 45 seconds after WotN fades and stays there until it's procced again
looking for an update
I really like this and I am going to import your blood auras when I get home.
I do currently track Horn of Winter with a power aura. Since it's the same as warrior Battle Shout, I set up an aura to track that using the same graphic as HoW. Set it up vice versa for my warrior.
http://us.battle.net/wow/en/characte...ihiro/advanced (raider)
http://us.battle.net/wow/en/characte...ghurl/advanced (raider)
http://us.battle.net/wow/en/characte...ohmai/advanced (alt/raider)
http://us.battle.net/wow/en/characte...merta/advanced (alt/raider)
http://us.battle.net/wow/en/characte...ibier/advanced (alt)
http://us.battle.net/wow/en/characte...imtoe/advanced (semi-retired)
I have done the same thing in the past with Power Auras, but had to limit some of my Add-ons.
So I started using Satrina Buffs since I was using it anyways. I will post a SS of it tonight when i get off. I play unholy, but it also can be configured for any buff/debuff information.
OK, here's my contribution. I use a macro to switch between blood and frost specs. But because of the spec change delay, I can't set the presence. So I have this power aura to put a huge skull on the screen to remind me to pick a presence.Code:Version:4.16; g:0.9843; icon:Spell_Deathknight_BloodPresence; buffname:Presence; r:0.9765; texture:10; alpha:0.9; isResting:0; inVehicle:0; size:1.2; inverse:true; ismounted:0
http://us.battle.net/wow/en/characte...ihiro/advanced (raider)
http://us.battle.net/wow/en/characte...ghurl/advanced (raider)
http://us.battle.net/wow/en/characte...ohmai/advanced (alt/raider)
http://us.battle.net/wow/en/characte...merta/advanced (alt/raider)
http://us.battle.net/wow/en/characte...ibier/advanced (alt)
http://us.battle.net/wow/en/characte...imtoe/advanced (semi-retired)
For some reason when i imported it it wont show up. Do i have to do something else?
I fucking love you. Thanks a whole lot.
been using it since its out! it helps a lot and its awwwwwwsome