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  1. #61
    I did like the one question about tabards being a drop down like title it would save bank space and its get annoying when you have a billion tabards in your bag.

  2. #62
    Quote Originally Posted by Bastige View Post
    Minimum range for a hunter has got to be dumbest idea theoretically in the whole game. I can shoot you easier if you were closer to me than if you were farther away... Way to avoid common sense. And don't act like you're "giving" us the ability to shoot while moving. Back to theory. A person with a gun can shoot while moving, captain obvious.
    I disagree. If you shoot someone up close with a hunting rifle the projectile is likely to go right through. It'll still do damage, but less damage than if the projectile got inside and moved around the organs a little.

  3. #63
    *gasp* There are some fights that not every class performs equally in. They want hunters to be at range, it's as simple as that, does it matter that maybe an encounter or two per raid isn't ideal to maximizing hunters dps?

  4. #64
    not shaman's question.....again

  5. #65
    Quote Originally Posted by Bastige View Post
    Minimum range for a hunter has got to be dumbest idea theoretically in the whole game. I can shoot you easier if you were closer to me than if you were farther away... Way to avoid common sense. And don't act like you're "giving" us the ability to shoot while moving. Back to theory. A person with a gun can shoot while moving, captain obvious.
    This just in, Warcraft is a fantasy game... there's no such thing as Mages in real life... remove them from the game...

    P.S. Have you ever tried to shoot a gun on the move? Since we're using real life mechanics, your chance to miss just quadrupled. Physics and body mechanics aren't so cool now, are they?

  6. #66
    It's not a reality versus fantasy issue, it's not a QQ issue. The fact that the Hunter class is the only ranged class with a minimum range limitation makes no sense. They do not have a higher DPS than the other ranged DPS classes to compensate, they do not have access to unique forms of attacks to compensate (All ranged DPS classes have some on movement ability, casting or otherwise)

    There is no reason for the limitation on the class for game balance, it's an arbitrary limitation. That's why we want to see it go.

  7. #67
    Field Marshal Megalithe's Avatar
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    Quote Originally Posted by Kane Hart View Post
    Lot of questions being asked are really lame LOL it's more like a bunch of qq's from players who got nerfed.

    Seriously ALL the questions were crap...people need to learn to use google. LMGTFY.com
    AND NOT REPEAT questions that were already asked....


    HOW could no body ask about the rock binter and frost shock changes to shamans?

  8. #68
    Quote Originally Posted by Kane Hart View Post
    Lot of questions being asked are really lame LOL it's more like a bunch of qq's from players who got nerfed.
    I was actually pretty curious about the feral talent "Stampede". The line was far too long for me to get it in the panel though.
    "Would there ever be a chance in the future to possibly add 2-3 stacks to the stampede buff when using feral charge in Cat Form as currently it feels a bit... lackluster."

    My reasoning for asking this is that on the beta there was a bug for quite a while(I'm not sure if it's still in effect) that when you use Feral Charge(cat), stampede doesn't leave until the 8 seconds has passed enabling you to use Ravage anywhere from 1-8 times(assuming you can spam it enough). I do understand this would be a bit overpowered as you can crit for 12k on a player with ravage(regularly about 7k hits) at level 85 in blue gear. Which seems like a lot right now but really isn't when you take into account that players have over 90k hp at level 85 in blues. 1 Ravage doesn't feel like enough to really make the talent special, and 8 seems like too many to me. 2-3 would be incredible.

  9. #69
    Quote Originally Posted by kolixela View Post
    It's not a reality versus fantasy issue, it's not a QQ issue. The fact that the Hunter class is the only ranged class with a minimum range limitation makes no sense. They do not have a higher DPS than the other ranged DPS classes to compensate, they do not have access to unique forms of attacks to compensate (All ranged DPS classes have some on movement ability, casting or otherwise)

    There is no reason for the limitation on the class for game balance, it's an arbitrary limitation. That's why we want to see it go.

    I started playing a hunter back in BC. Honestly, I have to say that I have NEVER seen a range issue when fighting. As a hunter I always try to keep range and if I cannot, I simply melee (with the expectation my attacking will not be as powerful since mine is NOT a melee class). I really do not see an issue here.

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