Ive been thinking the last few weeks about possible changes that would significantly increase AoE viability and make certain skills useful. Note that this is NOT a QQ thread, I love where Retribution (Paladins in general) are in the beta/live. These are just suggestions.
First up, Divine Storm needs some love. Sure, it's our go-to spell for AoE... But I think it could be much more useful and provide a bit more "umph". Also, I think Holy Wrath needs to be removed from our single-target rotation for numerous reasons (much like how they 'removed' Fire Nova from Enhance Rotation). Here's a few ideas:
1. Make Holy Wrath's damage based on Holy Power. (How DS is now)
2. Remove HP damage from DS, and instead make it generate Holy Power. (Like Crusader Strike)
This would, in my opinion, greatly increase our AoE capabilities. This would also require DS to generate ONE holy power per cast, instead of gaining multiple HP at the same time from more than one mob (would be wayy too OP otherwise). Now, you're probably wondering "ZoMGzOrZ now we need another attack to fill in for HW"... no worries.
Celestial Strike - Does 100% weapon damage and causes your next critical strike from Exorcism, Judgement, or Hammer of Wrath to cause an additional (20-40%) damage over (4-6) seconds. (Obviously the current dot from Exorcism on Beta would be removed)
Of course this would need some tweaking, and I would love for some thoughts/opinions! Happy judging.