So I have mulled this thought process a few times in the past and figured with the ae tanking being a common complaint atm with 4.0.1 I figured it might be a good time to start training the dps for cata in LFG dungeons and was curious what the forum has to say. So here's what I like to do in heroic randoms as a healer. I basically will heal as normal for the first 5 seconds of a pull. If a dps player pulls or still has aggro at that point on a mob I stop healing them completely until either the mod dies or threat is dropped. Think of it as letting a child touch the flame to learn the lesson that fire is hot... Now I've been doing dungeons as all specs (Tank, Heals, Aggro Pulling DPS) for awhile now and I generally know the difference between a bad tank, regular damage and when a dps has pulled aggro and keeps it. I am talking about the latter of the three. When a hunter pulls aggro, and doesn't feign or md, etc... I know most if not all classes have something to drop or mitigate heavy damage from aggro, it's time to start teaching them again how to do it correctly. Anyways, what's your thoughts? Maybe start a list of what your class has to drop aggro, or how dps can effectively not pull aggro. Most of us know the basics, but we just don't do it all the time. I'll start with what I know, feel free to correct me if you think I am wrong. Anyways, am I too cruel?
Hunter: Feign, MD, Deterrence
Feral: Cower, SM (Least for NE)
Mage: Invis, IB
Rouge: Vanish, ToT
Warlock: Shatter Stone(Not sure of Correct Name)
Priest: Fade, Dispersion
Pally: Two Pally "Hand of..." and personal bubble
DK: Don't know
Boom/Resto: Don't know besides maybe SM
Sham: Wind Shear
Warrior: Don't Know